Indiana Jones and the Fate of Atlantis (1521)

Box
System: PC
Company: Lucas Arts
Year: 1992
Genre: Adventure
Theme: Based on Other Media / Misc. Fantasy / Fighting / Humour / War
Language: English
Licence: Commercial

Indiana Jones and the Fate of Atlantis (ID: 1521)

Disks:
5 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
bjt
Notes:
v1.0 4-30-92
SHA1 Hashes:

a82d4a87ccc5f4039767c0679e1b39a4e53d4aa8  disk1.img
98ea055445653ae9d94016731952fe7334905fc1  disk2.img
68a2ae45e1e85fba1fd04836691848936d59caaa  disk3.img
6fcb1d85e011ce70f6092319925d095e83ce88c1  disk4.img
aa034219fbe4f031611a18844c0b1fe640ba6dd4  disk5.img
Added: 2018-03-19
Edited: 2020-04-20

Indiana Jones and the Fate of Atlantis (ID: 257)

Disks:
5 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
German
Notes:
V1.0 4-30-92
SHA1 Hashes:

4fe99915770ea6a6dadaf02e81d68a831016cda9  disk1.img
8c28200ed535dd5f497468b014bbaa0e564c1722  disk2.img
8b11e4b271d27b42944ce0d03e261e2adba4b251  disk3.img
17eb93dd2ddb59321e0d7c8fb981d97e8e570dce  disk4.img
8b973d3b406197db7b3fed70c010285ea14bcb40  disk5.img
Added: 2016-07-24
Edited: 2020-04-20

Indiana Jones and the Fate of Atlantis (ID: 439)

Disks:
6 x 5.25" DS HD (1200kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
German
Contributor:
T-Pow
Notes:
V1.0 4-30-92
SHA1 Hashes:

49d4d4f9247512a3809c573a8d51d93c6afea022  disk1.img
a37e27c6bfc33087e04f5c3ca0c180eb191ea1f2  disk2.img
d839caf82505d4ad7c488a95defb466526ca4f7d  disk3.img
513ec266823a8c4e294f88808dfe55cb199d3b72  disk4.img
f86d85398f5bfa8b9f4b0417bd028ea807fd911c  disk5.img
f4f079bc5205bea099de4884968628771d23862b  disk6.img
Added: 2010-12-04
Edited: 2020-04-20

Indiana Jones and the Fate of Atlantis (ID: 615)

Disks:
5 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Bad
Language:
German
Contributor:
Wandrell
Notes:
V1.0 4-30-92. Dumped incorrectly by WinImage.
SHA1 Hashes:

0b83e4e97cbee25cc1b732d3b5cd7e46abafec49  disk1.img
d61871d215deb3f70e09bf06faf916dbd28b1d94  disk2.img
0d06fd9b93797f6a86d8e39891f280f3094d9e45  disk3.img
d2f3d67c3972257a36bad2a2bde0a08083499585  disk4.img
c7c720f075302d54c08ee96629e968cfd709d491  disk5.img
Added: 2018-02-21
Edited: 2020-04-20

Indiana Jones and the Fate of Atlantis (ID: 740)

Disks:
6 x 5.25" DS HD (1200kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
core
Notes:
V1.0 4-30-92
SHA1 Hashes:

ef6c87f4cb1cb368b788fbf21be62f3e5fcf20cf  disk1.img
e61551721641e3bf4b3ca5837f899ea89175c4d3  disk2.img
c46ebd5c79a87714353790831a63027b9b790529  disk3.img
fbdcf292d8d84fd0dc8a5be3f1070455bc0e10a9  disk4.img
44c149a54824b98e5ea649d245513e81fcafe119  disk5.img
15bb2ff2b368932039372a8ae4e9cb40462a2f49  disk6.img
Added: 2012-03-12
Edited: 2020-04-20

Indiana Jones and the Fate of Atlantis (ID: 838)

Disks:
5 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Modified
Language:
English
Contributor:
Wandrell
Notes:
V1.0 4-30-92. Disk 2 & 3 have modifed OEM IDs and embedded last access timestamps.
SHA1 Hashes:

a82d4a87ccc5f4039767c0679e1b39a4e53d4aa8  disk1.img
1e0c8ef7f974a4f1a6c967fffc7f313672c5e5d5  disk2.img
ba46a457a03258933d4abb55a6cfa7d7baccee29  disk3.img
6fcb1d85e011ce70f6092319925d095e83ce88c1  disk4.img
aa034219fbe4f031611a18844c0b1fe640ba6dd4  disk5.img
Added: 2018-03-19
Edited: 2020-04-20

Indiana Jones and the Fate of Atlantis (ID: 1311)

Disks:
5 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
German
Contributor:
i386dx40
Notes:
V1.0 4-30-92. Disk 1 differs fron id 257.
SHA1 Hashes:

e97ce7fef2390f383bfd905e29d2f3dd1b726ec9  disk1.img
8c28200ed535dd5f497468b014bbaa0e564c1722  disk2.img
8b11e4b271d27b42944ce0d03e261e2adba4b251  disk3.img
17eb93dd2ddb59321e0d7c8fb981d97e8e570dce  disk4.img
8b973d3b406197db7b3fed70c010285ea14bcb40  disk5.img
Added: 2014-05-19
Edited: 2020-04-20

Indiana Jones and the Fate of Atlantis (ID: 1652)

Disks:
5 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
German
Contributor:
Ike
Notes:
Won't run after being installed.
SHA1 Hashes:

c50cfdbe1240a7c032aeada05eda735dc5e70975  disk1.img
3432bac26742054dfb7845fa7ac8605f817cbcaa  disk2.img
5bea856af5524f2789cce992028fe02abec650fe  disk3.img
a9e09278cd379e9133a082bc0b78034967af23f6  disk4.img
41126c5fcdf7b523db8ae2cb7cb02409e4a1a717  disk5.img
Added: 2016-07-24
Edited: 2020-04-20

Indiana Jones and the Fate of Atlantis (ID: 1653)

Disks:
5 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
German
Contributor:
Ike
Notes:
Only disk 4 differs from id 257.
SHA1 Hashes:

4fe99915770ea6a6dadaf02e81d68a831016cda9  disk1.img
8c28200ed535dd5f497468b014bbaa0e564c1722  disk2.img
8b11e4b271d27b42944ce0d03e261e2adba4b251  disk3.img
2ae41af44dbef8222459bac1f6ca71014c9e13a3  disk4.img
8b973d3b406197db7b3fed70c010285ea14bcb40  disk5.img
Added: 2016-07-24
Edited: 2020-04-20

Indiana Jones and the Fate of Atlantis (ID: 1848)

Disks:
5 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
German
Contributor:
1541
Notes:
Disks 2-5 were compressed (IMZ), otherwise identical to ID 257.
SHA1 Hashes:

4fe99915770ea6a6dadaf02e81d68a831016cda9  disk01.img
b5d34c23b6bf37d4820389fbfe6d1db08e2e99e0  disk02.img
30e8bf1a96f67d525e8b3758ba4c96df151990c4  disk03.img
ce05e6f54669cf285a23a826f3c8a987dfff2e67  disk04.img
87e1143c721b6b4495839eac033ae9da20647e3f  disk05.img
Added: 2018-02-21
Edited: 2020-04-20

Indiana Jones and the Fate of Atlantis (ID: 2620)

Disks:
6 x 5.25" DS HD (1200kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
idlord
SHA1 Hashes:

7bf719dc41a9465dcac8373c42202042fe361e9e  disk1.img
99a541d9b7039ba7368c4289484412ed5caf40cf  disk2.img
9dca1b7d25d3c120e807c240833a78cfed2c2b3d  disk3.img
67e9e63ee8bb597e195c5775c964f0436da93853  disk4.img
a2675731979ab25aa1485a94518c29e6dd2c6bf6  disk5.img
0997fced33a08161ce2457f88c77eb07b58deaee  disk6.img
Added: 2018-05-16
Edited: 2020-04-20

Indiana Jones and the Fate of Atlantis (ID: 3054)

Disks:
6 x 5.25" DS HD (1200kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
Otaku
Notes:
V1.0 4-30-92. Only disk 6 is different from ID 740 (possibly a manual reproduction).
SHA1 Hashes:

ef6c87f4cb1cb368b788fbf21be62f3e5fcf20cf  disk1.img
e61551721641e3bf4b3ca5837f899ea89175c4d3  disk2.img
c46ebd5c79a87714353790831a63027b9b790529  disk3.img
fbdcf292d8d84fd0dc8a5be3f1070455bc0e10a9  disk4.img
44c149a54824b98e5ea649d245513e81fcafe119  disk5.img
f077060083a3d3781d9cc89dd7076e2ee789ff6f  disk6.img
Added: 2019-04-22
Edited: 2020-04-20

Comments (29) [Post comment]

Mr Creosote (2024-04-17):

Played through the outer ring of Atlantis. For the first time in this game, I have the feeling there are some actual puzzle chains forming.I like the retro-futuristic technology and art design. Of course, it never gives the impression of this being a city where people actually lived. Too many "workshops". Much too small overall. This, though, is not criticism. They couldn't have done it better realistically.

Posted on Mastodon

Mr Creosote (2024-04-16):

Made it to Atlantis for the third time. Honestly, underwhelming path overall. The fighting system is exactly like the one in Pirates in theory. In practice, it's no fun. Note on the voicework: Arnold didn't even *sing* "gaudeamus igitur". I liked the very final scene, seeing the submarine approach just as a shadow.

Posted on Mastodon

Mr Creosote (2024-04-16):

Now tackling the Fists path. So far seems like the least fleshed out. Trottier is useless. On the dig site, Indy finds a secret passage which contains... *nothing*. Going through just triggers the story to go on for no discernable reason.

Posted on Mastodon

Mr Creosote (2024-04-16):

I enjoyed the team path. Those little touches of interaction with Sophia. The squabbling, as clichéd as it is. The way she waves when seeing her through the measuring device. Or when she has to crawl through the hole to open the door - both clearly uncomfortable with the amount of physical contact. The coded conversation on the submarine. She gets captured too much, yes. Still quite an achievement for the time. Puzzles also seemed better. I maintain this is the "true" path planned first.

Posted on Mastodon

Mr Creosote (2024-04-16):

Having gotten to the gates of Atlantis, I figured it's best to try the other paths first. Going for "team". I liked the part with Trottier in this one. Yes, asking the player to guess "how many fingers" is stupid. But the idea of quizzing them in statements made in an earlier conversation, seemingly unimportant side details, was good. Plus, there was an alternative solution available.

Posted on Mastodon

Bernd Kilga (2024-04-15):

Every path involves the search for Trottier. The chaotic running around of the same four passers-by is so horrible. The car-chase is however unique, Teams has something entirely different and Fists almost doesn't need Trottier.

Posted on Mastodon

Mr Creosote (2024-04-15):

As I remember, the book can be in different random places. Though I don't remember it ever being in this office. So, my guess, it's indeed always empty.

Posted on Mastodon

Bernd Kilga (2024-04-15):

btw, the empty chest upstairs, in this room, is really disappointing. (or does it get populated at some random seed?)

Posted on Mastodon

Bernd Kilga (2024-04-15):

For me, the digsite is the best puzzle of the whole game. Also great (and different) in Fists + Teams path.The darkness thing gets repeated one more time btw. But won't tell when.

Posted on Mastodon

Mr Creosote (2024-04-15):

Based on recommendation of @console , I'm trying the wits path. First approach to find a random guy in Monte Carlo: hang out in front of a random hotel until he shows up. Right. I thought there was a Hollywood screenwriter involved? Next, a repetion of the Monkey Island finding-the-swordmaster puzzle. A camel chase. A car chase. Is this really the "wits" path? But then, how the eyes get used to the dark dig site: pure genious.

Posted on Mastodon

BogusMeatFactory (2024-04-15):

yeaaaaaaaaaahhhhh. I have a tough time with this game. I kind of set it down after a lot of poor design stuff. It is one of the biggest adventure games that just never clicked for me for a whole lot of reasons and it really does confound me as to why it is perceived as a classic.

Posted on Mastodon

Mr Creosote (2024-04-15):

I'm playing the so-called "talkie" version for the first time in my life. Wow, those comedy accents!

Posted on Mastodon

Mr Creosote (2024-04-14):

Another thing for the like list: each person has its characteristic animations. Such as Kerner's hand going through his hair. Sophia turning away with her arms folded. Little touches which do wonders.

Posted on Mastodon

Martijn Frazer (2024-04-14):

The Azores aren't very fleshed out no, but I do like the look of it!Combined with all the other locations you get to visit through out the game, I do feel like it's a grand adventure where you get to travel the world, which is cool.

Posted on Mastodon

Mr Creosote (2024-04-14):

like the world traveling in The Riddle of Master Lu. It really felt like going to a different place. So far in Indy, the Azores may as well have been another district of his home town.

Posted on Mastodon

Martijn Frazer (2024-04-14):

In all fairness, I do think later sections of this game flow better than the opening.There's a lot of good stuff in there that I had forgotten about.And while the back-and-forth might not be great, I do like a game in which you travel to many different locations. To me, that's what an adventure is all about really.

Posted on Mastodon

Mr Creosote (2024-04-14):

For a game which overall is supposed to be serious in its tone (in a pulp way), this felt completely out of place.

Posted on Mastodon

Martijn Frazer (2024-04-14):

Also, why doesn't Indy report the body to the authorities?? He just loots the dig site and moves on?? Hello, what a maniac?? The guy has a family surely??I can't get over this terrible scene

Posted on Mastodon

Mr Creosote (2024-04-14):

What I didn't like:* Way too much travelling. People keep saying it's "like a movie". No, it isn't. No movie would have this location hopping, just to have a single dialogue or find one object.* Wonky cause and effect. Suddenly, the guy is frozen, because...?* The percentage of expository dialogue AND puzzles relying on dialogue is much too high.

Posted on Mastodon

Mr Creosote (2024-04-14):

I played through the opening act of Indiana Jones and the Fate of Atlantis (until finding the Lost Dialogue).

What I liked:
* Playable credits
* The irony of the book having been in Barnett College all along after travelling through half the world
* Really evil nazi antagonists

T-Pow (2009-04-26):
Thats a good point I ignored. Maybe because there wherent much female students in my classes. ;)
Mr Creosote (2009-04-26):
Firing him is not possible. He gets female students to his college (just look at the classrooms where he holds his lectures in the movies) - and that's a political necessity for any college. Obviously, they would lose a lot of public funding if they didn't reach their quota. So on the whole, it's probably better financially to pay for Dr. Jones' travelling escapades.
T-Pow (2009-04-26):
Originally posted by Wandrell at 14:03 on April 26th, 2009:
He sends the bill back to the university. You see, he is preparing for the next classes.

I would fire somebody who sends me an several hundred dollar bill because he wanted to combine two objects with each other without an reason. ;)

Wandrell (2009-04-26):
He sends the bill back to the university. You see, he is preparing for the next classes.
T-Pow (2009-04-26):

A very good game with only one logic error. Where does all the money come from which the planeflights to the locations cost?
I used the travel option very often to try out what happens when I use an item the "unusual" way and Indy never complained about the costs. ;)

Wandrell (2006-04-17):

The story was not originally made for this game as it is said in the review, but for an Indiana Jones comic called "The Keys of Atlantis".

At a difference to Sam & Max, which similar because the creator of the comic worked on the game, the original is worse than the game. The game's story is a much improved version of the one of the comic which keeps all the important and interesting points.

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