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Pushover (Pushover_manual.txt)

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THIS GAME IS NO PUSH-OVER  
  
G.I. ANT_, a soldier ant, is extremely clever, and highly trained 
in tactical maneuvers. What's more, he's  
extraordinarily strong, and super smart. His latest mission is to 
gain access to the crazy world of Captain  
Rat's Treasure Caves. Straightforward, huh? .....NOT!  
  
You see, this particular cave is a tunnel entrance to Domino 
Domain - a mini-world comprised of nine  
different continents. G.I. must negotiate many screens of mind-
teasing problems. Each level has a door to  
the next. To open the door, the'Trigger' domino-block must be 
felled by causing a chain reaction with all of  
the other domino-blocks in that level. Easy, huh?.....NOT!  
  
YOUR CONTROLS  
  
Push-Over can be played using either the joystick or keyboard.  
  
KEYBOARD CONTROLS  
  
UP CURSOR:   
CLIMB LADDER, GO BETWEEN BLOCKS TO PUSH, ENTER DOOR  
  
DOWN CURSOR:  
DESCEND LADDER, STEP OUT FROM BETWEEN BLOCKS  
  
LEFT CURSOR:  
WALK LEFT  
  
RIGHT CURSOR:  
WALK RIGHT  
  
UP CURSOR + LEFT OR RIGHT CURSOR:  
GO BETWEEN BLOCK (IF LADDER IS IN THE WAY)  
  
LEFT CURSOR + SPACEBAR:  
PUSH BLOCK LEFT  
  
RIGHT CURSOR + SPACEBAR:  
PUSH BLOCK RIGHT  
  
SPACEBAR:  
PICK UP BLOCK, DROP BLOCK  
  
P or F1 :  
PAUSE GAME/HELP SCREEN  
  
ESC:  
ABORT LEVEL  
  
Cursor keys can be used on the Option Screen, with Spacebar to 
Select Option, or you can type you  
passcode in directly from your numeric keypads on the computer.  
Pressing 'G' (for Go) replicates 'OK.'  
  
OPTION SCREEN   
Using the joystick or keyboard, this allows you to:  
  
1)  Input a password number for you to gain access to any level 
you have previously reached.  
2)  Turn MUSIC and/or SOUND EFFECTS on or off.  
3)  This screen also displays the number of bundles of cash 
collected so far (if any).  
  
PLAYING THE GAME  
  
The object of the game is to manipulate the blocks in order to 
achieve a 'chain reaction' of falling  
dominoes. The LAST domino to fall, however, must always be the 
TRIGGER block. ALL other blocks,  
apart from the red STOPPERS blocks, must have fallen before the 
TRIGGER block.  G.I. ANT can pick up  
and carry, then drop, any of the blocks into different positions, 
except for the TRIGGER block which  
cannot be moved. Many blocks have different symbols, signifying 
the particular property of that block. At  
any time during play, pressing F1 or P will pause the game and 
bring up the help screen, showing you the  
symbols and their meanings.  
  
When you're sure you have positioned all of the blocks correctly, 
you have just ONE push to succeed.  If  
successful, you must exit the open door within a time limit, 
otherwise the screen will have to be replayed.   
If you are unsuccessful at completing a screen, use the arrow 
keys to select REPLAY PUZZLE.  
  
G.I. ANT  
  
G.I. ANT is tough, and can fall from a pretty good height with 
just a dazed head.  However, there is a limit,  
and if G.I. ANT falls too far, he will disintegrate. The level 
will have to be restarted if this happens.  
Similarly, he can get crushed if caught under a toppling block. 
He is also quite happy to run up and down  
steps with blocks, if necessary.  
  
G.I. ANT is strong enough to carry blocks along the surface, and 
even up and down ladders. Basically, the  
only thing too heavy for him to move is the TRIGGER block. Due to 
the energy exerted to manipulate all  
the blocks, G.I. ANT only has enough strength for ONE push per 
screen.  
  
PAUSE/HELP  
  
When 'P' or F1 is pressed during gameplay, this will PAUSE the 
game, and bring up a help screen, showing  
and describing the 'Special' domino-block.  Additionally, once 
you have overrun the time limit, this screen  
will also display a HINT on how to complete the current screen.  
  
TOKENS   
  
When you complete a screen successfully, and within the time 
limit, you will be awarded a TOKEN.  
TOKENs can be used in two ways:  
  
1. If you complete a screen but have gone beyond the time limit, 
you will be allowed to use a TOKEN to  
allow you to progress to the next level.  
  
2. If you fail a screen for any reason other than overrunning the 
time limit, you can use a TOKEN to replay  
the screen from the point at which you 'pushed' - i.e. the screen 
will be set up as you arranged previously.   
  
NOTE: the time will also be reset to the time at which you made 
the push.  
  
BUNDLES OF CAPTAIN RAT'S CASH   
On each level, there is a screen which, when completed 
successfully, will award you with a bundle of cash.  
The specific screens are unknown, but you will need to collect 
all nine bundles in order to play the very  
final screen. You will not be awarded your bundle if you have 
used a token to complete that particular  
screen.  
  
PASSCODES  
After each screen is complete, you will be given a number, which 
will allow you to play the game from the  
level you last played.  The passcode number contains information 
relating to:  
  
1)  The screen you have progressed to.  
2)  The number of bundles of cash collected.  
  
The passcode does NOT contain informaiton relating to TOKENS, so 
when you restart using a passcode,  
you will have no TOKENS.  
  
DOMINO-BLOCKS  
  
NORMAL (Plain Yellow)  
These fall just once, except when they are placed on the edge of 
steps or at the edge of a gap, where they  
will tumble until they reach a flat surface or another block.  
  
TUMBLER (Middle Red, Top and Bottom Yellow)  
These continue tumbling until they are stopped by a fallen block.  
  
ASCENDER (One Vertical Red Stripe)  
These will, when hit, float up until they hit an obstruction, at 
which time they will continue flipping in the  
same direction until stopped by a flat surface.  
  
BRIDGER (One Horizontal Red Stripe)  
If positioned at the edge of a gap, these will bridge the gap 
when hit. When positioned elsewhere, they will  
act as a NORMAL block.  
  
DELAY (Diagonally, Half Yellow, Half Red)  
When hit, these will not fall for a few moments, causing the 
'hitter block' to rebound off it.  
  
SPLITTER (Horizontally, Half Yellow, Half Red)  
When hit (usually by a falling block), these will split and knock 
over blocks on both sides of it.  
  
VANISHER (Two Horizontal Red Stripes)  
When hit, this will knock the next block over, then vanish as it 
hits the ground.  
  
EXPLODER (Vertically, Half Yellow, Half Red)  
When hit, this will explode, leaving a gap in the platform.  
  
STOPPER (Plain Red)  
When hit, the block will rebound off it. This block cannot 
topple.  
  
TRIGGER (Three Horizontal Red Stripes)  
This must be the last block to fall to open the door to the next 
screen.  
  
EXIT To exit pushover press ESC a few times, you will be given an 
option to quit to DOS.  
  
HINTS & TIPS  
  
1) Although you have only one PUSH, the results can sometimes be 
achieved in other ways.  
2) No matter how many blocks are on the screen, youonly need to 
rearrange a few --sometimes no blocks  
need to be moved, it is just a question on which to push.  
3) It is possible (and sometimes necessary) to move standing 
blocks after a cascade has started!  
4) Always ensure G.I. ANT has access to the exit, although he CAN 
move faster than toppling blocks.  
5) If you run out of time, you can always access the PAUSE/HELP 
screen for a HINT.  
  
DO'S & DON'TS  
  
DO ensure that the TRIGGER block is the last block to topple.  
  
DON'T allow a block to fall directly onto another block, unless 
the lower block is a SPLITTER.  
  
DON'T allow any block to fall onto another to create rubble.  
  
DO keep your exit door clear.  
  
CREDIT  
Game Concept and Design Copyright _ 1992 Red Rat Software-Ocean 
Software Limited.  
  
Original concept by Charles Partington.  
  
Programmed by Dave Elcock, Helen Elcock, Keith Watterson.  
  
Graphics by Bryan King, Barry Armstrong, John Palmer, Bill 
Harbison.  
  
Music and SFX by Keith Tinman, Dean Evans, Jonathan Dunn.  
  
Puzzles by Harry Nadler, Helen Elcock, Avril Rigby, Don Rigby, 
Chris Waterworth.  
  
G.I. Ant design by Simon Butler.  
  
Thanks to Gary Bracey, Colin Gordon, Mick West, Mark Cooper.  
  
Produced by Jon Woods.  
  
G.I. Ant_ & _ 1992 Red Rat Software -- Ocean Software Ltd.  


  
  
  
  

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