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Red Storm Rising (redstorm.txt)

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Name:	 Quick Reference for Red Storm Rising
Date:	 5/15/89
Time:	 1:30 am


-[ Quick Reference for Red Storm Rising - brought to you by The FiRM
-[ Typed by The Guch

Automated Loading

When the program loads, it asks a variety of questions about your
computer system. You can automate this process by adding addtional parameters
to REDSTORM.

Automated Loading Options Include:

/J    Joystick
/NJ   Keyboard

/GE   EGA w/16 colors
/GC   CGA w/4 colors
/GT   Tandy 1000 w/16 colors
/GM   MCGA or VGA w/256 colors
/GH   Hercules

/AI   IBM sounds
/AT   Tandy 1000 sounds
/AB   Innovation sounds
/AA   Ad Lib sounds
/AX   No sounds


Starting Options
================

Activity		      With keyboard	  With joystick
--------		      -------------	  -------------
Move Arrow or Highlight       Cursor keys	  Push Joystick
Select Option		      Return key	  Either trigger button
Quit game		      Alt Q		  Alt Q



Strategic Transit - Only available in the RED STORM RISING Scenario
=================

Color Key - Big Map
-------------------

EGA/Tandy		  CGA			Meaning
---------		  ---			-------
dark blue		  black 		Deep water
light blue		  cyan-black mix	Shallow water
green			  cyan			NATO-controled land areas
red			  purple		Warsaw Pact-controled areas
white			  white 		Mountains and polar ice pack
white dots		  white dots		Drifting ice
red-brown dot		  purple-black dot	US Sub base at Holy Loch

The "V" icon on the map is Your Sub and the Diamond Icons are the
enemy. Usually the main targets icon is a filled diamond.


Battle Map
==========

Symbol		EGA	       CGA	   Meaning
------		---	       ---	   -------
Open Rect.	light blue     cyan	   Your Sub

Box		dark purp.     purple	   Enemy Sub, Course Unknown

Open Rect.	bright red     purple	   Enemy Sub, Course Known
		dark red       purple	   Enemy Sub, last know position
		yellow	       flashing    Enemy, using active sonar

Box		purple	       purple	   Helicopter

Dotted line	light blue     cyan	   Track of your weapon
Dark dotlight blue     cyan	   your weapon (not activated)
Bright dotflashing	 white	     Your weapon after activation

Dotted line	green	       purple	   Track of your weapon
Dark Dot	green	       purple	   Enemy weapon not activated
Bright dot	yellow	       white	   Enemy weapon, actived

Dotted hex	light blue     cyan	   Enemy sonobuoy

Small sub	dark blue      cyan	   Decoy

Starburst	dark blue      cyan	   Noisemaker

"S" Symbol      dark blue      cyan        Knuckle in water



Attack Center Controls
======================

Activity			 keyboard
--------			 --------
Map Overlay (toggles on/off)	 shift F8
Zoom Map			 "Z"
Unzoom Map			 "X"

TACTICAL DISPLAY		 F1
SEA CONDITIONS			 F8
COMPARE SONAR			 F6
  Change enemies on display	 "C"
WEAPON CONTROL			 F2
  Change to another weapon	 "N"
DEFENSE DISPLAY 		 F3
PERISCOPE			 F4
  Manually rotate scope 	 left/right cursor keys
  Snap scope to contact 	 "C"
  Identify periscope image	 backspace key
ACOUSTIC SIGNATURE		 F5 key
  Compare vessel signature	 shift & letter key
  Make identification positive	 return key
SHIP DATA BASE			 F7
  Select ship			 shift & letter key

VIEW CONTACTS			 "C"
WEAPONS LOADOUT 		 "V"
DAMAGE REPORT			 "B"
TORPEDO CONTROL 		 "N"
THREAT WEAPONS			 "M"

Increase speed level		 "=+"
Decrease speed level "-_"
Set depth F9 and three digits
Set course			 F10 and three digits
Silent Running			 "0"
Left Rudder			 ",<"
Right Rudder			 ".>"
Straight and Level		 "?/"

Active Sonar			 "8"
Active Radar			 "9"

Load Torpedo			 shift 4
Load Sealance			 shift 5
Load Harpoon			 shift 6
Load Tomahawk			 shift 7
Fire Stinger SAM		 "3"
Fire Torpedo			 "4"
Fire Sealance			 "5"
Fire Harpoon			 "6"
Fire Tomahawk			 "7"

Move PAP point			 cursor keys
Run Shallow (Torp)		 shift F1
Run Deep (Torp) 		 shift F2
Left Search Pattern		 shift F3
Right Search Pattern		 shift F4
Activate Torpedo		 shift F5
Steer torpedo			 cursor keys
Drop Torpedo			 shift F9

Drop Noisemaker 		 "1"
Drop Decoy			 "2"

Cancel an order in progress	 ESC
Normal/Accelerated Time 	 Alt T
Pause				 Alt P
Help from Computer		 Alt H
Action Track			 Alt A
Sound				 Alt V
Replay battle			 Alt R
Quit				 Alt Q


                       RED STORM RISING
                     TECHNICAL SUPPLEMENT

Package Contents

   Your Red Storm Rising should contain a manual, this
technical supplement folder, two 5 1/4" disks or one 3 1/2"
disk, keyboard overlays, a map of the Norwegian Sea Theater,
a registration card, and an order card for backup disks.

Required Equipment

   Computer: This simulation requires an IBM PC, XT, AT,
PS/2, Compaq 386, Tandy 1000, or a computer 100% compatible
with one of those models.  The machine must have at least
384K of RAM and DOS 2.x or 3.x.  When using higher versions
of DOS, more RAM may be necessary.
   Controls: The simulation can be run entirely from the
keyboard, or with a joystick and keyboard.
   Display: The simulation requires a color monitor with an
IBM CGA, EGA, MCGA, VGA or Tandy 1000 graphics system.  EGA
systems must have 256K on the graphics card (standard on all
but the earliest boards).
   The simulation will run on a system with a monochrome
monitor if you have a Hercules Monochrome Graphics card.  If
you are using a compatible graphics card/monitor, it must be
100% hardware compatible to one of the above.
   DOS: You must have IBM or MicroSoft DOS, version 2.0 or
higher.  A version between 2.11 and 3.31 is recommended (3.1
or less on 384K machines).

Saving Games

   Red Storm Rising can save games only if you follow the
installation procedure and "run" the game from copies on
either floppy disks or a hard disk.  If you run the game
using the disk(s) in the box, no games can be saved.  The
original MicroProse disks are write-protected to avoid
inadvertent damage.

Accelerated Time

   This is a new feature for the IBM version of Red Storm
Rising.
   If you find the pace of action too slow, or are pursuing a
slowly-developing strategy, press ALT and the T key to
accelerate time.  Press it again to restore normal time rate.
This option only functions during a battle.

Tandy 1000 Keyboards

   On Tandy 1000 computers, do not attempt to use the numeric
keypad for cursor key movements.  Instead use the marked
cursor keys.  For diagonal movements, use two keys in
combination.

Installation Concepts

   Red Storm Rising is copy-protected using a "key disk"
technique.  This means you can copy the game files from the
original disks however you prefer - to other floppy disks,
and/or to a hard disk.  These files are normal in all
respects.  They can be backed up, restored and optimized on a
hard disk.
   However, the original disks have special "invisible"
markings that cannot be copied or removed.  The program will
ask you to insert temporarily the original Disk A into your
floppy drive.  MicroProse regrets that continuing casual and
organized software piracy within the USA and around the world
requires that we copy-protect this product.
   Remember, you cannot save games or final scores unless you
install Red Storm Rising on floppy disk or hard disk.

Installation on Floppy Disks

   This simulation is designed to run using copies of the
original (distribution) disks supplied in the box.  You can
run the game using the distribution disks, but no information
will be saved.  We suggest you format new disks and then copy
the game onto them.
   If you're using 5.25" 360K drives (standard for PCs and
XTs) format two disks.  If you're using any other type of
drive (5.25" 1.2MB, or any 3.5" size) format just one disk.
   Format a Floppy Disk: Formatting a disk requires that you
boot your computer with DOS, then at the ">" prompt type the
appropriate format command.  For example, on most machines
type FORMAT A: to format a floppy disk in the A: drive.  For
details, consult the description of "FORMAT" in your DOS
manual.
   Copy to Newly Formatted Disks: After formatting the
disk(s), use the DOS "COPY" command to copy the disks with
*.* as the file designators.  Typically this command is
entered as COPY A:*.* B:*.*, even if you just have one floppy
drive.  For details, consult the description of "COPY" in
your DOS manual.
   Avoid Diskcopy: Do not use the "DISKCOPY" command to copy
disks.  You must use the "COPY" command.

Installation on a Hard Disk

   You can copy the original (distribution) disks onto a hard
disk.  The files copied are standard DOS files.  They can be
copied, erased, and optimized as desired.
   Install Program: For you convenience, a batch file called
"INSTALL" is included on disk B.  It automatically installs
the program onto your hard disk.  To use the program, insert
your disk (if using 5.25" disks, insert disk B) into a drive.
   Type A:INSTALL and press Return if you put the original
disk into drive A.  Type B:INSTALL and press Return if you
put the original disk into drive B.  The install program will
then ask which disk you wish to install onto.  Most hard
disks are set up as drive C.  Type the appropriate letter and
follow any instructions that appear.
   Technical Notes: If you have problems with the install
program, use DOS commands to make a subdirectory titled RSR
and then copy all the files from all original disks into that
subdirectory.  Finally, copy the RSRLOADR file into the root
directory and then rename it REDSTORM.BAT.  The install
program simply automates this process.
   If you're an experienced IBM user, feel free to modify or
move "REDSTORM.BAT".  Note that Red Storm Rising requires all
its files to be in the same subdirectory, and that
subdirectory must be the default while the program is
running.

Loading from Floppy Disks

   (1) Boot you machine using a DOS disk (version 2.11 to
       3.31 recommended).
   (2) Insert Disks: When the "A:>" prompt appears, remove
       the DOS disk and insert Red Storm Rising disk A.  If
       you have two floppy drives, put disk B in the second
       drive.  Use the copies made in the install
       instructions above.
   (3) Set Speed: If you have a "turbo" or multi-speed
       computer, use your normal speed setting.  Actually,
       you can use any speed, but do NOT change speeds during
       the game.
   (4) Load Program: Type the following:
              REDSTORM
       and press Return.  The simulation will begin loading.
       It will ask you to insert your original disk A (the
       key disk) at some point, and then press a letter key
       indicating which drive contains this disk.  When the
       screen after that appears, replace the original disk
       with your copy disk.

Loading from a Hard Disk

   This assumes your machine runs under DOS when it boots,
which is true of 99+% of all IBM and compatible machines with
hard disks.
   (1) Turn on your machine.  If it is already on, exit all
       programs and return to the root directory with the
       "cd" DOS command.  For example, if your hard disk is
       C: then "cd C:\" does this.
   (2) Set Speed: If you have a "turbo" or multi-speed
       computer, use your normal speed setting.  Actually,
       you can use any speed, but do NOT change speeds during
       the game.
   (3) Load Program: Type the following:
              REDSTORM
       and press Return.  The simulation will begin loading.

Graphics Options

   When Red Storm Rising loads it asks you to select a
graphics option.  The current options include the following:
   EGA: Select this option if your machine has an EGA
graphics board.  This option provides 16 colors.  Any RGB
monitor can be used (a special high-resolution EGA monitor is
not required).
   CGA: Select this if you have a CGA graphics board.  This
option provides 4 colors.
   Tandy 1000: Select this option if you have a Tandy 1000.
This option also provides 16 colors.
   VGA/MCGA: Select this if you have a PS/2, or any other
machine with a VGA graphics board and monitor.
   Hercules Monochrome: Select this if you have a Hercules
Monochrome Graphics board, or a compatible monochrome
graphics board, sometimes termed "MGA".  Note that the
original IBM graphics board and IBM MGA compatibles won't
work, since that design only supports text.
   A Suggestion to CGA Users: We suggest that you purchase an
EGA graphics board (which are now quite inexpensive) and
attach your CGA RGB monitor to that.  Red Storm Rising, other
MicroProse products, and most other IBM EGA games run in this
fashion.  A new, expensive EGA monitor is not required if the
board has a standard output.  Of course, it's true that
certain high-resolution and special-color-palette modes are
not available without a new, expensive monitor.  However, in
that case we'd recommend a VGA board and monitor instead.

Sound Driver Options

   When Red Storm Rising loads it asks you to select a sound
option.  The current options include the following:
   IBM sound: This default sound is appropriate to all IBM
PC, XT, AT and PS/2 and compatible machines with no special
sound hardware.
   Tandy 1000 Sound: Only use this option on Tandy 1000
computers, which include a special music chip.
   Innovation Sound Board: Only use this option if your
computer contains the Innovation music/joystick board.
   Ad Lib Sound Board: Only use this option if your computer
contains the Ad Lib music board.
   No Sound: This makes the entire simulation silent.

Automated Loading

   When the program loads, it asks a variety of questions
about your computer system.  You can automate this process by
adding additional characters after the "REDSTORM" loading
command.  Separate "REDSTORM" and each of these command with
a space.
   Automated loading options include:
      /J   if you use a joystick
      /NJ  if you use a keyboard without a joystick

      /GE  if you use EGA with 16-color graphics capability
      /GC  if you use CGA with 4-color graphics capability
      /GT  if you use Tandy 1000 with 16-color graphics
      /GM  if you use MCGA or VGA with 256-color graphics
      /GH  if you use Hercules monochrome graphics

      /AI  if you always use IBM sounds
      /AT  if you always use Tandy sounds
      /AB  if you always use Innovation sounds
      /AA  if you always use Ad Lib sounds
      /AX  if you always use no sounds

   Examples: If you use a standard PC or XT without joystick,
CGA graphics, and standard PC sounds you would load the game
with "REDSTORM /NJ /GC /AI".  If you have a Tandy 1000 with
joystick, you would load the game with "REDSTORM /J /GT /AT".
If you have an AT with EGA graphics, but wish to select
joystick and sound options normally (at the start of each
game), you would load with "REDSTORM /GE".

Loading Problems?

   The latest notes regarding this program and problems with
"compatibles" can be found on disk B, in an ASCII file named
"READ.ME".  You can read this file using standard DOS
commands, such as "TYPE READ.ME".
   If the program does not load or run correctly, turn off
your entire machine and restart it.  Make sure DOS and Red
Storm Rising are the only programs loading into memory.
Certain RAM-resident programs or tools can conflict with Red
Storm Rising.
   If you continue to have trouble, try the original Red
Storm Rising disks.  Your copies may be bad.  If the original
doesn't work, try the original Red Storm Rising disks in
another PC.  If the disks do work in another machine, then
your machine has compatibility problems (i.e., some aspect is
not entirely IBM compatible).  Try a different machine speed,
or a different keyboard/joystick, graphics, or sound option.
Sometimes an alternate setting will work.
   If you have trouble loading on other machines as well
as your own, you may be one of the tiny percentage with a
defective disk.  In such a case contact MicroProse Customer
Service at (301) 771-1151, Monday through Friday, 9am-5pm
Eastern time.  Please have a pencil and paper handy when you
call.
 
STARTING OPTIONS

Activity                     with keyboard               with joystick

Move Arrow or Highlight      cursor keys                 push joystick
Select Option                return key                  either trigger button
Quit Game                    alt Q (exits to DOS)        alt Q (exits to DOS)

STRATEGIC TRANSIT

Only available in the RED STORM RISING Scenario

Strategic Map Color Key

EGA/Tandy             CGA                 Meaning

dark blue             black               Deep water
light blue            cyan-black mix      Shallow water
green                 cyan                NATO-controlled land areas
red                   purple              Warsaw Pact-controlled land areas
white                 white               Mountains and polar ice pack
white dots            white dots          Drifting ice
red-brown dot         purple-black dot    US Submarine base at Holy Loch

Strategic Map Symbols

Feature       EGA/Tandy      CGA          Meaning

SOSUS         flashing       flashing     Enemy ships and subs passing over
Seabed        white          cyan         a "SOSUS line" are detected
Sensors

Your          yellow         cyan         The current location of
Submarine                                 your boat

Enemy         flashing       flashing     Contact accurate to this instant
Surface       red-purple     white-purple
Force
              light red      purple       Contact not accurate, but very recent

              cyan           purple       Contact old

              light gray     purple       Contact very old

Enemy         flashing       flashing     Contact accurate to this instant
Subs-only     red-purple     white-purple
Force
              red            purple       Contact not accurate, but very recent

              cyan           purple       Contact old

              light gray     purple       Contact very old

NATO          flickering     flickering   Friendly aircraft that can spot
P-3C "Orion"  yellow         white-purple enemy forces which it flies
near

USSR          flickering     flickering   Enemy aircraft that can spot you
Tu-142        red            purple       if it flies close enough to
"Bear-F"                                  your position
 
NATO          flickering     flickering   Satellite will spot enemy forces
Satellite     yellow         cyan         beneath its orbital path

USSR          flickering     flickering   This satellite will spot you
Satellite     red            purple       if you're under its orbital path

Map Movement
 
Activity                     with keyboard               with joystick
 
Drifting                     no keys down                joystick centered
(0-5 kts)                    (hands off keyboard)

Cruising                     cursor keys                 push joystick
(12-18 kts)

Flank Speed                  hold down shift and         trigger down and
(25-36 kts)                  cursor keys                 push joystick

Pause                        return, space bar,          return, space bar,
                             or alt and p key            or alt and p key

Menu Options

Activity                     with keyboard               with joystick

Move Arrow or Highlight      cursor keys                 push joystick
Select Option                return key                  either trigger button
Quit Game                    alt Q (exits to DOS)        alt Q (exits to DOS)

BATTLE

Tactical Map Symbols
 
Symbol        EGA/Tandy      CGA          Meaning
 
Open          light blue     cyan         Your submarine
rectangle                                 (open side is your stern)

Box           dark purple    purple       Enemy, course unknown

Open          bright red     purple       Enemy, course known
Rectangle     dark red       purple       Enemy, last known position
              yellow         flashes      Enemy, using active sonar
                             white

Box           purple         purple       Enemy helicopter  when
                                          your periscope is above water

(Invisible)   (none)         (none)       Enemy helicopter when
                                          your periscope is below water

Dotted line   light blue     cyan         Track of your weapon
Dark dot      light blue     cyan         Your weapon not activated
Bright dot    flashing white white        Your weapon after activation

Dotted line   green          purple       Track of enemy weapon
Dark dot      green          purple       Enemy weapon not activated
Bright dot    yellow         white        Enemy weapon,  activated

Dotted        light blue     cyan         Enemy sonobuoy
hexagon                                   (dropped from helicopter)

Small sub     dark blue      cyan         Decoy
                                          appears as long as it's active

Starburst     dark blue      cyan         Noisemaker
                                          appears as long as it's active

"S" Symbol    dark blue      cyan         Knuckle in water
                                          appears as long as it's active

No Drop Bar   medium blue    white        Underwater pack ice to 50' depth

1 Drop Bar    medium blue    white        Underwater pack ice to 100' depth

2 Drop Bars   medium blue    white        Underwater pack ice to 150' depth

3 Drop Bars   medium blue    white        Underwater pack ice to 200' depth

4 Drop Bars   medium blue    white        Underwater pack ice to 250' depth

Number        dark blue      white        Shallow bottom;
                                          number indicates depth of the
                                          bottom in hundreds of feet

ATTACK CENTER CONTROLS

The Primary Displays
 
Activity                     with keyboard               with joystick

Tactical Display             F1 key                      F1 key
Map Overlay (toggles on/off) shift & F8 key              shift & F8 key
Zoom Map                     z key                       z key
Unzoom Map                   x key                       x key

Sea Conditions               F8 key                      F8 key

Compare Sonar                F6 key                      F6 key
Change enemies on display    c key                       c key

Weapon Control               F2 key                      F2 key
Map Overlay (toggles on/off) shift & F8 key              shift & F8 key
Zoom map                     z key                       z key
Unzoom map                   x key                       x key
Change to another weapon     n key                       n key

Defense Display              F3 key                      F3 key
Map Overlay                  shift & F8 key              shift & F8 key
Zoom map                     z key                       z key
Unzoom map                   x key                       x key

Periscope                    F4 key                      F4 key
Manually rotate scope        left/right cursor keys      left/right joystick
Snap scope to contact        c key                       c key
Identify periscope image     backspace key               backspace key

Acoustic Signature           F5 key                      F5 key
Compare vessel signature     shift & letter key          shift & letter
key
Make identification positive return key                  return key

Ship Data Base               F7 key                      F7 key
Select ship                  shift & letter key          shift & letter
key

The Secondary Displays

View Contacts                c key                       c key
press again for another contact

Weapons Loadout              v key                       v key
press again for store list

Damage Report                b key                       b key

Torpedo Control              n key                       n key
press again for next active torpedo

Threat Weapons               m key                       m key

Navigation Controls

Increase Speed Level         =+ key                      =+ key
Decrease Speed Level         -_ key                      -_ key

Set Depth                    F9 key,                     F9 key,
                             then three digits, or       then three digits, or
                             finish w/return key         finish w/return key

Set Course                   F10 key,                    F10 key,
                             then number keys,           then number keys,
                             finish w/return key         finish w/return key

Silent Running (min speed)   0 key                       0 key
L. Rudder (5, 10 or 15 deg)  ,< key                      ,< key
R. Rudder (5, 10 or 15 deg)  .> key                      .> key
Straight and Level           /? key                      /? key

Active Sensor Controls

Active Sonar (on/off toggle) 8 key                       8 key
Active Radar (on/off toggle) 9 key                       9 key

Weapon Loading & Firing

Load Torpedo into tube       shift & 4 key               shift & 4 key
Load Sealance into tube      shift & 5 key               shift & 5 key
Load Harpoon into tube       shift & 6 key               shift & 6 key
Load Tomahawk into tube      shift & 7 key               shift & 7 key

Fire Stinger SAM             3 key                       3 key
Fire Torpedo                 4 key                       4 key
Fire Sealance                5 key                       5 key
Fire Harpoon                 6 key                       6 key
Fire Tomahawk                7 key                       7 key

Torpedo Controls

Move PAP point (if inactive) cursor keys                 joystick
Run Shallow                  shift & F1 key              shift & F1 key
Run Deep                     shift & F2 key              shift & F2 key
L/(Left) Search Pattern      shift & F3 key              shift & F3 key
R/(Right) Search Pattern     shift & F4 key              shift & F4 key
Activate Torpedo             shift & F5 key              shift & F5 key
Steer Torpedo (if active)    cursor keys                 joystick
Drop Torpedo                 shift & F9 key              shift & F9 key

Countermeasures

Drop Noisemaker              1 key                       1 key
Drop Decoy                   2 key                       2 key

Other Controls

Cancel an order in progress  escape (ESC) key            escape (ESC) key
Normal/Accelerated Time      alt & t key                 alt & t key
Pause (on/off toggle)        alt & p key                 alt & p key
Help from tactical computer  alt & h key                 alt & h key
Action Track (on/off toggle) alt & a key                 alt & a key
Sound (on/off toggle)        alt & v key                 alt & v key
Replay battle (at end only)  alt & r key                 alt & r key
Quit (exit to DOS)           alt & q key                 alt & q key
 
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