Username:
Password:
Forum
OpenID
Remember

DesktopRSSTwitterFacebook

Escape From Santaland (SantalandWalkthru.txt)

More...

FAQ: Site
FAQ: Archives

RSS Twitter Facebook
========================================
   ESCAPE FROM SANTALAND: WALKTHROUGH
   (Release 2 / Serial number 110913)
========================================

The catalyst in the game occurs when the elf steals your coat (and,
unfortunately, your car keys). After this point, your goal is to unlock
Santa's chair.

To unlock the chair, you must figure out the correct setting on the combination
lock represented by the copper, silver, and gold panels.

The panels can be tackled in any order*.

After setting the panels correctly, you can open Santa's chair, get your
coat, and exit the mall.

* Actually, you can solve any two of the panels, and then just guess on the
third without actually knowing the correct setting in advance. (Yes, I am aware
of this and, in fact, I intentionally kept this in as an option.)


WALKTHROUGH
-----------

Note that this version of the walkthrough includes a few more commands than just
those needed to win the game, but not so many that you'll get a full
experience.

	X ME
	INVENTORY
	E
	N
	N

The solution to the combination lock is randomized at the start of the game, so
it will take some figuring to determine the correct configuration. More on that
below.

	X PANEL
	TURN DIAL
	TURN DIAL

As you make your way to the parking lot, you will meet the elf who, having been
recently laid off, isn't particularly friendly or cooperative. Just about
any action will cause him eventually to steal your coat and run off into
Santaland.

	E
	E
	X MAN
	TALK TO MAN
	W
	E

There are three reindeer statues in the game: the clues to the combination lock.
The gold statue is clearly of Rudolph, but the other two statues will not be
identified by name. The tree skirt contains the hints to the identities of the
other reindeer statues.

	TAKE STATUE
	X STATUE
	X CHAIR
	OPEN CHAIR
	X TREE
	X SKIRT
	TAKE SKIRT

The panels can be tackled in any order. This walkthrough solves the copper panel
first, then the silver panel, then gold. 

(A) The Copper Panel
--------------------
The copper reindeer statue can be found by solving the puzzle in the train
depot.

To solve this puzzle, you need to free the flashlight from the super-plastic
package (using the Hickory Farms cheese knife) and power it up (using the
batteries from the TV remote in the Elves' break room). Using the
flashlight, you can illuminate the train tunnel, ride the magic locomotive to
the North Pole, and peer in the window of Santa's workshop.

When you examine the copper reindeer statue, make note of the following
features: (a) Does it have its front legs up or down? (b) Is it wearing a holly
wreath or a jingle bell collar? (c) Does it have large antlers or small antlers?


The reindeer on the tree skirt are in the "standard order": Rudolph,
Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donner, Blitzen. Each of the eight
reindeer (after Rudolph) has a unique description that is some combination of
the three features above. Compare the description of the statue to the images on
the tree skirt (or use the Summary of Reindeer Descriptions given at the end of
this document).

	E
	E
	E
	TAKE REMOTE
	TAKE BATTERIES FROM REMOTE
	W
	W
	X FLASHLIGHT
	OPEN PACKAGE
	X BOX
	OPEN BOX
	TAKE KNIFE
	CUT PACKAGE WITH KNIFE
	TAKE FLASHLIGHT
	PUT BATTERIES INTO FLASHLIGHT
	TURN FLASHLIGHT ON
	S
	TURN ON GENERATOR
	MOUNT TRAIN
	N
	N
	X BUILDING
	DISMOUNT TRAIN
	OPEN DOOR
	OPEN WINDOW
	LOOK THROUGH WINDOW
	X COPPER STATUE
	X SKIRT
	MOUNT TRAIN
	S
	DISMOUNT

(B) The Silver Panel
--------------------

The silver reindeer statue can be found by solving the puzzle of the automatons
in Santa's workshop.

To solve this puzzle, you need to get the string of Christmas lights working
(testing the individual light bulbs in the electric candle on the
bookkeeper's desk, if you wish). Lighting the Christmas lights will start
up the robotic elves, who will then produce the silver statue.

The string of Christmas lights is randomized at the start of every new game, so
you'll have to hunt a bit to determine which light bulbs to use. There are
seven bulbs in all. One of the bulbs in the string of lights is burnt out, as is
one of the extra ones in the basket.

	W
	W
	S
	X LONE ELF
	X STRING OF LIGHTS
	X MACHINES
	X BASKET
	TAKE ALL FROM BASKET
	X CANDLE

This is the randomized part. Test individual bulbs as necessary to find the five
that work and then plug those five into the string of Christmas lights.

	TAKE <E.G., THE GREEN BULB>
	PUT <GREEN BULB> INTO CANDLE
	TAKE <GREEN BULB>
	PUT <GREEN BULB> INTO STRING
	<ETC.>

After powering up the workshop, the machines will spit out the silver statue.
Compare its description to the reindeer pictured on the tree skirt as you did
for the copper statue.

	X ELVES
	X BASKET
	TAKE SILVER STATUE
	X IT

(C) The Gold Panel
------------------

The gold reindeer statue is dropped by the elf as he slips into the secret
passage, but the gold panel is blocked by the live reindeer in the reindeer
pen.

To solve this puzzle, you need to lure the reindeer away using the open scented
candle. Dropping the candle in another room will keep the reindeer out of the
pen so that players can access the gold panel.

	E
	N
	N
	X REINDEER
	X PANEL
	TURN DIAL
	OPEN CANDLE
	E
	DROP CANDLE
	W
	TURN DIAL TO RUDOLPH

Opening Santa's Chair
---------------------
Knowing the identities of the three reindeer statues, you can open the
combination lock. You just set the gold dial, so return to the copper and silver
dials to set those (you'll turn the dial to whatever reindeer name
corresponds to the statue).

	S
	W
	W
	TURN DIAL TO <COPPER REINDEER'S NAME>
	S
	S
	E
	E
	TURN DIAL TO <SILVER REINDEER'S NAME>
	N
	N
	PUSH CHAIR
	D
	TAKE COAT
	U
	N
	E
	TAKE CANDLE
	CLOSE CANDLE
	E
	N

The End.


SUMMARY OF REINDEER DESCRIPTIONS
--------------------------------

Dasher:   Front legs up,   Holly wreath,       Large antlers
Dancer:   Front legs up,   Holly wreath,       Small antlers
Prancer:  Front legs up,   Jingle bell collar, Large antlers
Vixen:    Front legs up,   Jingle bell collar, Small antlers
Comet:    Front legs down, Holly wreath,       Large antlers
Cupid:    Front legs down, Holly wreath,       Small antlers
Donner:   Front legs down, Jingle bell collar, Large antlers
Blitzen:  Front legs down, Jingle bell collar, Small antlers

Partners: Abandoned PlacesAbandonware RingFree Games BlogGlenn's GuidesThe House of Games
Just Games RetroMacintosh GardenA Force For GoodRobot Ring