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Posted at 16:32 on November 27th, 2008 | Quote | Edit | Delete

I'm the storyboard developer and co-project leader of Sixth Sense. My experience was similar to Raymond's - it was my first game project, and today I'd do a lot of things different. But it still was a fantastic experience, and despite the fact we haven't earned much with the game, I loved working with our great team, and I'm still amazed how many people still love the game even today.

I'm currently not in the Games biz anymore, but hey, you never know what the future holds for you...
Posted at 12:39 on February 9th, 2005 | Quote | Edit | Delete
Hi, I am the artist for the game Sixth Sense Investigations. Our team was made of 8 people scattered all over the globe and that made developing sometimes harder. Nevertheless I think the programmer and developer made a good effort in creating a classic and entertaining game. Looking at it now I would do it differently, but at the time I was more a newbie then I am today :) So if I would create the game now, I surely would make a better game :)
But thanks for all the nice comments though. It still suprises me that people liked the game so much, since we never earned a lot of money with it.

I do have another design for a adventure game, more serious in style, so maybe someday i will make it for the PC if there enough people to buy it :)
Posted at 12:00 on May 4th, 2003 | Quote | Edit | Delete
Reborn Gumby
Posts: 8946
The Amiga family of computers weren't blessed with the gems Day of the Tentacle and Sam & Max. ScummVM was still a few years away. Fortunately, there are always creative people to fill such gaping gaps. Enter Sixth Sense Investigations - the Lucas Arts game not made by Lucas Arts.

Now you see the violence inherent in the system!
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