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Colonization (1994)

Posted at 12:00 on December 12th, 2000 | Quote | Edit | Delete
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Once upon a time, Sid Meier along with some other people created really innovative and fresh games. But then Civilization came! Even though it was (is!) a great game, it had one negative effect on the gaming industry: It made Sid Meier & company reusing the basic idea again and again.


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Posted at 13:00 on December 12th, 2000 | Quote | Edit | Delete
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Was für eine Fehleinschätzung bezüglich der Spielidee!
Colonization war eines der besten Aufbauspiele der damaligen Zeit. Im Vergleich zu Civilization war die Grafik besser und das gesamte Spielprinzip ausgereifter. Durch 5 verschiedene Schwierigkeitsgrade konnte man wochenlangen Spielspass haben, es gab Cheats und sogar die Möglichkeit, wenn man clever genug war, die texte seinen eigenen Vorstellungen nach umzumodeln. Das war keineswegs langweilig oder geklaut, vielmehr zielte Colonization darauf ab, die Entwicklung der Unabhängigkeitsbewegung in den Kolonien der Neuen Welt nachzuspielen als die Erschaffung eines weltbeherschenden Imperiums wie in Civilization. Dieses Spiel kriegt 20 von 20 Punkten.
Posted at 14:00 on December 12th, 2000 | Quote | Edit | Delete
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Kleine Ergaenzung zur fehlenden Originalitaet. Wollen wir doch mal sehen, was Sid Meier für Spiele bis Civilization designed und produziert hat:
Civilization (1991)
Railroad Tycoon (1990)
Covert Action (1990)
F-15 Strike Eagle II (1989)
M1 Tank Platoon (1989)
Red Storm Rising (1989)
Sword of the Samurai (1989)
F-19 Stealth Fighter (1988)
Pirates! (1987)
Gunship (1986)
Crusade in Europe (1985)
Decision in the Desert (1985)
F-15 Strike Eagle (1985)
Silent Service (1985)
Solo Flight (1985)
Spitfire Ace (1984)

Kaum zwei vom selben Genre dabei, geschweige denn irgendwelche Nachfolger.

Und jetzt NACH Civilization:
SimGolf (2002)
Civilization III (2001)
Alpha Centauri Planetary Pack (2000)
Alien Crossfire (1999)
Alpha Centauri (1999)
Antietam (1998)
Gettysburg (1997)
Civilization II (1996)
Vikings: The Strategy of Ultimate Conquest (1996)
CivNet (1995)
Colonization (1994)
F-15 Strike Eagle III (1993)
Pirates! Gold (1993)

Davon basieren schonmal 7 auf dem Civilization-Konzept. Dann noch zwei reine Nachfolger. Bleiben vier andere, die ganz allgemein in der Fachpresse beinahe verrissen wurden - und das teilweise aus gutem Grund.
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Posted at 15:00 on December 12th, 2000 | Quote | Edit | Delete
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Colonization ist eines der Spiele die ich trotz meines Pentium auch heute noch gerne Spiele, obwohl bis auf das Spielprinzip alles überaltet ist, aber das ist der springende Punkt, kaum ein Spiel schafft es mich heute noch so zu fasznieren. Hinzu kommt noch die Möglichkeit das Spiel, bis auf ein gewisses Grundgerüst, "neu" zu gestalten indem man einfach alles ändern kann. Und ich bin froh das dieses Spiel noch keinen Nachfolger erhalten, den wer weis wa die Entwickler da alles verpfuscht hätten.
Posted at 16:00 on December 12th, 2000 | Quote | Edit | Delete
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Mein erstes Spiel auf einem PC ! Einfach cool !
Posted at 17:00 on December 12th, 2000 | Quote | Edit | Delete
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Dieses Spiel ist meiner Meinung nach eines der besten rundenstrategiespiele.Durch seinen intressanten geschichtlichen Hintergrund motiviert es den Spieler enorm und bietet so guten langzeitspielspass.
Was mich an dem spiel stört ist die schlechte Gegner KI sowie der öde Kampf gegen die europäeischen Kolonialmächte.
Da diese sich immer gleich verhalten und einfach ihre Truppen wahlos an der Küste absetzen und so leicht zu besiegen sind. (genügend eigene Truppen vorausgesetzt) Weiterhin finde ich das Kampfsystem irreführend da es den anschein hat das die Kämpfe ausgewürfelt werden. Ansonten aber absolut spielenswert!
Posted at 18:00 on December 12th, 2000 | Quote | Edit | Delete
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Einfach geil das spil
Posted at 14:32 on April 19th, 2009 | Quote | Edit | Delete
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The simplicity of the game is one of it's strong points, not having to worry a lot about technologies, but about developing the cities. It's a great game, but in what comes to the historical part, it's too centered on the united states, all the factions are the United States with another name, which even contradicts their history.

For example, the more freedom from the metropolis, the better the production increases. But on south american, thanks to the great freedom from the metropolis the corruption grow fast, which damaged the countries. A few changes to make each faction a bit more different (including different designs, and maybe being able to configure your own) would have been great.
Posted at 18:22 on May 24th, 2011 | Quote | Edit | Delete
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Taken from Colonization review:

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A controversial game

Colonization was maybe the only strategy game to create a great deal of political controversy, especially in Europe. Many politically correct people were disturbed by the fact that the game has completely ignored the issue of slavery. This is also rumored to be the reason why a sequel was never produced.


Isn't Civilization IV: Colonization sequel to original Colonization??
Posted at 19:04 on May 24th, 2011 | Quote | Edit | Delete
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Possibly, but the review predates that newer game :) By the way, being from Europe, I have actually never heard of this alleged controversy.
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Edited by Mr Creosote at 19:05 on May 24th, 2011
Posted at 10:18 on May 25th, 2011 | Quote | Edit | Delete
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Well, wasn't Bartolomé de las Casas one of the "founding fathers" you could get? He was the dominican fray who wrote against indian slavery in spanish colonies. Even if officially there where no slaves. Slavery was forbidden, actually, so there was the cacique system, which was basically the same thing.

But the main problem I see on the game is that it's too USA centric in all the design. And the spanish bonus being against the indians apart from not too useful is very stereotypical.
Posted at 08:48 on December 11th, 2016 | Quote | Edit | Delete
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At the end of its commercial life, the Amiga had some strange releases. As the viability of ports decreased, but wasn't yet completely absurd, the key was often to cut costs. Ports came late, if at all, and often hadn't been subject to sufficient quality control. Colonization was ported two years after its initial release by Microprose's UK branch. It doesn't do completely horribly, but also shows the typical signs.


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Posted at 03:15 on November 4th, 2017 | Quote | Edit | Delete
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I lost a good many hours to this one, which is something of a cross between Civilization and Sim City. Even though we were always incensed that the Portuguese had been written out of history; Sid Meier's Pirates! roots were showing...
Posted at 07:00 on November 4th, 2017 | Quote | Edit | Delete
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The game is obviously based on North American history much more than the rest of the world…
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