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Master of Orion (1993)

Posted at 12:00 on April 16th, 2000 | Quote | Edit | Delete
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Master of Orion - just a poor copy of Civilization or an independent game? The opinions differ extremely. There is hardly anyone who thinks it is mediocre. Either you hate it or you love it. As everbody can assume, I belong to the second group (else it would be in a different category). I'll explain why.


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Now you see the violence inherent in the system!
Posted at 06:22 on May 1st, 2005 | Quote | Edit | Delete
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This game is old but I still play it regularly. That's how great MOO is. I'm not the best player, though.
Posted at 19:14 on December 1st, 2009 | Quote | Edit | Delete
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Floppy set catalogued:
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ID: 13
Title: Master of Orion
Version:
Language: English
Disks: 3.5" HD (1440kB) x 4
Protection: ?
Format: Raw (.IMG)
Status: Unverified

Notes:


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Posted at 17:41 on December 2nd, 2009 | Quote | Edit | Delete
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Floppy set catalogued:
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ID: 605
Title: Master of Orion
Version:
Language: English
Disks: 3.5" HD (1440kB) x 4
Protection: ?
Format: Raw (.IMG)
Status: Unverified

Notes:


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Cheer up! Remember the less you have, the more there is to get.

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Posted at 20:24 on February 24th, 2010 | Quote | Edit | Delete
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I just read ... again and at one point there is written:
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(...) Eagle of Fire and dregenrocks, who joined into a discussion about the best race in Master of Orion (...)

Honestly, I can't remember our results. Does someone?

Out of the stomach, without having playing MOO long time, I would say Psilon. Research-Benefits are extreme on the long run. If no other player is able to start a quick rush the Psilons become unbeatable on the long term. Maybe only really contested in small galaxies where their planets may be reached by others races early.
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Posted at 20:36 on February 24th, 2010 | Quote | Edit | Delete
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I don't remember who argued for which race, but some arguments were this:
- Psilons: as you said
- Sakkra: "population boom = everything boom"
- Bulrathis: can use their ground bonus to overrun other races early in the game (obviously, this argument only holds in small galaxies; later in the game, that bonus is fairly useless)

I prefer the Psilons myself, because they don't need to expand as badly as the other races. This makes it easier to build up decent defenses on their planets and since expansion is usually interpreted as aggression by the AI, it also helps keeping peace.

The most dangerous enemies, in my opinion, are the Silicoids. They can colonize many planets very quickly and thus often get very powerful early on, before the human players can even build up any military forces.
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Posted at 22:55 on February 24th, 2010 | Quote | Edit | Delete
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Psilons. It was my favorite one, but I also like Darloks (even if spying can be quite useless due to randomness, but with lots of spies you get most of the technology you want), and Meklars (because they are cyborgs mostly). Klackon and their working force is great too.
Posted at 09:36 on February 25th, 2010 | Quote | Edit | Delete
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I always found the whole espionage part to be too fussy, so I never played the Darloks seriously. About the Sakkras, I have to look this up again, but maybe someone knows from the top of his head: Do they just have faster population growth (not worth it, in my opinion) or also higher population limits per planet. The latter would a great advantage.
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Posted at 12:20 on February 25th, 2010 | Quote | Edit | Delete
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I recall there was a subterranean species, probably it was the Sakkras. The bonus was having higher population (1.5 the planet max I think).
Posted at 12:29 on February 25th, 2010 | Quote | Edit | Delete
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In the second part, that is definitely the case, yes, but is it also in the first part?

Edit: Had a look at the manual. I quote:
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The Sakkra are a race of cold-blooded reptiles which are hatched from eggs like their dinosaur ancestors. Sakkras reproduce at twice the normal rate, and they also get that reproduction bonus in addition to the benefits from Fertile or Gaia planets. They even receive the bonus when cloning.

Sakkra players should never allow their planet to fill up. Their advantage is their growth rate and they should constantly expand and create new colonies.


In that light, I think the Sakkra only have an increase growth rate which I think is not such a great advantage.
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Edited by Mr Creosote at 12:42 on February 25th, 2010
Posted at 20:49 on February 27th, 2010 | Quote | Edit | Delete
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I loved MoO, though I stank at it ;)
Generally I did best with psilons though, so my vote goes to them for best race ^^
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Posted at 22:07 on February 27th, 2010 | Quote | Edit | Delete
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Hmmm... someone must have argued against the Psilons ten years ago, otherwise, the discussion wouldn't have spanned fourty posts or so ;)
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Posted at 00:31 on February 28th, 2010 | Quote | Edit | Delete
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Originally posted by Mr Creosote at 22:07 on February 27th, 2010:
Hmmm... someone must have argued against the Psilons ten years ago, otherwise, the discussion wouldn't have spanned fourty posts or so ;)

Yeah, best race doesn't always mean best race to win, but may involve the coolest race to win.

So, we all are clear about the fact, Psilons are lame. Sakkra are the race to rush. Silicoids are simply dumb. Winning a game with Bulrathis less, but strong ground forces could be cool. Or using Alkaris advanced piloting skills. Did even ever one try Mrrshan?

Mh, I think that's one big design issue with MOO. Several strengths of races can easily be countered by technology. Technology is even multiple times better than the natural strength of some races.

While this may seem realistic (a strong dog loses always to the minigun), it shows of the laziness in developing more sophisticated races. Not only making out of animals and human stereotypes some uninspired alien races.
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Posted at 09:08 on February 28th, 2010 | Quote | Edit | Delete
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Let me sum up the race bonuses:

Alkari & Mrrshan: better ship defense / attack; both are virtually useless a couple of turns into the game as technology and pure quantity decides battles.

Bulrathi: ground battle bonus; might be good for 'rush' attacks early in the game, but also gets fairly useless later on.

Darloks: spy bonus; hard to get much out of it, diplomatic backlash likely.

Humans: diplomacy advantage; reasonably good when attempting a diplomatic victory, because it helps to keep peace.

Klackons & Meklars: production bonus; can be very useful.

Psilons: research bonus; as established, by far the best bonus.

Sakkra: enhanced population growth; nice to have, but advantage stops being useful in later game.

Silicoids: can colonise any system; very useful in the early game (can land on planets others can't), but later cancelled out by technology; heavy penalties for that advantage (slow growth, no environment bonuses).


So on the whole, I think apart from the Psilons, only the Klackons and Meklar bonuses are really useful. Maybe humans, but that's not much. Winning as the Darloks sounds hardest to me, because their 'natural strategy' will inevitably lead to a huge scale war without allies on their side.

The Sakkra, Bulrathi, Silicoids, Alkari and Mrrshan can only really use their small advantages by rushing the enemy. This is not a style I've ever seriously tried. As a human player, it's even very unlikely due to the bonuses AI players get on higher difficulty levels, giving them much stronger military early on. Of course, the same facts combined can make those races all the more dangerous when controlled by the AI.

It's also interesting to see how the AI controlled races fare. I don't think I've seen a noteworthy Human empire in the game very often. In most games, they're just a minor footnote in history, a tiny civilisation being conquered by someone else quickly. Similarly the Darloks who are more of an annoyance than a real danger (their real danger is stealing advanced technology from you which then other enemy races might get from the Darloks).
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Now you see the violence inherent in the system!
Posted at 19:50 on March 2nd, 2010 | Quote | Edit | Delete
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Are Darloks really that bad? For a combat-oriented game, they can get you some nice tech from other races, even when your relationship with the owner is less-than-cordial.
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Posted at 20:17 on March 2nd, 2010 | Quote | Edit | Delete
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That's true, but remember that after a while, everybody will hate you. Sure, a technologically very advanced race can fight everyone else at the same time, but the Darloks can't be more advanced than the other races by definition (since they get their technology from their enemies).
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Posted at 21:08 on March 2nd, 2010 | Quote | Edit | Delete
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Originally posted by Mr Creosote at 20:17 on March 2nd, 2010:
That's true, but remember that after a while, everybody will hate you. Sure, a technologically very advanced race can fight everyone else at the same time, but the Darloks can't be more advanced than the other races by definition (since they get their technology from their enemies).

But may be able to bring more resources into production permanently instead of research in opposite to all other races.

It may be difficult, but the more I think about it, the better the Darloks may get in the hands of a very experienced and self-controlled player. Strategy may be, learn all other races early, build up strong defences early to afraid possible foes. Stay out of trouble for long.
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Posted at 00:51 on June 29th, 2012 | Quote | Edit | Delete
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I think you guys are missing one important factor with the Darloks. They may have no outright advantage, but as stated earlier, you pretty much get any tech you want. Also, once you are close on tech, change to sabotage. You can dedtroy missle bases making landing parties easier. if you have the tech and they do not have the defense, you WILL overtake the planet. Want to play Darlok and not piss everyone off? Focus only on the Psilon and whatever race you plan to attack. Take the races out one by one and steal the tech of the Psilons. If you are really good, you even get to blame it on other races.
Posted at 05:53 on June 29th, 2012 | Quote | Edit | Delete
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That could be a winning strategy. Just that you might need to substitute the Psilon with someone else - computer-controlled Psilons never make it far in the game in my experience. It really is strange how AI and human players seem to be able to be able to use very different traits to their advantage.
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Posted at 17:35 on January 1st, 2013 | Quote | Edit | Delete
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MoO! Yes, you heard me right… MoO! If you were a DOS gamer in the 90s, you knew the term and you knew it well. Master of Orion, or MoO, was the definitive 4x game of its time. In fact, according to Wikipedia, Alan Emrich coined the 4x term "in his September 1993 preview of Master of Orion for Computer Gaming World."


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