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Sunday Afternoon (2012)

Posted at 12:55 on October 3rd, 2012 | Quote | Edit | Delete
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Reborn Gumby
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Many things are considered clichés in the text adventure genre. Every once in a while, a game comes along which embodies so many of these clichés that it is almost not imaginable that it is not supposed to be a meta satire. Sunday Afternoon is such a game. It stumbles from one cliché into the next one with an earnestness that is hard to interpret. Until, at least in one small occasion, it gives things a small ironic spin.


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Now you see the violence inherent in the system!
Posted at 09:40 on October 14th, 2012 | Quote | Edit | Delete
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Baby Gumby
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In this escape game set in the Victorian times of the year 1892, the player, as a young child and only equipped with a sermon script, is trapped in an easy chair. His parents are in Oxford and Aunt Emma will mind that he will not run away (while also studying the bible) in the first part of the game. The only incentive to escape the easy chair is the player himself: Natural curiosity simply wants to know what's going on in the rest of the house and also outside. I did not feel any stimulus within the story, apart from Uncle Stephen in the next room being described as boring and the fact that Aunt Emma “won't let you do anything fun”. Chances are I simply want to go outside to play.


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