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The 7th Guest (1993)

Posted at 16:45 on November 10th, 2012 | Quote | Edit | Delete
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In 1992, the European Computer Trade Show let people take a look into the future of the game industry. While most of these games would seem to be a clear evolution of what already existed, a few decided to take advantage of the new technologies creating what, for some years, would be seen as the future: CD-ROM games. And among the very first was the mind challenging The 7th Guest.


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Posted at 21:26 on November 16th, 2012 | Quote | Edit | Delete
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Nice Review! It captures the spirit of the advent of Multimedia games really well. Alltough I never played the 7th Guest, I remember the advertisments and the review/previews in the magazines quite well. They made it sound like the best game ever (like ultrarealistic, superhard puzzles, intense atmosphere etc.). Back then I even was a little bit curious but though I had access to one of the first CD-Rom drives, I wasn't all that much into puzzle games. I think there even was a sequel (something like the 13th hour). By the way: Nice touch with the receipt. ;)

Cheesy actors and interlaced videos aside: What I really hated about those Multimedia games was their massive CD-access times. While single and double speed drives where relatively safe, those 52x speed thingies burnt out faster than a light bulb. No wonder considering they where acclerating all the time, accessing lots of small packets scattered accross the whole disc.
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Dear Sir, I object strongly with the last thread, and the next post.
Posted at 09:49 on November 17th, 2012 | Quote | Edit | Delete
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Originally posted by Herr M. at 21:26 on November 16th, 2012:
I think there even was a sequel (something like the 13th hour).

The 11th Hour – the box is sitting on my shelf as well :)

Originally posted by Herr M. at 21:26 on November 16th, 2012:
No wonder considering they where acclerating all the time, accessing lots of small packets scattered accross the whole disc.

I hope that's irony… What counts in this scenario is access time, not access speed.
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Now you see the violence inherent in the system!
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Edited by Mr Creosote at 10:04 on November 17th, 2012
Posted at 14:58 on November 17th, 2012 | Quote | Edit | Delete
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Originally posted by Mr Creosote at 09:49 on November 17th, 2012:

Originally posted by Herr M. at 21:26 on November 16th, 2012:
No wonder considering they where acclerating all the time, accessing lots of small packets scattered accross the whole disc.

I hope that's irony… What counts in this scenario is access time, not access speed.


Exactly that's the problem: You would need high access times, but what you got with those hyperactive Supperspeed Drives was high access speed. They spinned like crazy with a tedious humming sound until they went into some kind of stand-by mode from which they had to start spinning again, which a) took some time (sometimes even longer than it would take a simple double-speed drive) and b) wasn't all that good if done time after time because of bad timing of the accesses (and those early FMV games always seemed to have very bad timing ;) ).
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Dear Sir, I object strongly with the last thread, and the next post.
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