Posted at 18:05 on February 10th, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Hello there! If you've been waiting years for a genuine successor to Master of Magic (as I have) you're in luck. We the fans and developers at Wastelands Interactive have decided to create one. Work on the project started nearly a year ago in a 2D development environment. As it evolved it was moved to a 3D environment and the basic game mechanics have started to take firm shape. I think it's not necessary to explain here what is MoM, so it's enought with this list of features: - Master of Magic Spiritual Successor - D20 System - Units, Spells and Heroes will all draw from the D20 rule set during the battles. - 4X deep playability - Hero Units - Recruit heroes to lead your forces into battle - Twelve Spell Circles - Unique Races - Multiple victory conditions - Much more We're working to develop a rather new and in-depth magic system for Worlds of Magic. The world itself will span a number of planes and a majority of the content will be created procedurally. No two games have to be exactly the same (although they can be if you want them that way). We're adding new features every day, and we would truly appreciate any suggestions. What did you like most about Master of Magic? What do you feel is a must for Worlds of Magic? What would you like us to add? Is there anything else we should consider? Every contribution will be MUCH appreciated. It will be my pleasure to ask any question here, and you can find more info in the following links. Thank you! Official Facebook Worlds of Magic fansite Game forum AND LONG LIVE MASTER OF MAGIC (REMAKES lol)!!! ----- Edited by Wastelander at 18:07 on February 10th, 2013 |
Posted at 18:51 on February 10th, 2013 | Quote | Edit | Delete | |
Admin Reborn Gumby Posts: 11097 | So you don't have a website with even basic game information? I would be interested in reading up on the game, but I don't want to wade through dozens of uninformed forum threads. ----- Now you see the violence inherent in the system! |
Posted at 20:15 on February 10th, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | We have, Mr. Creosote, but the "final form" official website is under construction . I will post here the website ASAP. Thanks! |
Posted at 20:30 on February 10th, 2013 | Quote | Edit | Delete | |
Admin Reborn Gumby Posts: 11097 | Looking forward to seeing it For now, could you let us know whether this game will be freely available or whether it's supposed to be sold commercially? ----- Now you see the violence inherent in the system! |
Posted at 21:31 on February 10th, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Originally posted by Mr Creosote at 20:30 on February 10th, 2013: Looking forward to seeing it For now, could you let us know whether this game will be freely available or whether it's supposed to be sold commercially? It's going to be sold commercially in affordable prize . |
Posted at 21:44 on February 10th, 2013 | Quote | Edit | Delete | |
Admin Reborn Gumby Posts: 11097 | Well, I hope it's not going to be as unbalanced as the original with its unbeatable heroes and airships… ----- Now you see the violence inherent in the system! |
Posted at 21:57 on February 10th, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Originally posted by Mr Creosote at 21:44 on February 10th, 2013: Well, I hope it's not going to be as unbalanced as the original with its unbeatable heroes and airships… Indeed, is one of the matters we are taking VERY SERIOSLY. As says Aaron, one of my partners: "Balance – It is of the utmost importance that the races are equal from a “power” point of view. In many games (including MoM, as much as we may love it) the races are not balanced. There are several great races and some that are mediocre at best. This can go so far as to have a best and worst race. That is something we want to completely avoid in Worlds of Magic. Each race has to be an equal choice at the start of the game. In MoM I feel that the race selection could add or lesson the challenge of the game, but that's not how we want to add challenge in WoM. The challenge is going to come from different levels of AI (or opponent) skill." http://forum.wastelands-interactive.com/showthread.php?8676-Unit-Theory There's no game without balance, isn't it? |
Posted at 09:09 on March 4th, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Happy monday there! Today we have a lot of updates about Worlds of Magic (as well as lots of questions for you lol) so let's get on it. 1.- Undead race and Necromancy. Here is the starting lineup for the Undead race. Settlers (They need another name, I know) Engineers (The undead race can think, remember. They can use roads.) Skeletons Skeletal Archers Zombies Deathweb - The deathweb attacks with a poisonous bite, and can disable opponents with its web attack. Huecuva - They fill the role of clerics in the Undead empire and unleash negative energy to consume a map tile. Corrupted tiles provide a boost to Undead cities but decimate resources in living cities. Bonestorm - The Undead army's siege engine. Phantom Lancers - A full suit of armor and horse barding, animated by the vengeful spirit of a slain warrior. Arcane Wraith - Arcane Wraith are powerful sorcerers. Spectres - Spectres are agonized spirits of murdered humanoids, unable to find rest in the afterlife. Their cold touch draws life essence from the living, and humanoids killed by this life drain may become spectres themselves. Fortunately for the living world, spectres are nearly helpless in sunlight and flee from it if possible. Death Guards - One of the ultimate evils, these undead knights are heavily armored, and powerful in both martial and arcane attacks. Additional info here Bigger version here: http://screen.bitterglory.com/in/13-02/jwtpjwlqk.jpg Tightly related with the Undead, we have the Necromancy. There's no need to explain too far what Necromancy is, but there's an important concept: energy. Necromancy uses positive and negative energy to effect the body. It has no dealings with the “soul”. In other words: "Necromancers can heal the living, just like life mages do. However, once someone is dead necromancers don't bother to bring them “back” they just reanimate them and make them get back to work as an undead slave. While someone is living they use positive energy to keep them going and negative energy to hurt them. If they're dealing with someone who's already dead they use negative energy to heal them and positive energy to damage them." A ton more info about Necromancy 2.- The insectoid race. We want the insectoid race to be a really UNIQUE faction. A unique faction needs a unique name, so I want to hear your ideas . Also we are discussing how to turn characterize the faction, and there are some of our considerations (in Aaron's voice). "In my mind all this makes their strengths fairly obvious. There is no unrest. They pay 100% taxes minus food. (The hive mind understands that other races love useless gold.) They have high production bonuses. They attack using wave after wave of their men. They have exoskeletons so their base armor class is good." And that sounds good. But... "On the other hand they give the other races the creeps. It's almost impossible to effectively bring other races into their hive. So, captured cities have extreme unrest issues. However, if they complete destroy enemy cities they generate even more negative feelings." Mooore insectoids info 3.- GOLEMS Not surprisingly this is one of our potential new races. "To dive into the problems first (you guys will probably see more problems than I do, but I'll do my best) golem are just too powerful and in D20 they have no intelligence. They're so immune to everything in the universe it's ridiculous. You could throw the entire Mentalism school out of the window when facing them. Some of their lowest tier units would be top tier, so you wouldn't be able to build any units until your city was almost complete. So far it doesn't look like much of a faction option. So what can be done? Well, I would suggest following (loosely) the example D&D set with it's “living construct” sub-type. Now, we couldn't use it exactly for two reasons: First, it belongs to Wizards of the Coast (I think). Second, their implementation isn't a perfect fit for WoM." Asmodai, one of the friens in our forum adds (as always) extremely interesting points: "In my mind, as in D20, Golems are powerful creatures. I like the idea they are created by dwarves, it's true to MoM and it's been cemented in my head by Dragon Age and other lore. I wouldn't mind other faction wizards being able to create them as well via finding Golem manuals (items) or possibly even a high level earth spell or similar but I don't really picture a spearman type (as far as strength) golem. I had a similar weakness with Draconians though and they are quite popular so I'll just defer to the masses. I do think of them though as fantasy robots (which is supported by many of your comparisons) and while I don't mind them as rare high level units having an entire faction of the "robots" running around for me is something I'm not a huge fan of in the fantasy setting. While I'm not a fan of Eberron it's quite popular and players can play as warforged (basically golems) from level 1 so perhaps there is your solution for inspiration. I definitely want to see golems in the game, I'm just not big on an entire faction of them." Opinions? Possible Golem Faction Bigger version here: http://screen.bitterglory.com/in/13-02/iqkciwwev.png Well, see you around ;D |
Posted at 16:58 on March 5th, 2013 | Quote | Edit | Delete | |
Member Retired Gumby Posts: 1092 | Looks nice, but I would like to know how would you face the usual 4X issues, such as that it takes forever to research, or the problem of having too many cities and getting to manage each one of them. Also, are you planning to sell it on Steam? That's where I usually buy games from small companies. Not that it's a problem buying from somewhere else. ----- Edited by Wandrell at 17:00 on March 5th, 2013 |
Posted at 04:21 on March 6th, 2013 | Quote | Edit | Delete | |
Admin Reborn Gumby Posts: 11097 | Originally posted by Wastelander at 09:09 on March 4th, 2013: 2.- The insectoid race. We want the insectoid race to be a really UNIQUE faction. A unique faction needs a unique name, so I want to hear your ideas . The Klakons? ----- Now you see the violence inherent in the system! |
Posted at 08:57 on March 12th, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Hi again! Originally posted by Wandrell at 16:58 on March 5th, 2013: Looks nice, but I would like to know how would you face the usual 4X issues, such as that it takes forever to research, or the problem of having too many cities and getting to manage each one of them. Also, are you planning to sell it on Steam? That's where I usually buy games from small companies. Not that it's a problem buying from somewhere else. We have considerated the city spamming problems, and I assure you that we won't allow that to happen . About where to sell the game, I'm afraid at the moment is to soon to know, but we will tell you when we decide something, thanks! Originally posted by Mr Creosote at 04:21 on March 6th, 2013: Originally posted by Wastelander at 09:09 on March 4th, 2013: 2.- The insectoid race. We want the insectoid race to be a really UNIQUE faction. A unique faction needs a unique name, so I want to hear your ideas . The Klakons? Another user suggested "klickoffs" lol, you like the "kl" thing ; P. Here we go again with some Worlds of Magic updates. 1.- Custom races "What about a custom faction? You start with a blank slate and a number of points. You spend those points to give the race some benefits. Maybe you take some negative effects to get more points and spend those points on something you really want. The results can be truly awesome. You can put together different races for different play styles. It provides another level of replayability (in a game that already has an almost insane number of possible permutations). Given time you will probably find the one race combination you love above all others." Of course this model also brings questions. What sprites are we supposed to use in a custom race? Hoy to keep balance? Among others. More info: http://forum.wastelands-interactive.com/showthread.php?8863-Metamorphosis-%28Custom-Races%29&p=51031#post51031 2.- AI "We plan to go beyond the basic “Make the AI play like we would” and attempt to quantify certain strategic concepts like “Expansionist”. The idea is to boil down certain elements of strategy and use them like legos to build a completely new and unique AI that has a solid play style pieced together out of a number of viable play strategies. Now, that is going to be the real trick. It's relatively easy to hand craft a sorcerer with a certain set of skills to play a certain way. It's another thing entirely to be given a set of skills and strategic “methods” and try to dynamically make something that can actually offer a challenge. However, it's something we're aiming for. We want the AI in WoM to feel like artificial intelligence not artificial intelligence. It's going to take a lot of work to make it happen, but it's work we're going to love. As with all things WoM related, play testing is going to be a big element. In fact, it's going to matter more with the AI than with any other single element." http://forum.wastelands-interactive.com/showthread.php?8861-Artificial-Intelligence 3.- Elven units What do you think about these units? Settlers Engineers Archers Swordsmen Druids Dire Bears Rangers Sorcerers Arcane Archers Ballista Wolf Riders Giant Eagles Feel free to add suggestions, it's not written in stone. http://forum.wastelands-interactive.com/showthread.php?8864-Elven-Units&p=51044#post51044 Aaaaand that's all for now! Well, appart from this environmental wallpaper . Thank you, see ya! large version: http://screen.bitterglory.com/in/13-02/kwfxlvblx.png |
Posted at 08:49 on March 19th, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Hi there, ladies and gentlemen! Here we go again with a little but a very important update at the same time. 1.- The dwarven race First, the unit list. We are thinking about what to do with boars and wizards, and also there's the possibility to add axe-throwers and dwarvish weapons. Thoughts? Settlers Engineers Axe-Dwarves Crossbow-Dwarves Berzerkers Wizards Clerics Axe Lords Boar Riders Catapults Dwarven Defenders 2.- Economy Some users have been asking about the base of economics in the game, as we have wrongly assumed that everyone should know how it worked on Master of Magic. In case you want more details, here you can find a great explanation. In Aaron words: Very obviously, this post is going to address how the economy works in Worlds of Magic. Not surprisingly it's going to work much like it did in MoM and other 4X strategy games. However, there are some differences I'd like to highlight. I'll start with a basic explanation for those who might not be as familiar with 4X games as the rest of us. First, there are a number of resources used both by your Sorcerer and his subjects. In most cases these are: Food, Gold and Mana. (Undead use Negative Energy, but I'll get to that in the differences section of this post.) Now, these resources are all produced by your population. (Or found as treasures on the world map. Or gained by a fortunate random event. Still, they're mainly produced by your population.) When you build a city it “claims” a certain amount of territory that the citizens will then be able to “work” (this ties into “city influence” which we touched on in a previous post.) The population of the city can be assigned work in a number of areas: Farming, Production, Research (And possibly “Specialist”, but that's a topic for another post.) The area the city has claimed gives you bonuses to some or all of these tasks depending on what type of terrain and features it is filled with. The structures you build within a city can also effect these bonuses. As a result you can build cities that focus on food or military production or focus on magical research. So far this is all very MoMish. (I know you couldn't assign “researchers” in MoM, but you could in MoO2!) However, unlike in MoM you will be able to store food, just as you can gold or mana. It will be limited by the number of structures that can preserve food throughout your empire. So, the more granaries you have the more food storage you'll have. Why is this an improvement? Because if you go through a short spell of famine you won't have an unit that “deserted due to lack of food.” That is, of course, until your storehouses are empty. Another difference is the undead and negative energy. They produce and consume it like food. However, we're not sure we're going to allow it to be stored yet. The debate is still up in the air. It could be rationalized that negative energy could be crystallized and stored, just like mana. However, it might be more flavorful if it couldn't be stored. It could be one of the undead's limitations. Also, no terrain is “naturally” suited to the production of negative energy. It has to be corrupted before it can be used. (Obviously, all terrain on the shadow plane is corrupted at the start of the game.) Nor is any terrain type more suited to the production of negative energy. So, no place on the world map is either great or terrible for an undead city (as long as it's surrounded by land and not the sea.) All places are equally suited to the production of dark energy once the land is corrupted. Undead also have no need of gold, although a sorcerer using undead will need it. Very few heroes work for the “good cause.” They want to be paid. This means using the undead is going to require you to get gold from other sources. You'll just capture another race's city and make them pay taxes you say! Well, good luck with that! The other races hate the undead and would generally rather die than serve them. Now, there will be ways for a sorcerer using undead to get gold, he just needs to plan ahead. ttp://forum.wastelands-interactive.com/showthread.php?8875-The-Global-Economy&p=51109#post51109 And that's all. I also want to say that from now on I maybe won't be able to do weekly updates as I have been doing. Soon we will announce really big news, and the team is going to be busier than ever (myself included). Of course I will try to take a look from time to time, but you are invited to take part in our forums. Don't forget to stay tuned . Thanks a million, guys. Official Facebook Worlds of Magic fansite Game forum |
Posted at 19:05 on March 27th, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Hi everybody, how are you doing? Let's go with the weekly/fortnightly/somewhat-ly updates . 1.- We've had an interview with the friends of Tacticular Cancer, so as you may pressume, there are lots and lots of info. I hope it is of your interest. http://www.tacticularcancer.com/content.php?id=4028 2.- We have a brand new and exciting official website for Worlds of Magic. It's still on development, but I'm happy to introduce the new Womsite: http://myworldsofmagic.com/ (clapclapclapclap and so on) 3.- As you can see, WoMsite is in English, Spanish and Polish at the moment. We would be happy to feature more languages, so if you want to give us a hand and translate it to another language (it won't be more than 600 words) please tell us . About the threads, we have had little time to spent writing (writing post at least, lol). So, now the time is short and big things are coming, we are asking you to revise much of the information we have released this time ago, as we want to prepare a very good FAQ based en your questions: http://forum.wastelands-interactive.com/showthread.php?8891-More-Questions&p=51267#post51267 I warn you, if your question is going to be "when are you going to release actual gameplay screenshots" save your question. VERY, VERY SOON . See ya! |
Posted at 19:04 on April 2nd, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Hey hey, Kickstarter is up!! http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game |
Posted at 19:33 on April 2nd, 2013 | Quote | Edit | Delete | |
Admin Reborn Gumby Posts: 11097 | (This all fits nicely in my recent re-emergence of indie games article, by the way.) Nice campaign - I love how many of the rewards simply boil down to the formula "the more money you give, the more of our work you get to do"! ----- Now you see the violence inherent in the system! |
Posted at 20:10 on April 11th, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Thank you, Mr Creosote. Updating-spamming again! Here are the progresses we have done with the map: Yep, we have to keep working on water, but this is progressing a lot! BTW, you can see all the other official updates here: http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game/posts Well, what do you think? See ya! |
Posted at 09:38 on April 20th, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Aaaand new dev video! You can check the evolution of the battle board. Curious as little . http://www.youtube.com/watch?feature=player_embedded&v=BqojQT8M4Kw |
Posted at 17:15 on April 23rd, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Hi there again! Does anybody hear me? New World Map screens 95% at the moment! http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game |
Posted at 09:37 on April 25th, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Well, I am incredibly happy to announce that we have reached our base goal, so the minimum funding for development is now guaranteed! That's BIG THANKS to all of you guys. Now we are trying to hit some stretch goals, and make sure that the game will be released with as much content as possible. http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game/posts/ Also, I take the occassion to tell you too that Draconian will be the 5th faction for Worlds of Magic, as the community have decided. Here you can find some art from George Purdy, you know, the creative director and former Master of Magic - Master of Orion designer . See you soon,and thanks again! |
Posted at 14:10 on April 29th, 2013 | Quote | Edit | Delete | |
Member Pupil Gumby Posts: 14 | Today we can say we surpassed the 35K GBP stretch goal! So the seven faction is a reality too, soon we will ask the community (aka YOU) about what faction will be the next . Also, now it is possible to pledge via PayPal. Of course paypal pledges will count for the new stretch goals! http://store.esellerate.net/s.aspx?s=STR2943433056 Thanks! |