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Castlevania II: Simon's Quest (1988)

Posted at 18:12 on June 8th, 2013 | Quote | Edit | Delete
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There was a time when Nintendo sequels didn't want to be like the original. Don't ask me why, as it's one of those things Nintendo does from time to time, which may be seen as weird in the conservative world of videogames, but from time to time creates some unexpected items such as, in this case, a glimpse into the future of a famous series.


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Posted at 07:25 on June 9th, 2013 | Quote | Edit | Delete
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Hmm… having never player either any Castlevania, nor a Metroid game, I have a hard time deciphering the term Metroidvania which you keep repeating. Problem is, this seems to be the only term you use to describe what kind of game this actually is. So I'm not really smarter after reading.
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Now you see the violence inherent in the system!
Posted at 18:14 on June 10th, 2013 | Quote | Edit | Delete
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Well, thats easy to explain. On it's origin it meant a bunch of Castlevanias, five or so, which looked similar in design to the Metroid games. That is, they are platformers where you can explore the world, but to open some parts of it you need to find new skills. Also they changed a bit the formula adding RPG features such as levels and items.

So it's mostly the same things I explain in the review, that's why I say this is the actual basis for those games.
Posted at 13:01 on December 5th, 2017 | Quote | Edit | Delete
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Ah, Simon's Quest.

In many people's eyes an inferior sequel to its predecessor, but is it really inferior? I think the game, despite being quite difficult to figure out, has a nice charm to it. Instead of going on a path from A to B, you now traverse the world in a less linear fashion. It's still a reasonable amount of linear, but the game does have quite a way of making sure you take your time talking to everyone. At the end of the day that is the only way in which you can get all the items you need to complete the game.


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