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Theme Hospital

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Bullfrog
1997
Genre:
Strategy
Theme:
Business / Cartoon & Comic
Language:
English
Licence:
Commercial
System:
PC (Windows)
Views:
1655

Rating [?]

Linki05:
4/6
Overall:
4/6
Popular Vote:
3/6
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Local Reviews

Linki05 (2015-09-30) [hide]

I would like to introduce another 'sequel' of one of the greatest classics of past kids games today. The critical question is whether Theme Hospital can match the 'desease potential' of Theme Park which may very well be one of the more popular games of its times, or whether this is another sequel successfully ruined. Well, this is what you will always learn at the very end ;)

As the name suggests, Theme Hospital is a mixture of BIING! and Theme Park. We begin the game by choosing a name and setting a few options. Then off we go and we receive an empty hospital building which we may fill with some rooms. Only the reception (stupid name, but that won't deter us) doesn't need walls, but it's rather placed as a simple counter close to the entrance, where a never tiring receptionist (Barf! This isn't a hotel simulation) does her duty. Then we of course need a doctor who takes care of the introductory interviews in the GP office and a janitor who removes the garbage, waters the plants and fixes machines. After a short while, we will already need the first nurse, because every room required 1-2 doctors and/or a nurse to examine patients or treat them. The game's mechanics are child's play and almost completely intuitive.

A few nice details can be configured in the settings. For example, do you want a bulletproof 100% sure diagnosis or is it sufficient to 'guess' the illness automatically at 80%? This is not a must, however, and it will usually not endanger your career. You will automatically play a campaign and from level to level, the difficulty will gradually progress. On top of that, new illnesses are discovered in each level, like uncontrolled hairiness, radiation or plastered body parts. For each illness, there is a special treatment room and to reach the next level, you always have to meet certain goals (money on your account, positive image or number of treated patients). Unfortunately, I have not managed to play through all levels, but there are so many and there is always something different or new so that it keeps you playing.

The first levels are actually so still insanely easy that it almost kills motivation, but step by step it becomes harder and the levels in which you have to clean out rat infested hospitals with machine guns and bombs spice things up even further. The longer you play, the more things you have to take care of to not put a premature end to your career. Still, I have to say there there are a couple of small downsides: the difficulty level is not adjustable, so the game is too easy for me on the whole and a multiplayer option via LAN could have been quite fun. Also, the repeated start from scratch with a new hospital is hardly ideal.

Graphically, it is funny to watch people's inflated heads bursting, transparent persons receiving colour again and all of this is accompanied by appropriate sounds.

Conclusion: an economic simulation for the kids, essential to install and only to be played under the supervision of a registered Theme Hospital doctor to avoid addiction! For grown-ups, it is a fun waste of time as well and therefore recommendable to everyone.

Translated by Mr Creosote

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Comments (10) [hide] [Post comment]

Mr Creosote (2015-10-05):

Der Grad der Enttäuschung ist immer relativ zu den Erwartungen…

Linki05 (2015-10-05):

solltest du mal ;) ist besser als der 1. teil vor allem mit den ganzen updates (formelstrandrennen usw.)

Aber gut, finde aber eine Bewertung wie du meinst mit "grauenvoll" trotzdem nicht fair für theme hospital... spiel mal buliding panic ;)

Mr Creosote (2015-10-04):

Hab' ich ehrlich gesagt nie gespielt :)

Linki05 (2015-10-04):

is mir noch gar nicht aufgefallen... wie findest du dann BIING2 als vergleich sowas in etwa?

Mr Creosote (2015-10-03):

Wäre schön, wenn die Krankheiten nicht formelhaft immer in der gleichen Reihenfolge aufträten, die Behandlungsmöglichkeiten ebenfalls nicht ganz so formelhaft-eindimensional gleich wären. Man baut halt in jedem Level auch immer alles in der exakt gleichen Reihenfolge, was recht ermüdend wirkt.

Linki05 (2015-10-03):

Mal andersrum, außer, dass du die Gebäude vielleicht in Ihren Außenmaßen selber gestalten willst, welche Gestaltungsmöglichkeit fehlt dir denn noch?

Mr Creosote (2015-10-02):

Wo fehlt mir die Gestaltungsfreiheit? Genau hier:

Originally posted by Linki05 at 18:56 on October 1st, 2015:
bei ThemeHospital hast du durchaus die Möglichkeit ein "Labyrinth" zu gestalten und deine Patienten nach der Anmeldung quer über das Gelände laufen zu lassen um zur Erstbehandlung zu kommen. Die Frage ist doch eher... wieso sollte es sinnvoll sein? Da die Patienten bei einer zu langen Diagnose und Behandlungsdauer sterben macht ein langer Weg wenig Sinn, weil dann deine Todesrate zu schnell steigt und du das Level verlierst.
Es gibt pro Level jeweils exakt eine Raumaufteilung, die Sinn ergibt, und allein durch die Außenwände bereits relativ offensichtlich vorgegeben ist. Wenn man sie befolgt, gewinnt man. Wenn nicht, nicht. Ich fühle mich, als sei ich nur Erfüllungsgehilfe für einen deterministischen Ablauf und das frustriert ungemein!

Und, nein, ich kenne kein besseres Spiel zu diesem Thema. Das macht dieses ja aber nicht besser.

Linki05 (2015-10-01):

Hm, mein Englisch ist zwar nicht so schön, aber ich denke ich habe dich verstanden. Die Umrisse werden von Level zu Level doch umfangreicher. Sicher ein Sandboxspiel wäre viellleicht auch ganz nett... oder nen Multiplayer über Lan. Aber kannst du mir eine "Krankenhaus" Simulation präsentieren, in welcher du wesentlich mehr "Freiheit" hast als bei Them Hospital? Ich kenne da keine, bei ThemeHospital hast du durchaus die Möglichkeit ein "Labyrinth" zu gestalten und deine Patienten nach der Anmeldung quer über das Gelände laufen zu lassen um zur Erstbehandlung zu kommen. Die Frage ist doch eher... wieso sollte es sinnvoll sein? Da die Patienten bei einer zu langen Diagnose und Behandlungsdauer sterben macht ein langer Weg wenig Sinn, weil dann deine Todesrate zu schnell steigt und du das Level verlierst. Insofern hast du gerade hier die Freiheit andere Häuser zu kaufen und dort was immer du willst zu errichten. Die Räume haben lgischerweise je ach Art gewisse "Mindestmaße". Aber deine Erstbehandlung kann durchaus 10x10 Felder groß sein und 50 Pflanzen und 30 Mülleimer haben wenn du es willst. Wo fehlt dir da die Gestaltungsfreiheit?

Mr Creosote (2015-10-01):

One of my hate games. I thought many of the ideas were really great, but the execution… the execution!

As also mentioned in the review, you have to start over repeatedly, in every "level". Usually one is over when just when things really started running well. And then the game forces you to start from scratch again! Since there is no "sandbox" mode to just play outside of the stupid "campaign", there is no way around it.

Also, after five levels or so, you notice that things are extremely formulaic. The order in which you have to build things is always the same one. Even worse, the building layout is fixed per level and it is very noticeable that the level designer had specific places for specific rooms in mind. There is basically no other way to fit the necessary rooms & equipment in any other way. So all you're doing is actually recreate an intended "solution"!

What is usually so nice in these development games (Sim City etc.) is that you have a great degree of freedom. This one puts you in under very tight control and chokes all the fun out of the theme.

Vagabond (2015-09-30):

I remember this one, it looked pretty curious, especially the vomitting patients, but the management was somewhat confusing and i would pretty soon give it up.
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