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Colonization

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Weitere Titel:
Sid Meier's Colonization
Microprose
1994
Genre:
Strategie
Thema:
Politik / Piraten / Logistik / Historisch /
Geschäftswelt / Krieg
Sprache:
English, Deutsch
Lizenz:
Kommerziell
System:
PC (DOS)
Aufrufe:
67593

Wertung [?]

Mr Creosote:
5/6
NetDanzr:
5/6
Gesamt:
5/6
Allgemeine Abstimmung:
5.6/6
Bitte logge dich ein, um dieses Spiel zu bewerten!

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Lokale Tests

Mr Creosote (12.12.2000) [verstecken]

Avatar Es gab einmal eine Zeit, in der Sid Meier zusammen mit ein paar anderen Leuten wirklich frische und innovative Spiele produziert hat. Aber dann kam Civilization! Obwohl es ein geniales Spiel war (ist!), hatte es doch einen negative Effekt auf die Spieleindustrie: Es brachte Sid Meier & Co dazu, die Grundidee immer und immer wieder zu benutzen.

Colonization ist der erste Schritt in dieser Entwicklung. Es ist immer noch ein sehr gutes Spiel, aber viele Ideen aus Civilization wurden einfach recycled! Doch im Gegensatz zu später veröffentlichten Spielen wie Alpha Centauri ist immer noch etwas Neues enthalten!
Der Fokus unterscheidet sich von Civilization. Es geht mehr um den Aufbau einer funktionierenden Wirtschaft als um Technologieerforschung. Man baut Städte, die aber erstmal nicht wachsen (zumindest nicht am Anfang). Um sie zu vergrößern, muss man dort mehr Arbeiter ansiedeln. Jedem Einwohner gibt man eine Arbeit. Es gibt Holzfäller, Bauern und Zigarrenfabrikanten, aber auch Politiker und Priester. Ausgebildete Spezialisten sind natürlich viel effektiver als normale Siedler oder sogar Kriminelle! Um die Stadt dann noch mehr blühen zu lassen, kann man die Qualität der Gebäude verbessern.

Auf diese Weise baut man eine produzierende Industrie auf. Man kann die Waren in Europa oder an die Indiander verkaufen. Beides hat seine Vor- und Nachteile. Dabei steht Folgendes fest: Der eigene König nimmt Steuern auf alle Verkäufe in Europa und diese erhöht er konstant! Auf der anderen Seite geben die Indianer einem aber kein Geld, sondern praktizieren nur Tauschhandel...

Natürlich gibt es auch Kolonien anderer Europäer, mit denen man entweder Frieden halten, oder Krieg führen kann. Landschlachten sind dabei nicht allzu aufregend, weil es nur zwei verschiedene Einheitentypen gibt (und der Computer VIELE davon baut!). Seekriegsführung ist viel interessanter! Es gibt nicht nur normale Schiffe wie Fregatten, sondern auch Kaperschiffe, die die Fähigkeit haben, transportierte Waren zu stehlen. Und außerdem zählt das nicht als direkter Angriff, also kann man es auch in Friedenszeiten anwenden - hehe!
Das letztendliche Ziel ist es, unabhängig vom Heimatland zu werden. Sobald eine Mehrheit der Bürger das unterstützt, kann man die entsprechende Erklärung unterschreiben. Aber man sollte nicht glauben, dass der König das lächelnd hinnimmt! Seine Armee wird sofort rüberkommen, um einem eine Lektion zu erteilen! Dieser Krieg setzt dann auch den Schlusspunkt des Spiels. Man sollte besser darauf vorbereitet sein...

Während das Ende nicht so spektakulär ist, wie es sich anhören mag, ist das vorher erlebte wirklich sehr spaßig! Ich liebe es einfach, friedlich eine Industrie aufzubauen, ohne von irgendwelchen albernen Vendettas belästigt zu werden!

Aber es gibt ein Problem: Der Wiederspielwert ist nicht allzu hoch! Es gibt an sich nur ein paar verschiedene Spielarten: friedliche Koexistenz, Krieg gegen die Indianer oder Krieg gegen die Europäer. Das war's. Colonization kann einen durchaus mehrere Stunden täglich fesseln, aber wenn man es ein paar mal durchgespielt hat, wird man es erstmal für einige Zeit nicht anrühren wollen...

NetDanzr (25.06.2006) [verstecken]

Avatar Designed by Sid Meier's protégé, Brian Reynolds, Colonization adds a whole new level of strategy to Civilization, a story that has never been reproduced in a turn-based strategy game, and gives a whole new meaning to replay value.

In Colonization, you will play the role of a viceroy of one of four European nations ? England, France, Spain or the Dutch, with the goal to establish a colony in the newly discovered New World. Each nation has its own advantage: the English produce more emigrants willing to settle in your colonies, the Spanish enjoy a military bonus when fighting the natives, the French are better diplomats and the Dutch can count of more price stability on domestic markets. This adds a whole new level to the replay value, which was reproduced only much later in Alpha Centauri (also designed by Reynolds).

As you arrive to the New World, you will have a single colonist, a scout and a military unit. Your first task will be to find a suitable place to build your colony, which will exploit up to eight unoccupied spaces around. It is essential to find a good source of food, as well as some source of timber and preferably one or two raw resources. If you are lucky, you will find such a place really quickly, but most likely you will end up close to the natives, who also occupy their eight squares around their camps.

Once you establish a colony, you will be able to place your colonist to one of several positions. He can gather food, cut trees, or work in one of many workshops. To work in those workshops, however, he needs raw materials, which will be scarce at the beginning of the game. In order to build more improvements, somebody will have to cut wood, and somebody else serve as a carpenter to build the improvement. In addition, a farmer will be necessary to feed those two (and himself). As a consequence, at least three people will be necessary to establish a viable colony.

A controversial game

Colonization was maybe the only strategy game to create a great deal of political controversy, especially in Europe. Many politically correct people were disturbed by the fact that the game has completely ignored the issue of slavery. This is also rumored to be the reason why a sequel was never produced.

There are three ways to increase population. The most straightforward but very time-consuming way is to wait till you gather enough food to ?grow? a new colonist. Another, very unreliable method, is to establish religious missions in the surrounding native villages and hope for some converts. Basically, the only viable way will be to wait for new emigrants from the Old World. Whenever you create enough crosses (through churches or preachers), a new emigrant will appear at the pier of your capital, and your transport ship will be able to ferry him over to the new world. The majority of these emigrants will be skilled workers, which automatically add a production bonus when working in their area of expertise ? an expert farmer will generate more food when farming, but very little products when doing something else, for example. From time to time, you will be able to find a bonus with your explorers, which will automatically generate several emigrants at the same time.

Over time, you will encounter other nations. At first, they will graciously allow you to share the newly found continent with them, but over time they'll change their mind and attack you. Thus, it is essential to maintain a strong army. You will be able to equip your immigrants with horses and/or muskets, but the better way (much more expensive) will be to train veteran soldiers. You will be also able to build city fortifications, and buy artillery and better naval units.

In addition to other nations, you will encounter the natives. While initially they will be friendly to you, this changes as your military presence increases, and will attack you later. You can keep destroying their camps, which will yield more land and some money (or very much money when you destroy their capital), but will have an adverse effect on your final score. It is much better to get certain people to the Continental Congress, who will give you certain advantages against the natives (among other things).

The Continental Congress serves as a combination of world wonders, technology improvements and palace from Civilization. Each new member will give you certain advantages, such as the ability to trade with other nations, all native land for free, better diplomatic relations, more production, and more. Every time you progress enough into the game to be awarded a member of the Continental Congress, you will be able to choose one of five people, from each of the major categories: military, exploratory, trade, diplomatic and religious. The advantages you get vary with every person, and are usually important enough for you to strive to build up the congress.

With so many purchases I mentioned, it is apparent that you will heavily depend on income. The game has a very advanced economic system for its time. You will be able to ship any raw materials or finished products back to your homeport and sell them. Over time, the prices will change, depending whether you are selling a certain product or buying it. As the game progresses, you will be able to manufacture your own products, and instead of gathering raw materials around your home cities, you will buy them at home and ship back finished goods. However, over time, your king will increase the taxes on your products. It starts rather low, with one or two percentage points, but will build up to over 50% if you always give way. You can refuse the tax by dumping the entire stockpile of a certain product, which you will then be unable to trade with your home country. This will also raise the rebel sentiment, which is important for the endgame?

The ultimate goal of the game is to declare independence. Rebel sentiment in your colonies will rise over time, and once it grows to over 50%, you will be able to declare independence. Your declaration will be immediately followed by your king sending his elite troops against you and promptly conquering a few of your cities. The game ends when you defeat the king's troops, with the help of one of the other nations, which will supply you with additional troops after several turns.

On the technological front, the game is a mixed back. While the sound is much improved from Civilization, the graphics have experienced no improvement since Civilization three years earlier. They are still the same static figures, only slightly more detailed. The terrain looks a little differently, but the quality is roughly the same. The A.I. is weird, to say at last. On one hand, the A.I. makes some really nifty moves: it attacks your most weakly defended cities (which gets especially cumbersome when you declare independence) or attacks when it can gain certain advantage, such as when you are transporting a huge loot. On the other hand, the A.I. makes some glaring mistakes. A foreign nation can offer to sell you certain units, only to attack the city defended by these units two turns later. Overall, however, the A.I. is better than that in Civilization. On the other hand, the game balance is much worse. There are two main problems I encountered here. The first problem with the balance is the disproportional price system. On one side, the most advanced warship will cost you 5000 gold, on the other, a veteran soldier unit will cost you 2000 gold, which is too much relatively to the ship. The second problem with the balance is the relative difficulty in building colonies with no access to water. In order to trade, you will need to ship goods, and from inland, you will only be able to ship them by wagons. This method is very cumbersome and slow, virtually preventing you from building inland cities, unless there is a very good reason (a high concentration of raw materials) to do so.

Overall, Colonization is to Civilization what Alpha Centauri is to Civilization II. It introduces new concepts, improves the replay value and allows for a very unique experience, while maintaining the same style of play. Despite the weak graphics, unbalanced A.I. and a few rather weird choices by the designer, the game should be in the collection of every serious gamer.

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Kommentare (13) [verstecken] [Kommentar schreiben]

Mr Creosote (04.11.2017):

The game is obviously based on North American history much more than the rest of the world…

NullVoid (04.11.2017):

I lost a good many hours to this one, which is something of a cross between Civilization and Sim City. Even though we were always incensed that the Portuguese had been written out of history; Sid Meier's Pirates! roots were showing...

Mr Creosote (11.12.2016):

Zitat:
At the end of its commercial life, the Amiga had some strange releases. As the viability of ports decreased, but wasn't yet completely absurd, the key was often to cut costs. Ports came late, if at all, and often hadn't been subject to sufficient quality control. Colonization was ported two years after its initial release by Microprose's UK branch. It doesn't do completely horribly, but also shows the typical signs.

Read more...

Wandrell (25.05.2011):

Well, wasn't Bartolomé de las Casas one of the "founding fathers" you could get? He was the dominican fray who wrote against indian slavery in spanish colonies. Even if officially there where no slaves. Slavery was forbidden, actually, so there was the cacique system, which was basically the same thing.

But the main problem I see on the game is that it's too USA centric in all the design. And the spanish bonus being against the indians apart from not too useful is very stereotypical.

Mr Creosote (24.05.2011):

Possibly, but the review predates that newer game :) By the way, being from Europe, I have actually never heard of this alleged controversy.

Rogue (24.05.2011):

Taken from Colonization review:

Zitat:
A controversial game

Colonization was maybe the only strategy game to create a great deal of political controversy, especially in Europe. Many politically correct people were disturbed by the fact that the game has completely ignored the issue of slavery. This is also rumored to be the reason why a sequel was never produced.

Isn't Civilization IV: Colonization sequel to original Colonization??

Wandrell (19.04.2009):

The simplicity of the game is one of it's strong points, not having to worry a lot about technologies, but about developing the cities. It's a great game, but in what comes to the historical part, it's too centered on the united states, all the factions are the United States with another name, which even contradicts their history.

For example, the more freedom from the metropolis, the better the production increases. But on south american, thanks to the great freedom from the metropolis the corruption grow fast, which damaged the countries. A few changes to make each faction a bit more different (including different designs, and maybe being able to configure your own) would have been great.

Sven (12.12.2000):

Einfach geil das spil

Gregor (12.12.2000):

Dieses Spiel ist meiner Meinung nach eines der besten rundenstrategiespiele.Durch seinen intressanten geschichtlichen Hintergrund motiviert es den Spieler enorm und bietet so guten langzeitspielspass.
Was mich an dem spiel stört ist die schlechte Gegner KI sowie der öde Kampf gegen die europäeischen Kolonialmächte.
Da diese sich immer gleich verhalten und einfach ihre Truppen wahlos an der Küste absetzen und so leicht zu besiegen sind. (genügend eigene Truppen vorausgesetzt) Weiterhin finde ich das Kampfsystem irreführend da es den anschein hat das die Kämpfe ausgewürfelt werden. Ansonten aber absolut spielenswert!

Stefan (12.12.2000):

Mein erstes Spiel auf einem PC ! Einfach cool !

PhantomXXL (12.12.2000):

Colonization ist eines der Spiele die ich trotz meines Pentium auch heute noch gerne Spiele, obwohl bis auf das Spielprinzip alles überaltet ist, aber das ist der springende Punkt, kaum ein Spiel schafft es mich heute noch so zu fasznieren. Hinzu kommt noch die Möglichkeit das Spiel, bis auf ein gewisses Grundgerüst, "neu" zu gestalten indem man einfach alles ändern kann. Und ich bin froh das dieses Spiel noch keinen Nachfolger erhalten, den wer weis wa die Entwickler da alles verpfuscht hätten.

Mr Creosote (12.12.2000):

Kleine Ergaenzung zur fehlenden Originalitaet. Wollen wir doch mal sehen, was Sid Meier für Spiele bis Civilization designed und produziert hat:
Civilization (1991)
Railroad Tycoon (1990)
Covert Action (1990)
F-15 Strike Eagle II (1989)
M1 Tank Platoon (1989)
Red Storm Rising (1989)
Sword of the Samurai (1989)
F-19 Stealth Fighter (1988)
Pirates! (1987)
Gunship (1986)
Crusade in Europe (1985)
Decision in the Desert (1985)
F-15 Strike Eagle (1985)
Silent Service (1985)
Solo Flight (1985)
Spitfire Ace (1984)

Kaum zwei vom selben Genre dabei, geschweige denn irgendwelche Nachfolger.

Und jetzt NACH Civilization:
SimGolf (2002)
Civilization III (2001)
Alpha Centauri Planetary Pack (2000)
Alien Crossfire (1999)
Alpha Centauri (1999)
Antietam (1998)
Gettysburg (1997)
Civilization II (1996)
Vikings: The Strategy of Ultimate Conquest (1996)
CivNet (1995)
Colonization (1994)
F-15 Strike Eagle III (1993)
Pirates! Gold (1993)

Davon basieren schonmal 7 auf dem Civilization-Konzept. Dann noch zwei reine Nachfolger. Bleiben vier andere, die ganz allgemein in der Fachpresse beinahe verrissen wurden - und das teilweise aus gutem Grund.

Krusty (12.12.2000):

Was für eine Fehleinschätzung bezüglich der Spielidee!
Colonization war eines der besten Aufbauspiele der damaligen Zeit. Im Vergleich zu Civilization war die Grafik besser und das gesamte Spielprinzip ausgereifter. Durch 5 verschiedene Schwierigkeitsgrade konnte man wochenlangen Spielspass haben, es gab Cheats und sogar die Möglichkeit, wenn man clever genug war, die texte seinen eigenen Vorstellungen nach umzumodeln. Das war keineswegs langweilig oder geklaut, vielmehr zielte Colonization darauf ab, die Entwicklung der Unabhängigkeitsbewegung in den Kolonien der Neuen Welt nachzuspielen als die Erschaffung eines weltbeherschenden Imperiums wie in Civilization. Dieses Spiel kriegt 20 von 20 Punkten.

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