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DragonStrike

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SSI
1990
Genre:
Simulation, Action
Theme:
Sword & Sorcery / Flight
Language:
English
Licence:
Commercial
System:
PC (DOS)
Views:
16863

Rating [?]

Wandrell:
4/6
NetDanzr:
5/6
Overall:
4.5/6
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Review(s) Please log in to review this game!

Local Reviews

Wandrell (2006-02-12) [hide]

Avatar

On board of a dragon you will engage in aerial fights with your lance and your dragon's breath as weapons over three-dimensional, polygonal landscapes.

This, albeit its problems, is one of the few original D&D games, to this helps that there aren't statistics and tedious development levels that are the label's trademark. But, as usual, the main lack is the simplistic story. The game is based in the Dragonlance books, so you will be fighting along the good guys, called in a stroke of originality the good dragons army, against the bad guys, named, surprisingly, the evil dragons.

The story won't advance much further. You are a dragon rider, who with the help of your dragon and your dragonlance of dragon metal will fight, mainly, against other dragons or dragon-like creatures.

It is the game in itself what is noticeable, starting with your vehicle, a dragon. There are various kinds of which you can ride one as the game goes on. Some are a better version of the same type, others are of a different colour, which usually means higher quality and always different breaths. Each dragon haves two of them, one fast, like fire or lightning, and another slow, like paralysis gas or poisonous gas. They are your only way to attack from a distance, but not the only way to fight.

Your main weapon is the dragonlance, which in theory kills anything with one hit. You can move it around the screen, pointing it to wherever your enemy will be, or already is, while you manoeuvre your dragon, trying to get in a good position. Going under an enemy means getting bit, clawed or even thrown out of your dragon, but if you get too close in a good position your dragon will also attack.

For this you should notice that there are two life gauges, one of the mount and one of yourself, which increases the difficulty as one may be in perfect health and the other die at the first enemy hit. Luckily from mission to mission you may get healing pomades to apply in any of the two, and also sometimes a special defensive object.

Your enemies won't be always dragons, just usually. There are ships and encampments, which send a cloud of arrows against you; and some flying monster, mainly dragon-like flying monsters. While there is some variation among all the enemies it is mainly their weaknesses and resistances, not much else.

Also the missions tend to be short, but with some variation. You will usually be the one attacking, sometimes alone, sometimes helped. In one mission you will have to take back a fortress, another time you will have to resist against the enemy attack and a few times you may be in a quest, and optional mission which you need to complete to join one of the military orders.

Even thought being simplistic the game is not bad. Close combat aerial fights is something that is not usually seen and can be quite interesting, and also it haves some replayability with its customized fights.

NetDanzr (2006-05-25) [hide]

Avatar DragonStrike was a unique game in several aspects. First of all, it was the first dragon riding simulation ever. As a Solamic Knight, you were battling across the world of AD&D (Dragonlance, to be exact), riding a dragon and destroying everything in sight. In addition to riding the dragon, you had to take care of the beast: feed it, let it rest, etc... Resting was quite easy - you just sailed down the sky when you were safe. Feeding it, on the other hand, proved to be lots of fun: your dragon could eat cows or enemy soldiers. Without descending into blood and gore, the game gave you the idea.

The second unique aspect of the game was the use of vector-based graphics. In fact, this was one of the first games to use these graphics. This enabled the designers to create a very plastic world; almost no terrain was flat. You flew through canyons or over lush pastures, but the terrain always varied. The designers tried to do the same with the creatures and other units. However, these looked really sterile in vector graphics; fortunately the creators included an option to switch into bitmapped graphics here.

The last and least visible unique aspect of the game was the world where this game took place. While there were games taking place in the Dragonlance world before, this was the first game to use the 2nd Edition AD&D rules.

In this game, you assume the role of a knight who rides a dragon. As one of the elite units of the army, your main task is clearing the skies of enemy dragons and support for the ground or naval troops. Your army has the task to cleanse the continent off the enemy. You start out on a small island off the coast. After getting rid of a few enemies and supporting the initial invasion of the continent, you will be thrown into twenty or so more missions, ranging from dogfights in arctic regions to a full-scale multi-dragon battle in the deep south. As the game progresses, you will notice that the story is greatly dependent on the choices you make and the outcome of the missions. In fact, the story is very non-linear, which greatly increases the replay value of the game.

When fighting, you will have three main weapons: the dragon breath, the dragon claws and a lance. While the dragon breath is the most devastating weapon, it needs some time recharging, during which you'll be hard-pressed to use the claws and lance. To make matters worse, there are several types of dragons, most of them immune to a certain type of dragon breath. The type is dependent upon which dragon you are riding. As you play, you will have the choice to be promoted to better knightly orders, each with a different dragon. Yet, even the best dragon does not assure victory.

Both you and the dragon are vulnerable. You have a certain amount of hit points, which are extremely hard to regenerate, which makes the game more challenging and exciting. Due to the sheer number of missions, every hit point counts, and even lesser enemies can wear you down. However, once you encounter Death Dragons, you will realize that everything else in the game (including yourself) is the lesser enemy. I am sorry to say, but this is one of the problems with the game. While the learning curve is flat at the beginning, it just jumps up a lot at a certain point. You may have been comfortable before, but if you didn't mind to lose a considerable amount of hit points before, you will have to restart the game and try to do better in the first few missions.

Among other negative aspects I've encountered, I'd mention only two: low simulation level and claw to claw battles. The level of flight simulation is pretty low: the dragon does not lose altitude when turning sharply, and it is much faster than any of your enemies. The claw to claw battles are very long and frustrating. You can do almost nothing to influence the battles, which are more based on luck than anything else.

Overall, however, this is a very entertaining game. It is unique, offers superb graphics (for a 12-years old game) and feels like the designers have built it with lots of enthusiasm and love. It is one of the few games by Westwood that have their own personality, and where the gamers' side of the designers prevailed.

About the authors
This was one of only two games designed by Louis Castle and Brett Sperry (the other being the highly underrated Mines of Titan a year earlier). Soon, their paths parted. While remaining in the same company, Louis Castle concentrated on producing games, while Brett Sperry stuch with design. Sperry became known as the creator of the highly acclaimed Command and Conquer universe, which was partially produced by Castle. After the release of Command and Conquer: Renegade, which posted rather disappointing sales, the two parted ways. Sperry was laid off by Electronic Arts, which owns Westwood, despite the vehement protests of Castle, who runs the Westwood division.

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