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The Legacy

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Microprose
1992
Genre:
RPG
Theme:
Misc. Fantasy / Horror
Language:
English
Licence:
Commercial
System:
PC (DOS)
Views:
14841

Rating [?]

Wandrell:
5/6
Overall:
5/6
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Screenshots

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Local Reviews

Wandrell (2009-07-11) [hide]

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A haunted mansion that looks more like a maze, lots of monsters and both of your fists. What else could be needed for what basically is a dungeon crawler on a lovecraftian setting?

Maybe more people. Having just one character is a drown-back, but just for the carrying capacity. Everybody knows dungeon crawlers are all about fighting, but trying to hack with four different guys at the same time isn't always well handled.

So no need to worry about those combats where half your party is waiting for the mage to cast. Here you will just have to worry about your own weapon: the pistol, vase, shotgun or whatever you took around the house to smack a monster head or two.

But don't think fighting will solve everything. After all kicking otherworldly demons like the ones you'll eventually find is a joke. For them, of course.

So you'll have to run, see how the character gets panicked (just until you raise a few levels) and find amulets to help you against the monster. Because once you get a good amulet no gun is needed.

And let me tell you there is no better amulet than a polised 1990 World Series baseball bat. Oh! I didn't mean that, I was telling you there are great amulets like that voodo thing to become invisible to zombies, or those things you can use to banish alien demons.

The rest is as usual, you will even find a bunch of spells to learn, and enemies will gift you with status to heal, and all that.

So apart from breaking skulls and screaming while running around aimlessly, you'll have to find places to sleep and recover, find your way around the house and improve your skills.

That part is nice, there are several skills. I don't know what lifting is for, but the other ones have some kind of use, like opening locks without needing the key, or restoring more hitpoint with medikits, or... well, I'm sure there must be something unexpected around.

But, if there isn't, who cares? This is well done, and fun. You just have to run around an absurd mansion, eating, sleeping, beating up anything that moves and running from hideous otherworldly horrors.

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Comments (6) [hide] [Post comment]

Mr Creosote (2009-07-11):

That would probably be Wonderland. The earlier games made by Magnetic Scrolls (The Pawn and The Guild of Thieves are on TGOD) use a fixed frame layout.

Wandrell (2009-07-11):

For what I recall reading somewhere, The Legacy engine was made from one made for IFs by Magnetic Scrolls. But I barely played their games so I don't know which. So this windows thing may well end being a direct copy from Deja-Vu, not even that they had the same idea.

Mr Creosote (2009-07-11):

Originally posted by T-Pow at 10:34 on July 11th, 2009:
you can customize the whole interface. Every window can be rearanged and rezized to fit the players needs. That was revolutionary when the game was released. I don't know many other games where you can do this.
Deja Vu did that in the mid-80s ;)

T-Pow (2009-07-11):

I think it's a nice feature. It's long ago when I played the game the last time. But I can remember this feature very well. So I must have used it. ;)

By the way. The lifting skill is used for moving objects. If your skill is high enough, you can allmost move anything.

Wandrell (2009-07-11):

Well, I barely touched that, windows were good enough where I had them and forgot.

T-Pow (2009-07-11):

Nice review for a good game. The only thing I am missing is the fact, that you can customize the whole interface. Every window can be rearanged and rezized to fit the players needs. That was revolutionary when the game was released. I don't know many other games where you can do this.
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