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Sim Tower: The Vertical Empire

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Maxis Software Inc.
1994
Genre:
Strategy
Theme:
Business / Logistics
Language:
English
Licence:
Commercial
System:
PC (Windows)
Views:
77954

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Feik001:
4/6
Overall:
4/6
Popular Vote:
3.5/6
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Local Reviews

Feik001 (2011-09-01) [hide]

Build and manage all the complex, interconnected operations of a modern skyscraper.

You are the owner and the general manager of your building, which you create from nothing, shaping and sculpting it by adding offices here, coffee shops there, until it's a teeming edifice of commerce and intrigue. The challenges of SimTower grow with each storey you add on: Each of your Simtenants, be they office workers, residents, or shoppers at your stores, has places to go, and their time is not something they waste calmly.

You must design and manage an increasingly complex transportation system that delivers them on time to their destinations or they show you their displeasure by spending their time elsewhere. Your tenants work, go to lunch, get heartburn, and report back about good deals at the shops. Since you cannot advance to the higher levels of attainment in the game - with their accompanying luxury features and higher revenues - without retaining your tenants, it's your business to keep them happy and keep them there.

Of course, there's not merely the challenge of efficient people-moving here; SimTower demands that you consider the psychological balance of your building, as well as its physical balance. Since this is a Maxis game, it's a complex layer cake of possibility.

Every building story in SimTower is a narrative story too: each of your tenants has a stress level, a state of being, that you can individually track. Each of the offices, every restaurant, every condo has its state of being. All of these individual states coalesce into your tower's collective state of being, its body politic; whether that consciousness is favourable or disturbed will provoke the habitation or departure of your tenants. Once they start seeing red - and they will, on-screen - you'll be in the red.

Thus, you must recognise that you need to put that coffee shop near those offices, but perhaps not too noisily near that hotel room, and close enough to that escalator, so that maybe that lift can go over there to accomodate the theatregoers, and did those housekeepers take care of room 765? And multiply those concerns over 100 storeys.

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