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Star Wars: Rebel Assault

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LucasArts
1993
Genre:
Action
Theme:
War / Science Fiction / Flight / Based on Other Media
Language:
English
Licence:
Commercial
System:
PC (DOS)
Views:
4532

Rating [?]

Mr Creosote:
1/6
TheDOSKid:
3/6
Overall:
2/6
Popular Vote:
3.3/6
Please log in to rate this game!

Screenshots

assault_069.png assault_056.png
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Review(s) Please log in to review this game!

Local Reviews

Mr Creosote (2014-05-03) [hide]

Avatar To become a killer application, a game has to do something which simply couldn't be done before. Without a doubt, Rebel Assault, one of the three games which have to be credited for really giving CD-ROM drives their big breakthrough, fits this bill perfectly. Its blend of clips from the original films and high-quality renderings of… 'similar' scenes was indeed unheard of. It hadn't been the first major Star Wars game of the decade. X-Wing had preceeded it by about 9 months. Though it had impressed the specialised press and indeed became a bestseller by the standards of the day, it did not have the broad mass appeal of Rebel Assault which just came closer to the feeling of Star Wars.

So how did they try to capture this feeling? The game basically retells the story of the first film, though, admittedly, reduced to the central action scenes: A young country boy joins the rebellion, earns his laurels as an ace pilot and finally destroys the dreaded Death Star. Let's hope this is indeed intended as an alternate retelling instead of a sequel between films, because otherwise, you'd have to ask how stupid the Empire is, building the same Death Star with the same glaring design flaw of that exhaust vent which will make the whole thing blow up so easily once again. It simply makes no sense at all, but of course, those are the scenes which fans were waiting to replay – or rather 'relive'.

Talking about mass appeal, however, there is another, more ambivalent side to the status of becoming a killer application: Usually, to reach the necessary mass appeal, the game also has to be simple enough to be instantly understood. Rebel Assault reduces the interaction to the bare minimum imaginable: It falls into a genre more commonly found in the arcades – the rail shooter. Actually, it would have probably surprised nobody if it had come with a lightgun.

Almost all of the 15 scenes revolve around a ship basically flying by itself while the player desperately tries to move some crosshair over targets skipping and jumping erratically over the screen while pushing the fire button at maximum frequency. There is very limited control over the ship itself, although you are also supposed to dodge obstacles at times. Though if the game decides you can't dodge the approaching asteroid by strafing left, you can't. In the same vein, if your task is to destroy a stationary (or quasi-stationary, like a large ship) target, it's not your decision how to run the approach. Which is probably to say that the game does not do all that great a job to make you believe you're really in the pilot seat.

So what was the appeal instead, then, which made people storm the stores? It was the 'multimedia experience': the original musical score booming from the speakers while pre-rendered graphics smoothly flowed across the screen. The thing, though, is, that these rendered graphics did not age particularly well. For fairness's sake, it should be mentioned that Rebel Assault also had support for the first generation of 3D accelerator cards which made the images a little smoother than what you'll see on today's emulators or screenshots. Yet, what you get to see is basically a mix of some nicely rendered objects and some weirdly blurry backgrounds which give little to no sense of depth and perspective – which even turns into a major gameplay issue at times. Animation is basically absent completely, with objects just sliding across the screen. And when there is animation, like for example in the only action scene without a space ship, it is extremely stiff.

Make no mistake – there was indeed a reason why this became the bestseller it was. There is a reason why it was considered groundbreaking. There are good reasons to still consider Rebel Assault a classic today. It also has to be admitted that all of these reasons are historical ones. What we have here is one of the least timeless games ever. Sort of the opposite of X-Wing, if you think about it.

TheDOSKid (2014-08-22) [hide]

Avatar FMV games have been around since the early 1980s with Dragon's Lair and they mostly all played the same where you have to make the right choice to continue the video through moving the joystick in the right direction or through pushing the button at the right time. Then came games like Star Wars: Rebel Assault which is what I'll be taking a look at here.

Gameplay

Unlike most FMV games, there's actually sprites and video used together. In fact, its actually a rail shooter which makes for a totally different FMV game. You will have to dodge obstacles that are in the FMV and shoot down enemies on screen while on a set path. (Though you can sometimes pick differing paths, too, in certain spots.)

While this is kinda cool, it can be unforgiving sometimes and sometimes when I think I'm gonna crash into a spot taking damage, I actually find out I hadn't hit anything and sometimes when I do believe I can dodge something, I end up hitting parts of the video area sometimes. Now the parts where you have to dodge stuff can get repetitive, but the parts where you get to shoot (especially the parts where your in a 1st person view) are very fun and I enjoy shooting down ships in those parts of the game.

Sound

All of the music and sound is digitized and while it's not up to CD quality audio, it is still impressive to hear the Star Wars theme and the voices and sound effects which is all thanks to the game being on CD.

Controls

What ever you do, don't ever attempt to play with either a joystick or a trackball. The joystick functionality feels weird and likes to mess around and using a trackball is suicide. (Now to be fair, I was using a typical Advanced Gravis Joystick so your mileage might vary.) Controlling with a mouse is your best bet and the mouse controls are fair.

Graphics

The FMV for the time in 1993 is amazing. The compression technology is pretty decent and while it's still sometimes blurry, it's still pretty good. When you see your player or your other character's faces, it's actually sprites though and not FMV, so not all of it is FMV. (And the way the characters talk is kinda funny this way.)

Overall

If you're a fan of Star Wars or FMV rail shooters, you might like Rebel Assault, but if you're like me who pefers playing normal rail shooters like Star Fox and can't stand FMV, then you might want to try it only once to see if you like it or not. Otherwise, let it pass.

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Comments (6) [hide] [Post comment]

TheDOSKid (2014-09-18):

The reason I used a trackball is because its the only Mouse device I have that can use a Serial Connection (My old DOS PC doesn't have PS/2 style connectors)

Herr M. (2014-08-23):

Quote:
The joystick functionality feels weird and likes to mess around and using a trackball is suicide.
Why did you try to use a trackball? :) And what exactly makes it so deadly?

As far as I remember you needed a joystick to activate the cheat codes btw.

TheDOSKid (2014-08-21):

Quote:
FMV games have been around since the early 1980s with Dragon's Lair and they mostly all played the same where you have to make the right choice to continue the video through moving the joystick in the right direction or through pushing the button at the right time. Then came games like Star Wars: Rebel Assault which is what I'll be taking a look at here.

Read more...

Mr Creosote (2014-05-04):

Wobei ja auch damals schon grafisch nicht alles Gold war. Diese Szenen aus der Vogelperspektive wird doch beispielsweise niemand verteidigen wollen, oder?

Herr M. (2014-05-04):

Ich kannte jahrelang nur den zweiten Teil, den ich mal einen Schulkollegen abgekauft hatte, und fand den eigentlich gar nicht so verkehrt. Es war kein Tie-Fighter, so viel stand fest, aber die Filmsequenzen waren (damals) wirklich großartig und der Schwierigkeitsgrad gerade richtig: Nicht zu schwer und nicht zu leicht.

Irgendwann habe ich mir dann eine Sammlung von Star Wars Lucasarts Spielen gekauft, die drei Spiele enthalten hat: X-Wing Collectors Edition (großartig, konnte aber dennoch nicht ganz mit Tie-Fighter mithalten), Star Wars Screensaver (solala, im Grunde ganz lustig, aber absolute Zeitverschwendung) und eben dieses Spiel hier: Rebel Assault.

Ich hatte wirklich hohe Erwartungen an diesen Teil, weil mir die Fortsetzung so gefallen hatte… zu blöd nur, dass man bei all den FMVs vergessen hat, dass es auch eines Spiels und vor allem soetwas wie einer Balance bedarf. Es ist mir ein Rätsel, wie man das ganze ohne Cheaten durchspielen soll, Teile davon sind so unsagbar schwer und unfair, dass man nur mit der ödesten Methode überhaupt durchkommt: Stures auswendig lernen. Und so toll die Grafiken irgendwann mal gewesen sein mögen, so kenne ich nur wenige Spiele, die so furchtbar gealtert sind wie dieses hier.

Von den erwähnten Plotschwächen möchte ich lieber mal schweigen…

Ich kann also allem was oben gesagt wurde nur voll und ganz zustimmen. Das einzige was ich mir vielleicht wünschen würde, wäre Rebel Assault bei seiner Veröffentlichung miterlebt zu haben (an mir ist es damals nämlich völlig vorbei gegangen), um zu verstehen wovon da manche Leute schwärmen. ;)

moo2 (2014-05-04):

Moin,

obwohl ich riesen X-Wing und später auch Tie-Figher Spieler und Fan war/bin, konnte mich Rebel Assault nie wirklich begeistern.

OK ich habe es nicht kurz nach Erscheinen sondern ein paar Jahre Später auf so einem "Bestseller Heft" gekauft und dann auch gespielt aber weit gekommmen bin ich bei dem Spiel nicht.
Das lag nicht nur am Schwierigkeitsgrad sondern auch an der Motivation. Ich hatte mir beim Kauf etwas in der Art von X-Wing vor Augen aber Rebel Assault war mir zu frustig und zu langweilig. Man Flog auf vorgegebenen Wegen und konnte grade mal ein paar Zentimeter in seiner Bewegunsrinne hin und her schwenken - das höchste der gefühle war mal ne Kreuzung wo man sich für den linken oder rechten Weg entscheiden konnte. Man konnte sonst auch nix machen - keine Energie verteilen, zurückfliegen, etc. Es ging immer gerade aus und man mußte aufpassen nirgendwo gegen zu stoßen.
Ein typischer Grafikblender.

1 von 6 Punkten passt daher genau - volle Übereinstimmung Meinerseits.

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