Hezarin
In the spirit of Colossal Cave, there is plenty of treasures you can uncover and pocket along the way, accounting for many optional points you can win out of the whopping 1100 total score. Unfortunately, most of the puzzles feel like they have been borrowed liberally from other games, e.g. the Zork trilogy, and lacks any exciting new twist to keep adventurers interested. In contrast to other Topologika games (especially those written by Peter Killworth and Jonathan Partington), many puzzles are not just difficult-- they are illogical. Fortunately, many puzzles are optional, so if you can stand the thought of finishing the game with less than a perfect score, playing the game is tolerable. Hezarin is definitely one of the weaker Topologika games, and is best avoided unless you simply must play every IF on the market.
Average Rating: | 6.66 [6 votes] |
Genre: | Interactive Fiction |
Designer: | Alex Ship & Jon Thackray |
Developer: | Topologika |
Publisher: | Freeware |
Year: | 1990 |
Software Copyright: | Topologika |
Theme: | Fantasy |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Acheton, Crobe, Murdac |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days