Muse: An Autumn Romance
One of the game's strongest points is the many plot branches. Similar to Tapestry, the game is very non-linear, with multiple endings. There is a lot of things to do and see in this game, and you likely will need to play it a few more times to see all the possible plot branches. Unfortunately, many puzzles belong in the guess-the-verb category, and the built-in hint system even contains some red-herring hints that discourage you from using it too often. Character interaction, which is the game's focus, is not as effective as, say, Rameses, but characters are interesting enough to keep you playing and guessing their motives.
Overall, Muse tells a great story about caring and giving -- one that could potentially move you to tears especially when the final poem in the game is revealed. If you like fast-paced games, look elsewhere -- Muse is a mellow experience to be savored. Highly recommended, especially to fans of Jon Ingold's My Angel and Adam Cadre's seminal classic Photopia. IMHO Muse is somewhat inferior than those two games because the puzzles sometimes get in the way of the story -- making it a puzzle-less interactive novel like Photopia would probably have been more effective. Still, it's a game not to be missed.
Average Rating: | 8 [5 votes] |
Genre: | Interactive Fiction |
Designer: | Christopher Huang |
Developer: | Freeware |
Publisher: | Freeware |
Year: | 1998 |
Software Copyright: | Christopher Huang |
Theme: | Historical |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | Inform |
If you like this game, try: | My Angel, Photopia, Tapestry |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days