Glowgrass
According to the author, Glowgrass is "a story, not a puzzle game," which means puzzles serve more to develop the storyline than confound the players. For the most part, I find the puzzles quite reasonable -- I only had trouble in two situations, and simply because I had overlooked some vital clues. Writing in Glowgrass is exceptional -- anyone who enjoys Ian Finley's Babel will find much to like here. Similar to Infocom's A Mind Forever Voyaging, Glowgrass also makes very effective use of a virtual reality environment, although it could have been fleshed out in more detail. I also like the game's seriousness -- none of the silliness of Planetfall is here -- and a prophetic setting that looks suspiciously more like future Earth than an entirely alien planet.
Overall, Glowgrass is a great sci-fi game that fans of the genre would enjoy. I was a bit disappointed with the ending, which is rather brief and unsatisfying, but other than that, Glowgrass is a great, stylish piece of IF. Two thumbs up!
Average Rating: | 8 [30 votes] |
Genre: | Interactive Fiction |
Designer: | Nate Cull |
Developer: | Freeware |
Publisher: | Freeware |
Year: | 1997 |
Software Copyright: | Nate Cull |
Theme: | Apocalypse Now, Mystery |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | TADS |
If you like this game, try: | Babel, A Mind Forever Voyaging, Delusions |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days