Interphase
Interphase offers two gameplay modes: a typical 2D view of the building you are attempting to infiltrate, and the 3D view that represents the cyberspace environment you are trying to hack. Essentially you move in 2D view from one building to another, coming to a halt whenever you encounter a security door. You will then jack in to Cyberspace to track down and delete the 3D polygon that represents the software controlling the security door. There are plenty of interesting twists to make this mundane exercise more interesting; for example, sometimes you must remove a security camera before your presence is detected, and the zoom facility on the 2D map is invaluable in keeping you aware of all current obstacles. There are some nice logical puzzles to solve, as well, although they are no more than standard variations of a Rubiks cube.
Despite all the creative designs in the game, Interphase is at the end of the day a letdown due to confusing 3D graphics and difficult interface. The novelty of puzzles and obstacles you face in 3D also wear off relatively quickly, and soon Interphase simply becomes another run-off-the-mill action game that could have been a lot more. For a better use of Neuromancer license, play Troy Miles/Interplays classic Neuromancer instead.
Average Rating: | 8.5 [16 votes] |
Genre: | Action |
Designer: | |
Developer: | Image Works |
Publisher: | Image Works |
Year: | 1991 |
Software Copyright: | Image Works |
Theme: | Cyberpunk |
Multiplayer: | |
Related Links: | William Gibson Aleph |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Dark Century, Neuromancer, Day of The Viper |
Thanks to... | jeff |
Technical Notes: |
Screenshots © The Good Old Days