FailSafe
Although the setting isnt nearly as interesting as, say, Babel, Delusions, or The Mind Electric, what makes FailSafe interesting is the experimental nature: the commands you type are actually what you say to the panicked survivor at the other end of the line, who does whatever he tells him to do. A lot of effort has been made to maintain this text parser as a real conversation between you and a guy on a damaged ship atmosphere, from the broken words you hear the survivor says (and when you type something the game doesnt understand, the survivor says sorry .. too much static), to the complete removal of game verbs like SAVE and RESTORE. This makes it impossible to save, of course, which does get annoying at first especially because there is a time constraint, so you will likely be replaying the game several times to get it right. However, the game is quite short, and the writing is good enough to hold your interest, although puzzles could have been more challenging.
Overall, I enjoyed FailSafe quite a lot. Its one of the more successful experimental IF titles that dont let the experiment get in the way of fun. If you enjoy IF, especially short, competition-sized work you can finish in a few hours, FailSafe is well worth your time.
Average Rating: | 7.62 [8 votes] |
Genre: | Interactive Fiction |
Designer: | Jon Ingold |
Developer: | Freeware |
Publisher: | Freeware |
Year: | 2000 |
Software Copyright: | Jon Ingold |
Theme: | Science Fiction |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | Inform |
If you like this game, try: | Delusions, LASH, All Roads |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days