Earthly Delight
Although the game is "shallow" in a sense that the non-player characters are poorly developed and two-dimensional, the intriguing plot and many optional puzzles and alternate solutions more than make up for the deficiency. The game has one curious parser characteristic: you need to use "GO TO" command a lot to reach certain places, although you can only GO TO that place when you are near enough. Given the expansive and confusing layout of Paris, finding a place can quickly become the most time-consuming action in the game, and truly exasperating. Despite this quirk, Earthly Delight is definitely a cut above average game of its time (1983!), and while it isn't an Infocom game, it is well worth a play through. Highly recommended, but not for the easily frustrated.
Average Rating: | 8 [20 votes] |
Genre: | Interactive Fiction |
Designer: | Roger Webster |
Developer: | Datamost |
Publisher: | Datamost |
Year: | 1983 |
Software Copyright: | Datamost |
Theme: | Modern, Mystery |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Borrowed Time, Shades of Grey, Amnesia |
Thanks to... | Druadic |
Technical Notes: |
Screenshots © The Good Old Days