Nightshade
The games setting and storyline are remarkably similar to Batmans Gotham city. You are Nightshade, a mysterious superhero wannabe clad in a raincoat and fedora, on a quest to bring the evil Sutekh to justice for killing Vortex, the towns resident superhero. Sutekh is planning to obtain the 4 artifacts of power which would give him the power to (of course) control the world, and is accumulating a huge gang of super-villains for this purpose. The game begins after you get captured by Sutekh, tied to a chair with a bomb underneath. After you manage to escape, the real game begins.
Similar to classic LucasArts adventures, you will spend most of your time in Nightshade exploring the city, talking to NPCs, and solving puzzles. The interface is much better than the point-and-click interface of Maniac Mansion - because while its very easy to point-and-click with your mouse on PC, on the console gamepad its troublesome. Nightshade solves the problem quite elegantly by using a menu-based system. Pressing the SELECT button brings up the action menu, from which you can select verbs like use, examine, take, talk, etc. When you come across an enemy, the game shifts to a 2D fighting mode, where you can jump, punch, and kick your way through.
The game has many nice and unique gameplay elements. For starter, you dont start out being a famous superhero you have to work your way towards that, by gaining popularity. The more heroic deeds you perform, the more will your Popularity Meter rise, and the more superhero abilities will you gain. Likewise, your popularity will drop if you fail in these tasks. Popularity is integral to the story, because some people wont talk to you until you are popular enough. You start by performing such mundane tasks as rescuing lost kittens, but you will soon get to rescuing maidens from burning buildings (in an obvious spoof of King Kong), and more heroic deeds. Once you get popular enough, you can take on Sutekhs Super Villain henchmen. Each time you defeat one of these, you will collect a Scarab Key. Once all the Scarab Keys have been obtained, you will be able to infiltrate Sutekh's underground lair for the final showdown.
In addition to adventure and 2D action modes, Nightshade is also notable for another unique feature: the escape from death mode. Whenever you run out of health, you will get captured by Sutekh. He will then put you in various imaginative machines of death; for example, tied to a conveyor belt thats moving towards a masher. You have to think and act fast to escape from these situations. Each time you get captured, you will face a new challenge. If you get captured for the fourth time, you will be killed without reprieve. Because you cant save in this game (although you can cheat by using the emulators excellent save state feature), it means you have three chances to beat the game. These deathtrap situations are always interesting and challenging, requiring both reflexes and quick wit.
The game is memorable not only for its unique gameplay, but also a lot of wacky over-the-top NPCs and fun dialogue between Nightshade and various villains that are reminiscent of Dick Tracy and other campy crime comics. Its much better written than an average awful Japanese-to-English games, too. Overall, if you ever wonder if theres any good adventure game on the NES besides Déjà vu and Shadowgate, Nightshade is a good answer. Its not as good as the best adventure classics on the PC, but its a lot of fun while it lasts and the ability to save the game state on all NES emulators for PC makes for a much less frustrating experience. Two thumbs up for this underdog.
Average Rating: | 8.02 [42 votes] |
Genre: | Adventure |
Designer: | |
Developer: | Beam International |
Publisher: | Ultra Games |
Year: | 1991 |
Software Copyright: | Beam International |
Theme: | Mystery |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | Nintendo |
If you like this game, try: | Dick Tracy: The Crime Solving Adventure, Crime Does Not Pay, Princess Tomato in the Salad Kingdom |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days