Escape from Delirium
Unfortunately, the game itself fails to live up to this exciting plot, as most (if not all) puzzles are borrowed from previous adventure games, most notably LucasArts', and they will therefore be very easy to longtime adventure fans if not downright boring. How many times must we endure the use-someone's-hand-to-pass-security-scanner, or the replace-some-real-thing-with-a-fake-thing kinds of puzzle? The interface, which is virtually identical to LucasArts' point-and-click adventures, is intuitive and convenient. The dialogues and plot development are competent, if nothing special.
In the end, Escape from Delirium feels like a game that tries to hard to be what it is not-- an amateur-produced adventure. The designers could have made this a much better game had they try to come up with puzzles on their own, instead of borrowing liberally from other games. Still, the high production values and good story make this one of the better shareware adventure games ever made. Fans of LucasArts' Indiana Jones games should find this a pleasant and easy diversion, and beginners will find it a good introduction to the genre. Compared with other shareware games, this is not as good as Igor: Objective Uikokahonia, but it is a good effort.
Average Rating: | 7.81 [102 votes] |
Genre: | Adventure |
Designer: | |
Developer: | Virtual Xperience |
Publisher: | Virtual Xperience |
Year: | 1996 |
Software Copyright: | Virtual Xperience |
Theme: | Grand Adventure, Shareware |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Amazon: Guardians of Eden, Flight of The Amazon Queen, Big Red Adventure |
Thanks to... | Mok |
Technical Notes: |
Screenshots © The Good Old Days