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Did you know...

...that we're trying to collect every floppy disk image of every game ever released for IBM PC? For that, we need your help - or the games might be lost forever!
So what is this site? To put it in the most simple way imaginable: It's a site about digital games. Not about the latest gaming news, but about the games themselves, and - as you've already surmised from the site's name - specializing in what's usually considered 'classic' these days. Of course, definitions of 'classic' differ widely. However, if you browse around a little, you'll find us covering pretty much everything (with varying intensity) from the earliest home systems (late 1970s) to the end of the last millenium.


Current Exhibitions

Herbstlaub 2011
2013 Site Theme: Games of 1983

What's New? [hide]


casmith again, following up with a game which is not as pretty. Not even close. Yet, Micro! Deluxe is another puzzle game, a genre severely underrepresented on our site. Still plenty of empty space to fill there!
Mr Creosote


Sure, that's a cool title screen, isn't it? Can't you already imagine the thrill of being chased by a dinosaur? The adrenaline rush is coming? Then please don't be disappointed, because Stone Age isn't quite like that. Still, a good one if casmith is to be believed.
Mr Creosote


Moving on from my football update to somewhat more interesting kinds of sports, Grand Monster Slam also involves kicking a ball as its primary activity. Hm, no, correction. It is actually not a ball, but a rather round animal. So unfortunately, this is not a game which can claim for itself that no animals have been harmed during a play session… but just wait for the "Revenge of the Beloms" bonus level!
Mr Creosote


And next from Garnett Williams is anything but little known classic RPG by Broderbund The Dark Heart Of Uukrul. Detailed, comprehensive, enthusiastic. What else can I say? Oh, and congrats on your 50 points, you finally did it!


Newcomer Garnett Williams provides second and third opinions on a number of games at once: Paratrooper, Digger and Akalabeth: World of Doom. Quite a varied selection, wouldn't you think? Though the three have one thing in common: they all go back to the earliest age of commercial computer gaming. There is more to come.


Football, football, football! Like every European, I was a big fan of it as a kid. Only in my case, I lost interest when I grew up. Unlike many other people around me. Though this website is, to some degree, about things I knew growing up, of course. So football is at least an occasional topic around here. European Soccer Challenge is one of the many games which tried to cash in on the football hype. According to some other thematic websites, it is considered "rare". So let's unearth it.


If somebody comes along with the username contrafan, what is your guess which game he's going to cover? Why, Metal Gear, of course! Not kidding, that is indeed the first game he reviewed for our little website. Closely followed by Contra. Phew… Oh, and Super C (also known as Super Contra) as well. Three games in a day? And ultra-obscure versions of them as well? Seems like we have a real expert here – welcome!


…and he deserved it, the sucker! I'm giving this planet to my daughter as a present. And why not? Let's just hope she won't backstab me later, so I'll better be careful.

Starlord's strength lies in the permanent uncertainty. You may have just scored a major military victory, but it may turn into a Pyrrhic one. Not just due to the obvious reasons (e.g. having lost too many fighters), but also due to other, more subtle effects. Maybe you have angered a more powerful, highly influential friend, ally or direct superior of the lord you have just beaten on the battlefield. Meaning a vastly superior force may be on the way to your own home world as you are still bathing in the glory of destruction. These are considerations not governed by game rules, but enabled by them, as it happens in good game concepts. If only this one's implementation were more playable…


If I could only… jump, I would be able to finally get this stupid &"%! rune! It's a little sad when interface restrictions like that hold you up in games, isn't it? It is even more sad if this happens in 1996 should really have been up to a standard when it could enable players rather than obstruct them. Ring Cycle didn't actually anger and frustrate many people with issues like this one. For the simple reason that basically nobody has ever played it. Surely, beneath interface awkwardness, there is an amazing game to be found there, right?


You know what's really useful in real-time based games? A time compression function. To illustrate: swooosh, there go the ten years between 1985 and 1995, in just a couple of days! The Lords of Midnight are back, visiting a citadel this time. Or once again. We all know how it is when old acquaintances visit. It could go well and you immediately click again. Or it turns into an evening of awkward silence as there is really nothing linking you anymore. Or you spend your time looking at their botched facelift in total disbelief, failing to make your stare not too obvious.

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