
Last year, schoolboy Eric managed to steal his report card from the headmaster's safe. He has taken his time to forge a positive one. Now it's time to get it back into the safe.
A lot has happened on the school grounds over the holidays. It has been split in two sections: a boys school and a girls school (with a fence between them). The boys' building (the only part which could be seen in the prequel Skool Daze) has been expanded, too. There are now more classrooms, more offices, a new assembly hall and (perhaps the most useful innovation) a bathroom. The school has also bought a new safe to replace the old one. This one doesn't have a combination of numbers, but a simple lock. But where has the key been hidden?
...And the next thing you know you're in prison. Whatever crime you commited bears no importance, but what truly matters is that you're now behind bars and have to find your way out of here ASAP. Besides, what could be more romantic than escaping from a slammer? But beware, this isn't your typical prison, for there are not even guards to tease and jeer at nor fellow convicts to bully or share ciggies with. Here you are all alone, save for a bunch of security droids that seek to interfere with your plans for escape. There are also traps and other harmful devices set around to make your life difficult, so all you need now is just a little bit of luck and perseverance... if only not a whole lot more.
Eric is a normal schoolboy, and this game simulates his normal daily life. Unsurprisingly to those who haven't played it, but probably surprising to those who have, Skool Daze does have a goal. Eric's report card has gotten long. So long, in fact, that he's bound to get thrown out soon. Now there's only one thing to do: Eric has to get the card from the school safe located in the headmaster's office.
Some games are so weird that you can't help wondering what kind of drugs the designers have been taking when they came up with this. Spidertronic is such a game.
You control some kind of futuristic 'bio-mechanical' spider which - for whatever reason - is walking over isometric platforms somewhere in outer space (?). Some of the squares have a different colour than the usual blue. These have to be picked up and can be used to repair (?) the way to the next level. Only one coloured square can be carried at the same time, and the order of the colours is important.
Striker is a game quite like the Vectrex game "Scramble". You control a chopper over hostile territory, and you must defend yourself against just about everything from turrets to giant bats, using only your bombs and bullets. Also, you have limited fuel, and the only way to get more is to blow up refineries along the way.
On your first day as the new Chief Operations Manager for a major railway, your expectations of sitting back in a nice office carefully planning generic train routes and timetables turn out to be completely wrong. In your new company, trains don't follow a schedule - they just drive on and on, whereever the tracks send them. A very laid back approach, but the traditional stuffy and bureaucratic way has two major advantages: fewer collisions and more reliable customer service. It's your job to still ensure both - by operating the switching points.