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Games - Company: Gremlin Interactive (3 result(s))

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Actua Soccer

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Gremlin Interactive 1995
Genre: Sport, Action
Rating: 2/6
Licence: Commercial
System: PC

Now I've never been one of the greatest in playing football games... however I do see it as a bad sign when I cannot find a way to move the goalkeeper. Okay, I managed to let him lift his arm... but that's about everything. Limited by this I was naturally not too hard to beat by the computer who pretty much only needed to shoot at the goal to score. Well... I have to admit that this led to frustration. I am willing to accept though that it was just my usual low intelligence hindering me to find out how that @#!* goalkeeper could probably be convinced to do more than lift his arm in the hope to reach the ball without moving or even jumping. Apart from that playing is something like semi-enjoyable. If you can live with getting control over a player that's somewhere in the background instead of the one near the ball and of course an automatical switch once you approach the ball... I do have to be fair though - this does not happen all the time - only in the worst situations. ;)


Normality

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Gremlin Interactive 1996
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: PC

Normality throws the player into a dystopian metropolis leaning towards the psychedelic. Right in the middle of it, you take over the role of a teenager in his fourties called Kent who finds himself in his flat which has gone under in total chaos. Due to the game being classified as appropriate for six-year-olds, there are no beer bottles, porn magazines or even a huge, filthy bong to be found. Instead, there is just a boob tube, a dripping faucet and a permanently nodding tumbler bird. The run-down gloominess of Neutropolis does not fit with the good-natured and carefree mind of the protagonist.


Realms of the Haunting

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Gremlin Interactive 1997
Genre: Adventure, Action
Rating: 5/6
Licence: Commercial
System: PC

Ok, you have a dream of your dead father asking for help, then a weird guy gives you some obviously (yet broken) magical amulets, and when the morning ends everything makes you think you must pay a visit to the obviously haunted mansion. I smell genius behind this story.



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