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Games - Company: Imagine (3 result(s))

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Green Beret

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Imagine / Konami 1986
Genre: Action
Rating: 3/6
Licence: Commercial
System: C64

A (heavily deformed, if the title screen is to be believed) US elite soldier taking out a complete army on his own to free prisoners of war. Rambo? Yes, that's the general idea, just multiplied to even more bizarre levels of (non-) realism. Green Beret's gameplay is about as original as its setting. It's a standard sidescroller, with the player's sprite trying to reach the far right side of each level (and a final fight waiting there).


Movie

movie0.png
Imagine 1986
Genre: Adventure, Action
Rating: 3/6
Licence: Commercial
System: ZX Spectrum

New York. Late afternoon. You were relaxing in your office muffled in clouds of tranquilizing smoke issuing from your cigar, your feet resting on that tiny spot of your desk luckily unoccupied by exorbitant piles of inconclusive evidence and other 3rd rate material you would never tend to, and enjoying in quiet solitary bliss what little was left of your coffee break... suddenly the blower went insane disrupting your sweet oblivion. "Detective X speaking", "X, we have received information regarding an audio tape finally proving the local mobster guilty of smuggling, blackmail and 1st degree murder. Hit the road on the double and locate the girl calling us - she knows where the tape is stashed and will take you to the mob's headquarters. Be careful though, the place is heavily guarded!", "Roger". Ok, bub, time to slip into your trenchcoat and show us some good MOVIE. Lights, Camera, Action!


Yie Ar KUNG-FU

yiear01.png
Imagine / Konami 1985
Genre: Action, Sport
Rating: 4/6
Licence: Commercial
System: C64

Aspiring youngster Oolong wants to become Grand Master of Kung-Fu. To achieve this, he has to defeat ten opponents (one after another, not all at the same time).

Nothing special so far, the mid-80s had their fair share of beat 'em ups (and many good ones). What sets Yie Ar Kung-Fu (I'll drop the capitalization seen on the title screen here) apart is the opponents. In the seminal hits of the time (Karate Champ and all), the player mostly faced faceless enemies who were identical to each other and also to the player. In Yie Ar (to shorten this even further), each opponent has his or her own sprite, his or her own moves and even his or her own weapon (!).



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