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Games - Company: Islona (3 result(s))

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Master Axe: The Genesis of MysterX

MasterAxe01.png
Axe To Grind / Islona 1997
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga

No, this is not the sequel to Golden Axe. Apparently, there is a bloke called "Neil Axe" who is/was a martial arts champion. Apparently, he is not famous enough to have a Wikipedia article, but he was considered big enough to have a game made about a marketing stunt he pulled off in the 1980s when (unconfirmed claim of the game) he and some of his students made a tour all through the USA. In practice, this means that you'll get a standard 1-on-1 fighter in front of different scenic backgrounds. While the four selectable characters of the main (and only working) game mode are sort of appropriate for the "serious" kung-fu theme, the opponents clearly fall into the wrestling circus variety, complete with silly costumes, equipment etc.


Testament

Testament01.png
Insanity / APC&TCP / Islona / Signum 1997
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga
Sometimes, aiming low is the key. Most of the attempts at creating Doom clones on the Amiga had more or less failed. One of the best, relatively speaking, had been Gloom, clearly one of the simplest ones in many respects. Another two years later, the number of active developers on the system had dwindled even further. Testament is even more basic than Gloom. Is that a good or a bad sign?

Zombie Massacre

ZombieMassacre01.png
Alpha Software / Islona 1998
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

The Gloom 3 CD had already contained a menu item to launch a Director's Cut, probably intended as a teaser. When it finally did appear, the Gloom name had been dropped; rather, the game was now called just Zombie Massacre. Though it still has Gloom written all over it and even makes explicit references to Gloom 3 reviews. As a reaction to one particular remark received by one of the remaining Amiga game magazines, there is now a much more elaborate intro, literally filmed in the developers' backyard. Still, this part is better forgotten.



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