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Games - Company: Legend Entertainment (13 result(s))

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Callahan's Crosstime Saloon

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Legend Entertainment 1997
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

Jake Stonebender is one of the regulars at the prolific bar where people from the past, the future and various mythological dimensions meet. Some visitors share their personal problems freely with the protagonist - dragging him right into them as he tries to solve them. How do you turn a series of short stories into a computer game? Make it episodical. Each of the episodes can be played independently with the bar acting as the place where short interludes take place. Interestingly enough, each episode is quite long on its own, resulting in a massive game when combined.


Death Gate

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Legend Entertainment 1994
Genre: Adventure
Rating: 6/6
Licence: Commercial
System: PC

The Fantasy genre. Not exactly a haven for innovation. Ever since Tolkien's Lord of the Rings has been released in 1954, most authors have tried to imitate his style. Standards are set, the fans can't seem to get enough of these stereotype stories and characters.


Eric the Unready

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Legend Entertainment 1991
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

The story is not very original: As a idiotic knight on the king's court, you have to rescue the kidnapped princess. We had that several times before, as well as comedy.
Eric the Unready is more based on allusions to classics of film and gaming than on an intriguing plot. Serious things (Star Trek) are used as well as other satires are quoted (Monkey Island) or carried on (Monty Python and the Holy Grail) without envy. Of course, that is sometimes done better and sometimes worse. The recognition is high is any case. You will notice the most (and in my opinion best) humor only if you step aside from the normal solution. You can try every silly action you want, the game will recognize almost everything and comment it.


Frederik Pohl's Gateway

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Legend Entertainment 1992
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

Aeons ago, a technologically advanced alien race called the 'Heechee' had already mastered the secret of faster than light spacetravel. They explored several planets and constructed space stations. Then, they just disappeared.


Gateway 2: Homeworld

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Legend Entertainment 1993
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

A large alien spacecraft is approaching earth. The United Nations see this as the opportunity for mankind to establish peaceful relations with extraterrestrials. An illustrious group of representatives is selected to approach the vessel in a small space shuttle. The protagonist, being a veteran 'prospector' of the Gateway project (as told in the first part), is supposed to teach some of what he learned on his travels to distant planets to these people. An easy job. But then, things go terribly wrong: A terrorist group of religious fanatics attacks the facility with poison gas and firearms - the shuttle is the only chance of escape and so the player suddenly finds himself all alone heading towards the alien ship...


John Saul's Blackstone Chronicles

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Legend Entertainment 1998
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

Yet another book gets the Legend treatment: Founder Bob Bates himself attempts to bring the somewhat entertaining Blackstone Chronicles series of short stories to life. Instead of making the original stories into playable episodes, the game's story begins a few years afterwards: Although Oliver Metcalf has fought off the his dead father's influence over him, Malcolm's ghost / spirit is still there. In a devious scheme, he has kidnapped Oliver's wife and child in order to lure Oliver back into the abandoned asylum. Though, as in the written stories, the real question is, of course, whether it's Oliver, the protagonist himself, who is causing all this in his schizophrenic seizures.


Mission Critical

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Legend Entertainment 1996
Genre: Adventure, Strategy
Rating: 3/6
Licence: Commercial
System: PC

Gateway 2 had been Legend Entertainment's last predominantly text-based adventure game. Then, the series jumped forward and became the first of the short-lived third generation Legend games. Oh, and it was called Mission Critical (without Gateway anywhere in the name). In spite of the missing licence, its heritage is quite noticeable. The player finds himself alone on an abandoned spaceship, in urgent need of repair, with many initially blocked off passages and bound for an as of yet unknown mission in an unknown part of space. Hm, maybe this isn't a sequel, after all, but rather a Gateway 2 remake with new graphics and a new interface?


Shannara

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Legend Entertainment 1995
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC

Legend followed up their excellent Death Gate with a game which is quite similar on the surface. It uses the same game engine, graphics are similar and it is - again - based on a popular branch of fantasy novels: Shannara. The game isn't a direct 'port' of any book, but it takes place between the first two. Some evil warlock called Brona, whom the father of the game's protagonist Jak apparantely killed in the first book, is back. He can only be defeated with the 'Sword of Shannara' which in turn can only be used by offsprings of the Shannara family - namely you and your father.


Spellcasting 101: Sorcerers Get All the Girls

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Legend Entertainment 1990
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

Whenever Steve Meretzky is listed as designer of a game, you can be fairly sure it'll involve girls. In some cases more, in some cases less. In Spellcasting, it's definitely 'more'. Much more.


Spellcasting 201: The Sorcerer's Appliance

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Legend Entertainment 1991
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

Earnie Eaglebeak, the first game's geeky hero, is back at Sorcerer University for his second year. His goal this time: studying very hard. Just kidding - he wants to join a fraternity and to be accepted, he has to go through a number of initiation rituals. In addition, SU president Tickingclock asks him to solve the riddles the Sorcerer's Appliance (a mystic piece of machinery which played a vital part in the predecessor) holds.



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