Games - Company: Lucas Arts (8 result(s))


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Day of the Tentacle

Lucas Arts 1993
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

Look, behind you, a three-headed monkey! Wrong game, wood-lover. Anyway, you know, in spite of Monkey Island, it was Maniac Mansion which catapulted Lucasfilm Games to fame. Fast forward a few years. The company is now called Lucas Arts, and the lead designer of Maniac Mansion (as well as Monkey Island) has left. Time for the long-awaited sequel.

Full Throttle

Lucas Arts 1995
Genre: Adventure
Rating: 4.5/6
Licence: Commercial
System: PC

To get this off my chest right from the start: I'm neither a teenager, nor in any sort of midlife crisis. Not the best prerequisites to enjoy a game about middle-aged, burly (and apparantely a little simple) men whose life consists of driving around on comical, impractical vehicles. At the risk of being beaten to pulp to bald guys with beer bellies: bikers are not cool!

Indiana Jones and his Desktop Adventures

Lucas Arts 1996
Genre: Adventure, Action
Rating: 3/6
Licence: Commercial
System: PC

The daily life of Dr. Henry Jones Jr. Somewhere in Central America, he's carrying out his archeological duties. It all starts with his colleague Marcus Brody giving him his latest assignment. It usually concerns finding an artifact before a competing archeologist does, freeing someone from the clutches of the nazis or something similar. The best thing about it: every time you start the game, you get a different adventure to play. Or at least that's what the advertisement says.

Indiana Jones and the Fate of Atlantis

Lucas Arts 1992
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: Amiga

Indiana Jones - George Lucas' and Steven Spielberg's tribute to old 'pulp' adventure stories. Or is it the pure commercialism re-using old ideas? Hyper-mega-commercial of course. One thing is for sure though: the movies are highly entertaining, not a very deep story or multi-dimensional characters, but archetype villains fighting against a lone hero who is everything but perfect on the surface, but has a heart of gold and of course the athletic skills necessary to deliver a punch or two.

Monkey Island 2: Le Chuck's Revenge

Lucas Arts 1992
Genre: Adventure
Rating: 6/6
Licence: Commercial
System: Amiga, PC (DOS)

Guybrush Threepwood, the slayer of ghost pirate Le Chuck is back! He's currently visiting Scabb Island, but unfortunately, his fame is starting to fade quite a bit - his companions are sick of hearing the same story all over again, his books about his adventure have ceased to sell, most people don't even recognize him anymore when he says his name. That is when even Guybrush notices it can't go on like that forever. To renew his fame and to have a new tale to tell, he wants to fulfill another heroic adventure, something many brave and strong men failed to do before him: find the legendary treasure Big Whoop!

Sam & Max Hit the Road

Lucas Arts 1994
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

Which character appeared most in Lucas Arts' Adventure games? Chuck the Plant, I guess. Just counting the mammal characters, though, it's Sam & Max. Their creator, Steve Purcell had been drawing backgrounds for many of the games, and Sam, the dog, and Max, the rabbit, had small guest appearances (e.g. as an idol in front of the giant monkey head, as a costume on Booty Island and as a portrait in the Edison's motel). And then, it was time for their own game.

The Dig

Lucas Arts 1995
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC

The Dig - an experiment in megalomania. An epic science fiction adventure based on an idea by Steven Spielberg, made by the guys who made Star Wars (well, not quite). Special effects by Industrial Light and Magic. The hardest puzzles in a Lucas Arts game since Indiana Jones and the Fate of Atlantis. Isn't marketing great? Here's an experiment: Let's judge the game exactly according to all the marketing slogans they came up with then.

Zombies Ate My Neighbors

Konami / Lucas Arts 1993
Genre: Action
Rating: 4/6
Licence: Commercial
System: SNES

'Zombies ate my Neighbours' is one of those classic frenzied shoot-em-ups. Gameplay and perspective very much remind of 'Chaos Engine', which is of almost the same age and which can be found in the PC section. You move your character freely (not just from left to right) through the levels and get rid of countless enemies.

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