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Games - Company: Maxis (9 result(s))

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A-Train

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Artdink / Maxis 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

A-Train is a railroad-themed city-building game with a heavy business-management focus originally created by Japanese developer Artdink and published in English by Maxis in 1992. Although part of a popular series in Japan, enjoyment of this title is sometimes hampered by a smattering of design flaws, which notwithstanding, still make for an entertaining and engaging city-builder that is under-known and underappreciated. Despite this, A-Train failed to capture the imagination of the English-speaking world and was relegated to a legacy as one of Maxis' lesser known titles forever in the shadow of Sim City and its cohorts.


El-Fish

el-fish01.png
AnimaTek / Maxis 1993
Genre: Strategy
Rating: 6/6
Licence: Commercial
System: PC

El-Fish is a fish breeding/creating and aquarium-building simulation that was released by the companies Maxis and AnimaTek in 1994 (Maxis is the creator of the successful Sim game series, while AnimaTek was a Russian company that invented the concept of El-Fish). The game was advanced for its time – the photorealistic 3-D fish you can create look and move very realistically, and, through breeding, can be shaped into from 800 possible attributes into infinite numbers of unique fish. A fractal-based generator can also create unique decorative plants for your tank, and a rather intelligent random music generator can put together simple pieces of background music for your tank-display. Plus, just watching the fish you've made swimming in a tank you've designed is a very calming and rewarding experience.


RoboSport

robosport01.png
The Dreamers Guild / Maxis / Ocean 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

[Mr Creosote] The years going by is often a pretty well-working filter when it comes to the value of cultural products. Important things are kept alive, but those which are not noteworthy disappear into obscurity. This makes looking back at a past time so much easier!


Sim City

simcity01.png
Maxis / Infogrames 1991
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

A game which needs no introduction, because every single person on this planet has already played it or at least one of the hundreds of sequels and offshoots it spawned. This is the original game which started the 'Sim' craze. Ironically, it actually isn't a simulation game, but virtually the epitome of the non-war strategy genre, but its influence can be seen even today when people call pure strategy games 'simulations'.


Sim City 2000

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Maxis 1994
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

Sim City - father of the whole sandbox genre, i.e. games in which the player just builds something without a final goal. In this case, you build up a city from the perspective of a mayor. That means, apart from a few central functional buildings (e.g. power plants) and roads, you don't actually build anything yourself. Industry, residential and commercial zones can only be declared and depending on several factors, they'll be used or not.


Sim Copter

SimCopter01.png
Maxis 1997
Genre: Simulation
Rating: 5/6
Licence: Commercial
System: PC

Flames are shooting out of the windows. They're almost reaching the roof where the last few inhabitants have fled to. The crying and screaming can hardly be heard through the crashing sounds of more and more of the buildings support structure being eaten away by the flames. The helicopter lowers a rope through the dense smoke and pulls them up to safety one by one.


Sim Tower: The Vertical Empire

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Maxis Software Inc. 1994
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Build and manage all the complex, interconnected operations of a modern skyscraper.

You are the owner and the general manager of your building, which you create from nothing, shaping and sculpting it by adding offices here, coffee shops there, until it's a teeming edifice of commerce and intrigue. The challenges of SimTower grow with each storey you add on: Each of your Simtenants, be they office workers, residents, or shoppers at your stores, has places to go, and their time is not something they waste calmly.


SimAnt

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Maxis 1991
Genre: Strategy
Rating: 3.7/6
Licence: Commercial
System: PC

[Wandrell] Handling an ant colony is one of those ideas which gave Maxis their fame for "sim" games. And no, this isn't a simple virtual ant farm, but a game where you actually handle an ant colony.


SimEarth

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Maxis 1990
Genre: Simulation
Rating: 6/6
Licence: Commercial
System: PC

´╗┐SimEarth is a game developed by Will Wright (William not Wilbur) based on James Lovelock's Gaia hypothesis. The manual describes it is an informative toy and entertaining activity on top of that. And this says a lot about the game, there is no story or actually even no goal.



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