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Games - Company: New World Computing (10 result(s))

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Empire Deluxe

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New World Computing 1993
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Empire inspired a whole generation of programmers to do similar games. The concept is simple, yet addicting: Start with one city, build up an army and conquer the whole (unknown) world. That's it. Plain and simple. Maybe you've had this many times before, but certainly not often that well done!


Hammer of the Gods

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Holistic Design / New World Computing 1995
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

[Wandrell] After remaking Merchant Prince, a company called Holistic Design thought "why can't we reuse all this work into actually creating a new game". One where middle ages Vikings would take the place of renaissance Venecia.


Heroes of Might and Magic

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New World Computing 1995
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

King's Bounty got a facelift and was combined with the popular Might and Magic series in what somebody thought it was a nice idea. And I don't say it wasn't, they took one strategy game that didn't fare so well and revived it with their best-selling franchise, a common move. It's just that I doubt they expected this to end being their new best-selling series.


King's Bounty

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New World Computing 1990
Genre: Strategy, RPG
Rating: 5/6
Licence: Commercial
System: PC

Until this day, King's Bounty remains one of my favorite games. Offering rather limited gameplay but enormous replay value, the game has never left my hard drive, ever since I have gotten it in the 1980s. In King's Bounty, you play a hero with the task to find the stolen Scepter of Order. A band of criminals has hidden this item and divided the map pointing to its location among them. Only by defeating all the criminals, you will be able to piece together the map and find the scepter, hopefully before it is too late and the kingdom disintegrates.


Might and Magic II: Gates to Another World

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New World Computing 1989
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

Might and Magic II was a huge improvement over the first game of the series. The Graphics were pushed to their limits, the gameplay enhanced by a new skill and NPC system and the world even bigger than in the original game. It took me over three months of intense gaming to finish this one; something that can be compared only to later Might and Magic and Wizardry series. I keep playing the game until today. While I rarely finish it, I still enjoy the early stages of character buildup.


Might and Magic III: Isles of Terra

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New World Computing 1991
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

The first thing I think when playing this game is the next one. I mean, this one is fun, you can get into dungeons and all that, but still lacks something that the next ones would get great, a good feeling of progression.


Might and Magic IV: Clouds of Xeen

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New World Computing 1992
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

This was one of my favorite games when it came out. I had been a huge fan of the Might and Magic series.

The gameplay is a bit cumbersome by modern standards, requiring the use of function keys and without good mouse support, but the story is entertaining with many side quests to keep you entertained. There are a couple of key quests which are required to complete the game, but in general the world is open to exploration and much of the game need not be completed to “win” the game; you are not tied down to one path or location and are free to wander as you please.


Might and Magic V: Darkside of Xeen

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New World Computing 1993
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

Might and Magic V: Darkside of Xeen is on the same technical level as its predecessor. So if you played said predecessor Might and Magic IV: Clouds of Xeen, it will not take you long to get accustomed to the game, because it uses exactly the same controls. If you own the previous game and install it into the same directory you get a new version with the title World of Xeen, which unlocks a couple of new quests. On top of that you can jump between the worlds with pyramid teleporters.


Might and Magic: The Secret of Inner Sanctum

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New World Computing 1987
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

Might and Magic was created by a small group of people, led by Jon Van Caneghem in 1987, as the first game of the highly acclaimed New World Computing. The story behind releasing the game sounds almost like a fairy tale. After Might and Magic was finished, Jon Van Caneghem approached numerous publishers, only to be rejected time and time again. He decided to publish the game himself, from his apartment, and it turned to be a surprise hit, selling 5,000 copies the first month. After that, he managed to land a sweet deal with Activision, which enabled New World Computing to remain the publisher, and Activision only handled the logistics.


Might and Magic: World of Xeen

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New World Computing 1993
Genre: RPG
Rating: 3/6
Licence: Commercial
System: PC

World of Xeen is the union of Might and Magic 4 and 5, got from copying xeen.cc from MMIV to the MMV directory. The game gives you the two sides of the coin shaped world of Xeen to explore in your quest to wipe the evil out from it, and a third, and short, new adventure.



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