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Games - Company: Psygnosis (14 result(s))

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Air Support

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Psygnosis 1992
Genre: Action, Strategy
Rating: 3/6
Licence: Commercial
System: Amiga

[Mr Creosote] In 1992, the game genres as we still know them today had been pretty much settled already. While in the previous decade, experiments had still been welcomed fairly warmly, professional reviewers, many of whom were employed as 'specialists' for a certain genre, were not as sympathetic anymore when Air Support was released.


Creepers

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Psygnosis 1993
Genre: Strategy, Puzzle
Rating: 3/6
Licence: Commercial
System: PC

In Creepers the player has to move a specific number of caterpillars around various obstacles into an bowl in which the caterpillars transform into butterflies. Why the caterpillars can only transform in this bowl isn't explained further. Seemingly it's the nature of this species. So it's the player's task to save this foolish and therefore rare species from extinction.


Destruction Derby

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Psygnosis 1995
Genre: Sport, Action
Rating: 5/6
Licence: Commercial
System: PC

I thought long about which category to add this game to - either action or sport because it's a blending of these two: action-packed but also with reasonable competitive elements. So what is it all about?


Discworld

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Perfect 10 Productions / Psygnosis 1995
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

Talk about a high profile project - a Discworld computer game. Such cult favourites always run the risk of offending the very dedicated fan base, especially since presumably the computer games market overlaps very much with the group of those fans. First impression: They did very well. The graphics look very Josh-Kirby-ish and the CD version features professional actors as the voices of the characters - with Eric Idle in the lead as the wizard Rincewind.


Discworld II: Missing Presumed…!?

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Perfect Entertainment / Psygnosis 1996
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

Something's not working right in Discworld. The repercussions can be seen all over. People are still dying as normal, but their souls aren't being taken away. So the dead continue to roam the streets. The mages guild decides to have Rincewind investigate the wereabouts of Death. After taking a couple of twists and turns, the plot has Death turning into a movie star and Rincewind temporarily taking over the reaper role.


Hexx

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Psygnosis 1994
Genre: RPG, Action
Rating: 3/6
Licence: Commercial
System: PC

An evil wizard has sealed away the gods of the kingdom. Why? Who cares, you are here to kill him as otherwise a horrible thing will happen or something. And by the way don't forget to kill anything that moves.


Last Action Hero

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Psygnosis 1994
Genre: Action
Rating: 0/6
Licence: Commercial
System: PC

A whole bunch of unvoluntary humor! This game confirm several cliches at once.

1. A movie conversion

The game has nothing (really nothing) to do with the film. Some very short video excerpts are shown betweenthe levels but that's all. A few characters and settings from the film show up but they are futile.


Lemmings

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Psygnosis 1990
Genre: Puzzle
Rating: 5/6
Licence: Commercial
System: Amiga

Lemmings - widely regarded as one of the most influential, one of the most original and one of the best games ever. What could I possibly say about it what hasn't been said before? Even today, it is the epitome of the 'puzzle' genre - and I added this genre to this site just for this game. I recoded pages, made special images, defined scripts, all just to be able to present this game. So there has to be something special about it.


Lemmings 2: The Tribes

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Psygnosis 1993
Genre: Puzzle
Rating: 5/6
Licence: Commercial
System: Amiga

After they started milking the brand with lots of and lots of data disks, it became obvious there would have to be a real sequel to Lemmings to keep the fire alive. However, due to these data disks, how could that sequel just have been additional levels? Impossible - we need more!


Microcosm

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Psygnosis 1994
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga

As Commodore went bankrupt, it wasn't just them, but there was a whole industry linked to the Amiga which now feared for its existence. Games magazines, whose independence had always been in question anyway (I swear, one day I'm going to write something dedicated to this subject), reacted with defiance. Of course it couldn't be over! So every new game was celebrated… especially if it was a release backed by major marketing power.



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