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Games - Company: Rainbow Arts (9 result(s))

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Conqueror

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Rainbow Arts 1990
Genre: Action, Strategy
Rating: 2/6
Licence: Commercial
System: Amiga

Whenever there is some impressive new technology and a game which uses it to some commercially viable effect, follow-ups are inevitable. Virus had some playability issues, but certainly, it did open new perspectives for gameplay and graphical display of procedurally generated patchwork landscapes. Conqueror takes this back to the ground and puts its player into WW2 tanks.


East vs West: Berlin 1948

eastwest01.png
Rainbow Arts 1989
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: Amiga

The early days of the Cold War. The USSR is blocking all land transports to the western sectors of Berlin. The USA have initiated an air bridge to supply the city. But Berlin is like a tiny island in what is going to be the GDR - when it comes to war, it'll be overrun by the Red Army immediately!


Garrison

garrison01.png
Rainbow Arts 1988
Genre: Action
Rating: 3/6
Licence: Commercial
System: C64

Aaah...Gauntlet! Probably one of the most popular games ever to populate the face of this earth. The moments when 'blue wizard needs help' made me lose a huge amount of time on my good ol' C64.


Grand Monster Slam

Slam01.png
Golden Goblins / Rainbow Arts 1989
Genre: Action, Sport
Rating: 3/6
Licence: Commercial
System: Amiga
Really simplistic games can nevertheless be totally addictive. In fact, among the most addictive games ever released, you will especially find a lot of simplistic ones. Accessibility plays a major role here. If you've got a strong central game mechanic, what can go wrong? In fact, Grand Monster Slam doesn't stop there. It takes its game mechanic, which has actually been "inspired" by another game completely unknown to western audiences, to a new level through imaginative design.

Hurra Deutschland

hurra01.png
Promotial Software / Rainbow Arts / Softgold 1994
Genre: Strategy, Adventure
Rating: 3/6
Licence: Commercial
System: PC

Sensational news right before the 1994 German election: A new supercomputer has analysed statistical material and its result is that Paul is the perfect candidate for the chair of the Chancellor! He's not only the best man suited for the job concerning his abilities, but also exactly the kind of person the people want - a man without any firm opinions. Dr Becher from the institute housing the computer is supporting Paul's candidacy, but what are his real interests?


Imperium Romanum

imperium_001.png
EGO Software / Rainbow Arts 1996
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC
Graduating from promotional games to full priced ones isn't all that trivial. Where Abenteuer Europa may have been quite alright by the standards of the promotional genre, it wouldn't have looked so hot in the 50$ range. Which begs the question whether Imperium Romanum is just such a conversion. Some sprites, at least, look awfully familiar, even if they appear is formally different roles…

Mad TV

madtv01.png
Rainbow Arts 1991
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

This is one of the few german games which got much international attention. And it really deserved it. Basically, it's a pretty tipically german genre: a business sim. But in contrast to lame tries like Winzer this one is really fun! The reasons for this are simple.


Rock'n Roll

rocknroll01.png
Rainbow Arts 1989
Genre: Puzzle, Action
Rating: 5/6
Licence: Commercial
System: Amiga

Time to clean up your mouse again, because a small speck of dust is lethal in Rock'n Roll. Without any try at a backstory or an explanation about the situation, you have to control a little ball trapped in a maze. Your only goal is to escape and by that reach the next level where everything starts again.


Sunny Shine - On the Funny Side of Life

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Rainbow Arts / Philip Morris 1990
Genre: Adventure
Rating: 0/6
Licence: Commercial
System: Atari ST

Mr Creosote Today we'll talk about Sunny Shine - On the Funny Side of Life (which, despite its English title, is in German). This game has been mentioned on the Spieleveteranen Podcast as one of the games which Boris Schneider-Johne produced during his time at Rainbow Arts. He said (translated by me): "It's not worth searching the Internet for this game and to start up an emulator. I can't stress this enough!" Of course, as fanatical fans of promotial games, we can't do him that favour...



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