Username:
Password:
Forum
OpenID
Remember

DesktopRSSTwitterFacebook

Games - Company: Sierra (37 result(s))

More...

All Games
Random Game
Advanced Search
Refine Search
System
Genre
Theme
Year
Letter
Rating
Reviewer
Licence

Apps
Disk Images

Latest Game

sciv_039.png

Random Games

bugs05.png
Arcanum03.jpg
pharkas04.png

RSS Twitter Facebook

Alien Legacy

alegacy01.png
Ybarra Productions / Sierra 1993
Genre: Strategy, Adventure
Rating: 5/6
Licence: Commercial
System: PC

The seedship Calypso arrives to the Beta Solaris system, where the colonists of the more advanced Tantalus seedship are awaiting. Only that they are not there, just leftovers of their colonies spreading around all the planets and moons, mixed with hints and references to a hidden danger.


Arcanum: Of Steamworks & Magick Obscura

Arcanum00.jpg
Troika Games / Sierra 2001
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

At first glance Arcanum looks like a role playing game full of great ideas: Its main attraction is its fantasy world, which is set at the time of an industrial revolution, that is about to turn it into a science fiction setting. It is a refreshingly unique place, full of whimsical magic and technical marvels, that has great potential for interesting twists to age-old cliches: How does an ageless being, like an elf, react to the rise of science, which is about to make the magic, that has kept him alive so far, obsolete? Is there a cheaper workforce than orcs, which can be exploited at will, for they are obviously evil and therefore deserve no less? Or what about safety: Should a wizard, whose magical power has an unpredictable effect on machines, be allowed to get close to steam engines or trains? There are so many new stories that could be told…


Battle Bugs

bugs01.png
Sierra 1995
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

Battle Bugs is one of the games that do not need a story. You just complete mission after mission. Nevertheless it has a naive charme because of its theme (insect battles). The military background is ironically weakened by that. Most times they are about "conquering" most of the food that is lying around. That is done by moving a "unit" near the thing that you want to conquer. Then a flag appears on it, slowly rising. If you have more bugs there the flag will rise faster. When it has reached its top you own the object. Unfortunately the enemy tries to achieve the same so that heavy battles take place. As long as both sides have insects around the food nobody owns it. Conquered targets can of course be taken over the other army if it dominates the control zone. Almost any unit has its own special ability, strengths and weaknesses. A grasshopper for example is lethal for enemys but it also is killed fast. Bees can (of course) fly and also drop bombs, dynamite or cheese (!) on the enemy. This last thing is used to stun units. All flying animals have to fear ants with missiles. These specific characteristics should be considered when planning the battle. An example: A huge mass of enemies that would easily crush you hands down comes nearer. You send your "pill bug" in their direction. The enemy army concentrates on it, so that all are on the same place and beat it up. Now your bee starts and drop its bombs on this concentrated mass. The pill bug is immune to bombs but the enemies die in the explosions. Level completed!


Caesar II

ps_000.png
Impressions / Sierra 1995
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

The sequel to Impressions‘ 1993 game Caesar, this Sierra title is the first in the City Builder Series to utilise the isometric view. Sporting a massive improvement visually and in terms of gameplay over the first game, it was also one of the relatively few games that could run natively in both MS-DOS and Windows 95.


Castle of Dr Brain

drbrain01.png
Sierra 1991
Genre: Puzzle
Rating: 5/6
Licence: Commercial
System: PC

If you want to become Dr Brain's new helper (and you want if you are playing this) you have to solve all the puzzles that wait on his castle, placed to test your skills resolving problems of all kinds.


Codename: Iceman

iceman00.png
Sierra 1989
Genre: Adventure, Simulation
Rating: 4/6
Licence: Commercial
System: PC

Codename: Iceman is a Sierra game published in 1989. It’s, unlike the Police Quest and Space Quest series for example, a standalone game, following the story of Naval Officer Johnny Westland. Something you could notice about the game is the fact it has got an upgrade if you look at the animations. Just like several other titles that have been published around the same time, Sierra games took a boost in their animations and overall visual aspect of the games.


Conquests of the Longbow

cbow01.png
Sierra 1991
Genre: Adventure
Rating: 3.5/6
Licence: Commercial
System: PC

When he was coming back from the third crusade Lionhearth has been captured. His brother won't allow the ransom to be paid for the true king, but the kidnap can not be kept a secret and a group of loyal men will try to build up the sum of money to get him back.


Eco Quest: The Search for Cetus

scidhuv_001.png
Sierra 1992
Genre: Adventure
Rating: 3.5/6
Licence: Commercial
System: PC

[Mr Creosote] The first part of Eco Quest, which we will be discussing today, came out in the early 90s. Much later than the start of most of Sierra's 'endless' Adventure game series. Consequently, it did not turn into a long series anymore: Only two parts have ever been released. So, let's begin with the first one, subtitled 'The Search for Cetus'.


Freddy Pharkas: Frontier Pharmacist

pharkas01.png
Sierra 1993
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC

There's lots of prejudice against Sierra's Adventure games floating around. Weak game design, embarrasingly childish wannabe-humor and often also (talking about the 'classics') graphics worse than any amateur could do. As much as I support this kind of prejudice, there are exceptions.


Gold Rush!

grush01.png
Sierra 1989
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: Amiga, PC (EGA)

Jerrod Wilson, a journalist living in 1848 Brooklyn, apparantely never got over 'losing' his brother Jake who was forced to leave town ten years ago. Now the protagonist receives a letter from this lost relative. Jake has found gold in California and he urges Jerrod to join him there. And it would be much of a game if Jerrod didn't go along with this...



Partners: Abandoned PlacesAbandonware RingFree Games BlogGlenn's GuidesThe House of Games
Just Games RetroMacintosh GardenA Force For GoodRobot Ring