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Games - Company: Team 17 (14 result(s))

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Alien Breed

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Team 17 1991
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga
Two pilots encounter a space station where something's fishy. It has been overrun by aliens. Heroic as they are, they decide to clean the place out. No questions asked. It is the first encounter with a sentient otherworldly lifeform, after all. So what other option is there but to shoot? Right, thought so.

Alien Breed

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AVM / Team 17 1993
Genre: Action
Rating: -
Licence: Commercial
System: PC
Ported by a third-party, in spite of the title, this is actually not the original Alien Breed (which doesn't exist on the IBM PC), but rather the '92 Special Edition. The extra year it took certainly must be due to the inclusion of the new sprite graphic coming from Alien Breed 2.

Alien Breed 3D

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Team 17 1995
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga
After four parts, Alien Breed enters the fabled third dimension. In the mid 1990s, it was about time. Though Alien Breed 3D can't claim the (questionable per se) title of being the first Doom clone for itself. A genre which I just can't get the hang of in general. So why am I judging this game anyway? Well, first of all, I have just fought my way through all the previous Alien Breed games, and second, nobody else did it so far…

Alien Breed 3D II: The Killing Grounds

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Team 17 / Ocean 1996
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga
This one's a tough game to review. If you've already seen screenshots somewhere on the Internet, you'll probably be amazed by the huge quality jump from the first part up to this one. And graphics (and, of course, their effect on gameplay) were my main complaint there, weren't they? So everything should be fine this time around, shouldn't it? If only things were so easy.

Alien Breed II: The Horror Continues

breed201.png
Team 17 1993
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

The '92 Special Edition, being only a budget release, obviously didn't bring much new to the Alien Breed series. The Horror Continues, on the other hand, was announced as the proper sequel and placed in the normal price range, so expectations should be higher. Does it fulfil these expectations? Well, to say it right away, it's a mixed bag.


Alien Breed Special Edition 1992

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Team 17 1992
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga
One year later: our heroes are back at another space station infested by aliens again. This time, it's a bit larger, spanning ten fairly large (all new) levels. Though it isn't Alien Breed II – it's "just" the Special Edition of the first part.

Alien Breed: Tower Assault

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Team 17 1994
Genre: Action
Rating: 4/6
Licence: Commercial
System: Amiga, PC (DOS)

After three so-so games in three years, you should really think that expectations for the fourth Alien Breed would be low. I'm all the happier to report that with Tower Assault, Team 17 finally got their act together. It is the last one of the classic series, and also its pinnacle. Finally a game which can really be recommended. Why is that?


Arcade Pool

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Team 17 1994
Genre: Action, Sport
Rating: 3/6
Licence: Commercial
System: Amiga
Not all sports translate well to the computer. Pool, in particular, is tricky, because it is essentially a geometry game. A computer player could easily pocket every single ball perfectly, as it could precompute the trajectories of all balls. Human players could be supported by showing exactly what would end up where before a shot is committed. Though where would be the fun in all of that?

Body Blows Galactic

BodyBlowsGalactic01.png
Team 17 1994
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

Well, if Capcom can do it, so can other companies. So Team 17 re-released their Body Blows in a new Galactic version. They didn't call it Body Blows 2. What has changed?


Body Blows: Have the Fight of Your Life!

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Team 17 1993
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

Team 17, the least original developer ever, were fast to jump on another trend and try themselves at Street Fighter 2. Body Blows boasts big sprites and it plays fairly fast (compared to Amiga's SFII port). And, probably most importantly, it was an original Amiga development, i.e. they may have found some better ways to handle such a game than the workarounds found on computer ports of arcade hits.



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