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Games - Company: Westwood (11 result(s))

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BattleTech: The Crescent Hawk's Inception

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Westwood / Infocom 1988
Genre: Strategy, RPG
Rating: 4/6
Licence: Commercial
System: PC

A unique blend of role-playing, tactical strategy and adventure, Battletech: The Crescent Hawk Inception was one of Infocom's first forays into graphical gaming. For years, the company ruled the text-based gaming, and with this ambitious product, wanted to cross over to the increasingly popular graphics-based games. Developed by Westwood's finest, the game became immensely popular, despite its balancing issues and weak graphics.


Command & Conquer

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Westwood Studios 1995
Genre: Strategy, Action
Rating: 5/6
Licence: Commercial
System: PC

Command and freakin' Conquer. I would consider this game to be the DOOM of real-time strategy games. C&C may not have been the first game of its type, but it was certainly the first to make the impact that it did. A contemporary setting, full-motion cutscenes, fast-paced gameplay, and gorgeous digital audio all came together to create an experience that not only launched the RTS genre into the mainstream, but found itself clogging up college networks everywhere.


Dune 2000

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Westwood / Intelligent Games 1998
Genre: Strategy
Rating: 3/6
Licence: Commercial
System: PC

A beginning is a very delicate time. So, how to start? With some dunes, which shall be stabilised by planting grass on them? With megalomaniacal visions for a cinematic realisation of a highly sophisticated science fiction novel? At the source of a flood of real time strategy games, or one step further at the archetype, which got copied ad nauseam? All of this led, on more or less direct ways, to Dune 2000, a remake of its predecessor Dune II: Battle for Arrakis, with an updated interface, strongly inspired by Command & Conquer, and aesthetics that look like taken right out of Lynch‘s take on the space opera. A melange of many great examples, but does it live up to them? Does it dare to step out of its source’s shadows? Does it offer anything new? Or is it just an unoriginal rehash, simple cash cow cosmetics for a classic game? Let’s take a look!


Dune II: The Building of a Dynasty

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Westwood / Virgin Interactive 1992
Genre: Strategy, Action
Rating: 4.5/6
Licence: Commercial
System: PC

Despite popular beliefs, there is nothing original about Dune II. Except of one thing, which enabled Westwood to become a powerhouse among games developers. As for gameplay, however, the game did not "revolutionarize", "create a new style of gaming" or "became the first of its kind." All it did was to combine several games already out in the market. The developer did this very skillfully, however, creating an unique experience and one of the most entertaining games ever.


Eye of the Beholder

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Westwood / SSI 1991
Genre: RPG
Rating: 3/6
Licence: Commercial
System: Amiga

There's something fishy going on in the city of Waterdeep. The Lords of the city have traced the source of the problems to the underground catacombs and a party of four heroes is commissioned to investigate. Immediately, they are trapped with the ceiling collapsing at the entrance. So now, the four are on their own with no outside help or supplies available. The only direction to go in is down...


Eye of the Beholder II: The Legend of Darkmoon

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Westwood / SSI 1992
Genre: RPG
Rating: 3/6
Licence: Commercial
System: Amiga

The heroes of Waterdeep are back: Evil emanates from the temple of Darkmoon this time... a huge building full of priests and monks (very typical source of evil) and - as it turns out - with a complex system of catacombs beneath. What are these people up to?


Lands of Lore: Guardians of Destiny

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Westwood Studios 1997
Genre: RPG, Action
Rating: 5/6
Licence: Commercial
System: PC

As an heir you often stand before one of those big questions: How do you want to honour your predecessor's legacy? Are you going to stay true to your roots, or do you wish to go your own ways? As far as computer games are concerned the first one seems to be more profitable. For as much as people tend to complain about constant rehashes, the fact that there are endless series of suspiciously familiar titles, which only stall when the first real innovations start to show up, proves this strategy right. You certainly can count the number of games which successfully maintain the balance between the old (to count as a sequel) and the new (to be a game of its own) on one hand. One of the few that mastered this tightrope walk is Lands of Lore: Guardians of Destiny. And the best part of it is that there are signs of a very similar conflict in the story of the game itself.


Lands of Lore: The Throne of Chaos

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Westwood 1993
Genre: RPG
Rating: 4.7/6
Licence: Commercial
System: PC

You are sent to get a magical stone, but then problems happen as usual. And you end with no kingdom backing you, and no good guy’s army, just the mean people’s one. What does it means? Oh, you know it well: you have just become the last hope for getting rid of the evil witch and her magical ring.


Legend of Kyrandia

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Westwood Studios 1992
Genre: Adventure
Rating: 3.5/6
Licence: Commercial
System: PC

The evil jester Malcolm has escaped from his prison. Now he's draining all the magical energy of the realm. None of the court magicians can withstand his powers. As a sign of extreme evil, he has turned Kallak (one of the elders or something) into stone.


Legend of Kyrandia 2 – Hand Of Fate

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Westwood Studios 1993
Genre: Adventure
Rating: 4.3/6
Licence: Commercial
System: PC

Kyrandia is in trouble again! But this time it's not that easy to determine where it comes from. The realm is slowly disappearing bit by bit. The royal Mystics don't have a clue what to do (that rhymes ;). But fortunately, a giant hand has obviously experienced this phenomenon before: someone needs to retrieve the anchor stone from the center of the world. On the hand's diagram of the world, you can clearly see a lot of lava there, but who cares? The youngest member of the mystics is chosen for this mission: Zanthia.



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