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Games - Strategy (264 result(s))

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1830: Railroads & Robber Barons

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Avalon Hill 1995
Genre: Simulation, Strategy
Rating: 5/6
Licence: Commercial
System: PC

A good adaptation of the classic board game. No doubt the port to computer from the tabletop was done in response to Sid Meier's Railroad Tycoon, a game co-created by one of the designers of the board game original. It is honestly probably still one of the most accurate adaptations of the golden age of railroading in America, showing clearly how the early robber barons bought up earlier, smaller, less profitable companies, and used them to construct huge lines - additionally, it's heavy focus on the stock market is quite realistic, something that the Railroad Tycoon series never quite got 100% right. Whereas the Railroad Tycoon series always had model railroad simulation elements, 1830 focuses solely on the business aspects. It is possible to win a game without even running a railroad!


1869

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Max Design 1992
Genre: Strategy
Rating: 2/6
Licence: Commercial
System: Amiga, PC (VGA)

In late 1992, two trading simulations were competing for the (German / European) market: Der Patrizier (also know as The Patrician abroad) and 1869. The latter came a little later (wow...) and it was generally considered the loser in this direct duel by the press. Only by a small margin, though - a very good second place.


A-Train

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Artdink / Maxis 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

A-Train is a railroad-themed city-building game with a heavy business-management focus originally created by Japanese developer Artdink and published in English by Maxis in 1992. Although part of a popular series in Japan, enjoyment of this title is sometimes hampered by a smattering of design flaws, which notwithstanding, still make for an entertaining and engaging city-builder that is under-known and underappreciated. Despite this, A-Train failed to capture the imagination of the English-speaking world and was relegated to a legacy as one of Maxis' lesser known titles forever in the shadow of Sim City and its cohorts.


Acquire

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Avalon Hill 1991
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Acquire was one in a series of business board games created by Sid Sackson and released by 3M in the 1960s. Later, most of these games were released by Avalon Hill in the 1970s and 80s and are now the property of Hasbro. Acquire is probably the most exciting of this lot of games. It requires good thinking, great foresight, a little bit of luck and lots of attention. The computer version of the game can last only ten minutes, but these ten minutes will require your full attention. Due to the fact it is a board game, the replay value is extremely high.


Advanced Destroyer Simulator

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Futura 1990
Genre: Strategy, Simulation
Rating: 3/6
Licence: Commercial
System: Amiga

Simulating a complete fleet is hard. Unless you make the player a fleet commander, but then, your game turns into a tactical one. If you're trying to stay within the simulation genre, you better…


Air Support

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Psygnosis 1992
Genre: Action, Strategy
Rating: 3/6
Licence: Commercial
System: Amiga

[Mr Creosote] In 1992, the game genres as we still know them today had been pretty much settled already. While in the previous decade, experiments had still been welcomed fairly warmly, professional reviewers, many of whom were employed as 'specialists' for a certain genre, were not as sympathetic anymore when Air Support was released.


Airline

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Falken Software 1991
Genre: Strategy, Simulation
Rating: 4/6
Licence: Commercial
System: PC

Airline is a nice German business simulation where you try to build up and expand your airline worldwide. At the start you can either decide if you want to start a new company, expand an existing one or wish to bring an unprofitable airline back on the winning track.


Alien Legacy

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Ybarra Productions / Sierra 1993
Genre: Strategy, Adventure
Rating: 5/6
Licence: Commercial
System: PC

The seedship Calypso arrives to the Beta Solaris system, where the colonists of the more advanced Tantalus seedship are awaiting. Only that they are not there, just leftovers of their colonies spreading around all the planets and moons, mixed with hints and references to a hidden danger.


Allied General

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SSI 1995
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Allied General – SSI's cash-in sequel to the Panzer General success. The original's roles are simply reversed: instead of the Axis powers, you play the Allied side. Oh, and it's on Windows, i.e. more difficult to get to run these days. Great, thanks!


Ambush at Sorinor

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Mindcraft 1993
Genre: Strategy
Rating: 3.5/6
Licence: Commercial
System: PC

Ambush at Sorinor is an improved sequel to Siege with a lot of needed improvements such as campaign mode and better unit variety. Athough it's just a string of all missions played in consecutive order, the campaign mode is interesting and actually tells a coherent fantasy story.



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