
Druid in its third round. War rages again in Belorn - how original. Lone magician (this time not called 'druid', but 'warlock') battles his way through and ends the threat.
After the relatively fresh and original Enlightenment, Warlock is a complete turn towards the original again. No more complicated spell management and also no non-linear levels anymore. In fact, the best description is this: New levels for the original Druid.
Warlords is a very basic game. Some parts of Empire mixed with a little bit of Risk and finished with a fantasy touch. Up to eight different fractions are struggling over supremacy in Illuria. Illuria is a relatively small country with 80 cities which is completely flat and apparantely has some kind of impenetrable borders - this is where the map just ends.
Warlords is very basic in gameplay, but is fun and fast action, and also allows for a certain level of strategy. In Warlords, you have four players (Always 4. If you have less than 4 human players, the rest will be computer controlled), and each player has a warlord, a castle, and a shield. This game uses the paddles instead of the joysticks. What you have to do is use your shield to deflect the ball away from your castle & warlord, while simultaneously trying to direct it -at- your opponents' castles & warlords.
In this game, you are in charge of a nation (faction or whatever), and will try to take over the world. The other players will surrender when you conquer more than half of the castles. You can refuse this surrender, but after that the opponents unite and will try to wipe you out.
Warlords 2… not a huge jump from from the original. NetDanzr already identified the main differences in his review. While I don't agree with him concerning the ships (the manual handling of expensive ships as found in the original was way too fussy, in my opinion), I think he hit the nail on the head concerning the ability to 'buy' production. This feature did not make the game better, because it lowers the strategic importance of individual cities. However, you will use it, because the whole strategic model is of course built around it. Instead of going into further detail on those, this review will focus on what's new in Warlords 2 Deluxe.
The segmentation of the universe into four sectors, each gouverned by one race, is crumbling. Peace is not an option any longer – all you can decide is which path of war to follow.
Races following the path ironically called 'peace' (represented by the colour green) attempt to expand their empire by settling on as many planets as possible. These colonies are then built up through investment into industry, defense, education and so on. This brings in tax money and after some time, these planets will be able to defend themselves against attacks quite well.
For once, a fighting game which did not originate in the arcades or game consoles and which doesn't even try to imitate those. Well, at least not too much. At least it goes its own way graphically.
The USA is now a radiated wasteland, home to mutants and dangerous survivalists. A dog eat dog world, and only one thing can keep a semblance of order: the Rangers. You, of course, are a member of this elite group, and your job is out there, on the wastes, where there is always somebody in need.