Username:
Password:
Forum
OpenID
Remember

DesktopRSSTwitterFacebook

Games - Reviewed by: Mr Creosote (653 result(s))

More...

All Games
Random Game
Advanced Search
Refine Search
System
Genre
Theme
Year
Letter
Rating
Reviewer
Licence

Apps
Disk Images

Latest Game

lace21.png

Random Games

39.png
metalmutant04.png
_mm2__018.png

RSS Twitter Facebook

Mean Streets

mean01.png
Access Software 1990
Genre: Adventure, Action
Rating: 4/6
Licence: Commercial
System: Amiga

Einstein was wrong: the people living after World War 3 (which happened in 1998) aren't fighting with pointed sticks and stones. It's still guns. The whole world is in fact still very much the same as we know it. If it weren't for a few details: Half of the population has mutated because of the high radiation and people are using flying 'speeders' instead of cars.


Mega Lo Mania

mega01.png
Sensible Software 1991
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: Amiga

Imagine a mixture between Populous, Powermonger, The Settlers and Civilization. What you get is Mega Lo Mania. This is of course not overly correct. Some of the games are older than the game we're talking about here (Populous, Powermonger) and can therefore be classed as role models. Civilization was developed at the same time and The Settlers was released significantly later, so it was inspired by Mega Lo Mania and not the other way round.


Metal & Lace: The Battle of the Robo Babes

lace01.png
MegaTech Software 1993
Genre: Action
Rating: 2/6
Licence: Commercial
System: PC

Unless you happen to speak the Japanese language, you probably only get those rare glimpses into their entertainment culture (like me). Oh, of course, I've watched Akira and I have played the Street Fighter games. Thinking about it, this whole game console world is very Japanese (which is maybe the reason why it always stayed alien to me), and, granted, Italian plumbers getting high on mushrooms to fight turtles are fairly weird. Though Nintendo is just the "family friendly" side.


Metal Marines

metal01.png
Mindscape 1994
Genre: Strategy, Action
Rating: 4/6
Licence: Commercial
System: PC

Windows 3.1 has never been a gaming platform. It was simply too slow and instable. There were of course exceptions. Most of them were turn-based games requiring much thinking. And there was Win-Doom as an action game. But that's it. Almost. One game which showed one possible way to work with Windows is almost always forgotten: Metal Marines!


Metal Mutant

metalmutant01.png
Silmarils 1991
Genre: Puzzle, Action
Rating: 4/6
Licence: Commercial
System: Amiga

As everybody knows, technology is evil. Some day, it machines will take over control and make humans their slaves. Comparing the amount of fictional coverage this theory gets to visions of less grim futures, it seems impossible it'll not come true. This game is yet another version of this well-known story. This time, mankinds only hope is a cyborg, the Metal Mutant of the title.


Micro Machines

MM01.png
Codemasters 1993
Genre: Action
Rating: 4/6
Licence: Commercial
System: Amiga

[Herr M.] Almost everybody must have started their motorised career with toy cars, i.e. bigger or smaller models of the real ones. Names like Matchbox, Majorette or Hot Wheels will sound familiar to most. All of these cars come approximately at the same size, approximately that of a matchbox, but still, there are a couple of exceptions, like the Micro Machines: Cars specialising in extreme miniaturisation.


Micro Machines 2 Special Edition

_mm2__000.png
Codemasters 1995
Genre: Action, Sport
Rating: 5/6
Licence: Commercial
System: PC

I have a confession to make. It may shock you. I've kept it a secret for all these years of reviewing games. Well, more or less – the truth may have shone through a couple of times. So I may as well get it out explicitely once and for all. This is it. Ready? I hate campaign modes! Phew… that actually felt pretty good. A deadening weight lifted off my shoulders. To illustrate with an obvious example: I never went beyond the first mission in The Settlers. Instead, I wasted countless hours playing random maps. What does this have to do with Micro Machines 2? Bear with me, I'm getting there.


Micro Machines V3

mm301.png
Codemasters 1998
Genre: Action, Sport
Rating: 3/6
Licence: Commercial
System: PC

Where between the first and the second part, only a very short time had passed, Codemasters took a couple of years to finally deliver 'V3' of their popular Micro Machines series. Conceptually, it had been pretty much maxed out already. So let's see what groundbreaking innovations they have come up with!


Microcosm

01.png
Psygnosis 1994
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga

As Commodore went bankrupt, it wasn't just them, but there was a whole industry linked to the Amiga which now feared for its existence. Games magazines, whose independence had always been in question anyway (I swear, one day I'm going to write something dedicated to this subject), reacted with defiance. Of course it couldn't be over! So every new game was celebrated… especially if it was a release backed by major marketing power.


Midwinter

midwinter01.png
Maelstrom / Rainbird 1990
Genre: Strategy, Action
Rating: 6/6
Licence: Commercial
System: Amiga

There are only very few games out there which actually deserve the over-used label 'epic'. Usually, games called 'epic' just go for broadness, i.e. they offer lots of stuff of the same kind. For example, such a game would have lots of levels, but all those levels require the same few activities and strategies.



Partners: Abandoned PlacesAbandonware RingFree Games BlogGlenn's GuidesThe House of Games
Just Games RetroMacintosh GardenA Force For GoodRobot Ring