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Games - P (73 result(s))

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P.C. Fuzz

pcfuzz01.png
J. Gamon 1984
Genre: Action
Rating: 2/6
Licence: Commercial
System: C64

Alright, this is definitely a weird one. You play a policeman 'driving' through town on a unicycle, with a blue rotating light attached to his helmet. Your only weapon is a truncheon which can be thrown either straight or up. Don't worry, it always comes back like a boomerang.


P.O.D.

pod01.png
Mastertronic 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: Plus/4

P.O.D. - Proof Of Destruction. A game in which you're indestructable? Great idea, will take advantage of that immediately! Nah, nah, you can't hurt me, evil monsters! Oops? What was that 'boom' sound? Aw, crap - look for yourself what happened :(

This is a fraud! It clearly said 'Proof Of Destruction' on the box. I demand my money back!


Pacific General

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SSI 1997
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

The series returns to its original theme: the second world war. Instead of the European/North African setting, this game tackes the Pacific theatre, however. With few changes to the underlying engine (there are now day and night changes in addition to weather etc.), (mainly) US and Japanese armies fight for world supremacy.


Pacific Islands

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Empire Simulation 1992
Genre: Action, Simulation
Rating: 5/6
Licence: Commercial
System: PC

The publisher Empire Software published Pacific Islands in the year 1992 for MS-DOS and thereby created a sequel to the predecessor Team Yankee from the year 1990. The game is a cross between strategy, logistics and tank simulation in which the player takes the role of the western powers in order to liberate a fictive atoll called Yama-Yama from the Sovjets.


Packman

packman01.png
? 1987
Genre: Action
Rating: 3/6
Licence: Commercial
System: PC

This game is a solid Pacman clone from 1987. It has all the standard elements, and not too many (if any) new ones.

You control Packman in his never-ending quest to get all those dots. Why he wants them: beats me. Four ghosts always want to get you: stay out of their way or eat one of the big dots and start eating them. Occasionally, bonus fruit appears, eat it for yet more points. The objective, of course, is to get as many points as possible. The four ghosts have the exact same color, so they can't be distinguished. If you get all 180 dots on a level, then you go on to the next one.


Panzer General

pg01.png
SSI 1994
Genre: Strategy
Rating: 6/6
Licence: Commercial
System: PC

A classic of turn-based strategy games which became the basis for a long series of similar games. But none of them could match the quality of the original.

You can surely question to take World War II as the background for a game but that´s not going to be discussed in this review. Instead let´s move on o the game itself: The player, a high-ranking general, takes control either of the Allied or Axis forces. There are single scenarios and whole campaigns which mostly are based on historical battles.


Panzer General II

PG2_1.png
SSI 1997
Genre: Strategy
Rating: 6/6
Licence: Commercial
System: PC

The well-known classics' sequel which is even a tad better than the original. Overall, this sequel only differs in very few areas, so sharp tongues could claim that it basically just consists of new scenarios. This is, however, not the same – more about that later.


Paperboy

paperboy01.png
Elite 1985
Genre: Action
Rating: 3/6
Licence: Commercial
System: C64

Paper delivery is a common way of increasing your pocket money. At least I guess it is in the USA. This game is the ultimate simulator of this thrilling job. You can use it to evaluate if this job suits your abilities and interests or for training purposes to improve your service.


Paperboy 2

paperboy201.png
Tengen / Mindscape 1992
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

Paperboy... in the 1990s? Is it the long-awaited sequel taking the basic concept to new heights? In one word: no.

The player controls a paperboy (or, major new feature, a papergirl) on his/her round. Papers have to be thrown into subsribers' mailboxes (no stopping to stuff it in there) and new papers have to be picked up along the way, because why give the stupid paperboy enough papers for all subscribers if bundles of them are lying around on the street anyway? Which kind of defeats the whole premise, because why don't the subscribers just take their paper from those bundles?


Paradroid

paradroid01.png
Graftgold / Hewson 1985
Genre: Action
Rating: 5/6
Licence: Commercial
System: C64

Deep in space, all the robots on a ship have gone mad, defying all human orders. The player has to 'clean up', destroying all the robots. Sounds like your average shooter? Then be prepared for a twist: You take control of a kind of 'meta robot' which will attach itself to any other robot to take control of its functions.



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