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S.T.U.N. Runner

Tengen / Domark 1990
Genre: Sport, Action
Rating: 2/6
Licence: Commercial
System: Atari ST

You've all gone through this: You see this amazing game, a technological marvel, a sensational experience. You buy the game, and then it turns out your own computer doesn't really seem to be up to it. These days, you'd just go out and buy a new video card or a faster processor, but in 1990, that just wasn't possible - because all hardware on the consumer market wouldn't have cut it in some cases. Cue S.T.U.N. Runner.


Gamos Ltd. 1991
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

Here is a wonderful game – a simulation of hand-to-hand fighting created in a country that had been called the USSR. In the early 90s, the creation of computer games in the former Soviet Union still began to develop, and game "Sabor" is one of the brightest representatives of the dawn Russian entertainment industry.


Durell Software 1986
Genre: Action
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

Of all Spectrum games, Saboteur was one of the most unique and entertaining ones. Unlike most Spectrum games, it was neither pure action, nor a text adventure, and not even an arcade. The game was a blend of action and puzzle; quick thinking was more important than quick fingers, and keeping your cool was they key to success. Good memory or at least decent mapping skills were not useless, either.

Sam & Max Hit the Road

Lucas Arts 1994
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

Which character appeared most in Lucas Arts' Adventure games? Chuck the Plant, I guess. Just counting the mammal characters, though, it's Sam & Max. Their creator, Steve Purcell had been drawing backgrounds for many of the games, and Sam, the dog, and Max, the rabbit, had small guest appearances (e.g. as an idol in front of the giant monkey head, as a costume on Booty Island and as a portrait in the Edison's motel). And then, it was time for their own game.

Santa's Xmas Caper

Zeppelin Games 1992
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga

Santa Clause was already on his way to deliver presents when his flying sleigh was blown out of balance by a gust of wind – now the presents are dispersed all over the city. Time to go down and pick them all up again, because otherwise, so many children would cry themselves to sleep that night. Sniff…

Scenario: Theatre of War

Starbyte 1992
Genre: Action, Strategy
Rating: 3/6
Licence: Commercial
System: C64

Formally set in the time of the First World War, Scenario pits four powers against each other in the struggle for supremacy over the European continent. Each player starts off with one selected territory and a small army and from there, it's aggressive expansion – into neutral territories first, and then head-to-head against the active opponents.

Scotland Yard

Markt & Technik 1987
Genre: Puzzle
Rating: 3/6
Licence: Commercial
System: C64
Scotland Yard was a big hit on the 1980s board game market. Absolutely everyone was hunting Mister X and got to know London in the process (at least superficially). Though in spite of the revealing font used on the title, this game has basically nothing in common with the much more famous Scotland Yard. Nevertheless, it is familiar from the board game world. Just that it is called Sherlock Holmes: Consulting Detective originally. Seems someone neglected to negotiate licencing terms. The diogenes club makes an appearance nevertheless.


Graffiti 1995
Genre: Sport, Simulation
Rating: 5/6
Licence: Commercial
System: PC

"3.. 2 .. 1 .. GO!" And right off the racers go with screaming tyres, tailgating each other eagerly to reach the lead position, which has to be defended at high speed. You snooze, you loose! With great care you have to worm your way past your opponents, while they try to slam you against the tunnel wall or slow you down by surrounding you from all sides. If you don't take care, you end up in the ditch real fast, where you have to struggle hard to reach up front again. Welcome to Screamer, one of the fastest racing games of the late nineties!

Secret of Mana

Square 1994
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: SNES

When I started playing this game, I got hooked immediately. It just has...something that makes it addictive. What that is, I can't say.

For its time, it has very good graphics, almost as good as its successor, but it doesn't have great music to go along with it (except for a few major exceptions). The sound effects, however, are good, the combat system is great (Real-Time, with special attacks, throws with the glove weapon, numbers that indicate damage which are bigger if the hit is more severe, critical hits (i.e. Rabite gets whacked) while the enemies can also make criticals, you can move and swing/thrust/hit in all directions, and opponents actually fly back and fall to the ground because of the force of your hits. Plus, it just looks good ;)

Secret of Mana 2

Square 1995
Genre: Adventure
Rating: 6/6
Licence: Commercial
System: SNES

This is, in my opinion, THE best game ever made for the SNES. It has almost everything:
-A good storyline, with 6 different beginnings (one for each of the 6 characters) and 3 different final areas. It will keep you in front of your screen for many hours, with the occasional unexpected event, and then, just when you think you've almost finished the game, you find out that you're only at about one third of the game! (Yep, it's WAAAAY longer than Secret of Mana 1) and that's just with one party, with 119 other possible parties still waiting to be tried, or, if you have too little time for that, 2 other game endings...

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