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Games - Commercial (1020 result(s))

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1869

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Max Design 1992
Genre: Strategy
Rating: 2/6
Licence: Commercial
System: Amiga, PC (VGA)

In late 1992, two trading simulations were competing for the (German / European) market: Der Patrizier (also know as The Patrician abroad) and 1869. The latter came a little later (wow...) and it was generally considered the loser in this direct duel by the press. Only by a small margin, though - a very good second place.


1st Division Manager

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Codemasters 1993
Genre: Sport
Rating: 4/6
Licence: Commercial
System: C64

Weee...yeah, I know I know, I'm a Championship Manager addict, too :) but since there's no CM for a C64, we'll have to use something like this, eh?
1st Division Manager is one of the few fairly good (although quite primitive) and realistic (again, although quite primitive) Commodore64 footie management games. Boosting a nice matchview engine (we don't have player animations in Champan :)), 1st Division Manager is an option for those who want to make a carreer out of this.


221B Baker Street

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Datasoft 1986
Genre: Puzzle, Adventure
Rating: 3/6
Licence: Commercial
System: C64

Some board games can be converted into computer games perfectly, because their rules are simple and logically structured enough. 221B Baker Street is such a case.

30 cases in classic style of Doyle's shorter Holmes stories are waiting to be solved by the player(s). As it was common back in the 80s, the nicely written introductions to these aren't presented 'in-game', but they can all be found in the accompanying casebook.


3 Ninjas Kick Back

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Malibu Interactive / Sony Imagesoft 1994
Genre: Action
Rating: 2/6
Licence: Commercial
System: Mega Drive

The Mega Drive was filled with many memorable titles ranging from Sonic the Hedgehog to Streets of Rage, though 3 Ninjas Kick Back can be considered one of the more forgettable experiences you will probably have on the Mega Drive console. You begin with the choice of three characters, all of whom are from the movie the game is based on, each come with their own unique weapons that include a bo, a katana, and twin swords. The enemies you encounter are pretty generic, ranging from dogs to ninjas, and the boss fights are not practically challenging though they can be cheap at times. The downside to the game is that each character, besides their weapons, play identically to each other, they possess the same speed, power, and jumping distance. The game consists of 5 levels, which are segmented into smaller parts, and can be generally frustrating at times to locate the exit. Though, once you get the gist of it, the game can be completed in a little over a half an hour. Overall, the soundtrack of the game is it’s only redeeming quality, as it sounds as good as some of the better Mega Drive titles.


3 Skulls of the Toltecs

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Revistronic 1996
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC

Arizona, 1866. Fenimore Fillmore, the young (actually, he looks like he's 12 years old) hero of our story, accidently stumbles across the secret of three golden skulls which unlock the way to the treasure of the Toltecs. One of these skulls is already in his possession. Two other ones have yet to be located, but at least he knows who has them.


3D Spacewars

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Graftgold / Hewson Consultants 1983
Genre: Action
Rating: 3/6
Licence: Commercial
System: ZX Spectrum

The history of one of the greatest computer game developers begins here: Graftgold! Riding on the first 3D craze and applying it to the current Star Wars hype, 3D Spacewars is exactly what the name suggests: a space shooter in 3D. Of course, on the home computers of the early 1980s, 3D usually simply meant to have flat enemy sprites in three or four different zoom levels which were switched on the fly to simulate changing distance. A technique which never really looked all too convincing, but whose signalling intention is clear enough.


8 Ball Deluxe

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PAS Systems/Amte 1993
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

If you are a pinball fan, then you definitely know Bally's pinball machine Eight Ball Deluxe table. In 1993 8 Ball Deluxe was released for the DOS system. This pinball game was created by PAS Systems and was distributed by Amte.


A Mind Forever Voyaging

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Infocom 1985
Genre: Adventure
Rating: 6/6
Licence: Commercial
System: PC
A Mind Forever Voyaging was originally released in 1985 by Infocom. Penned by Steve Meretzky, who also wrote Planetfall, Sorcerer, and The Hitchhiker's Guide to the Galaxy, AMFV is different than most other contemporary Infocom adventures. It has only one real puzzle close to the end of the game, focusing instead on exploring the richly detailed story – and what a story it is!

A New Beginning

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Daedalic Entertainment 2010
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

It's an old custom that worlds should die in a spectacular fashion, and this time it's the turn for solar flare to destroy all life on the planet. Of course, there are people who want to stop that from happening and they go for the obvious solution: traveling back in time to convince people they should save their ecosystem and invest in renewable energy sources.


A-Train

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Artdink / Maxis 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

A-Train is a railroad-themed city-building game with a heavy business-management focus originally created by Japanese developer Artdink and published in English by Maxis in 1992. Although part of a popular series in Japan, enjoyment of this title is sometimes hampered by a smattering of design flaws, which notwithstanding, still make for an entertaining and engaging city-builder that is under-known and underappreciated. Despite this, A-Train failed to capture the imagination of the English-speaking world and was relegated to a legacy as one of Maxis' lesser known titles forever in the shadow of Sim City and its cohorts.



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