
The early and mid-90s - the wake of the CD-Rom as a games medium. Because the games themselves didn't need this space yet, tons of 'interactive movies' filled the shelves of the stores. Those were rarely more than a collection of movie clips and the players' only activity was to make a few (often pretty futile) decisions between the scenes. Many see 7th Guest as the beginning of this development.
Robert Cath is a American doctor in his late 20s who has been kicked out of the medical establishment for his leanings towards mysticism and interest in ancient and esoteric forms of medicine. He spent the last few years of his life in Paris. Recently however, some of his research brought him to Ireland where he got caught between the fronts of the fight between the IRA and the British army. Suddenly, he's wanted by the police all over Europe - for murdering a policeman. Just then, an invitation to accompany him in the Orient Express to Constantinople from his old friend Tyler Whitney arrives. Cath decides this is the best way out, so he boards the train in Paris... or rather some kilometres later. He opens the door to his friend's compartment and finds him lying on the floor in a pool of his own blood - murdered. Cath has to find the murderer - and avoid being arrested for this crime as well as the other charges himself.
A haunted mansion that looks more like a maze, lots of monsters and both of your fists. What else could be needed for what basically is a dungeon crawler on a lovecraftian setting?
Maybe more people. Having just one character is a drown-back, but just for the carrying capacity. Everybody knows dungeon crawlers are all about fighting, but trying to hack with four different guys at the same time isn't always well handled.
This review is part of The Review Roundup - Round 1: Games Related to the End of the World
Norse mythology has its very specific version of how the world is going to end. The world will fall into a deadly winter, and all kinds of natural catastrophes will occur. Monsters will rise from the depth in which they hid. The monsters will ally with the giants, facing the gods and heroes. In this final battle between good and evil, everybody will perish - including the chief god Odin.
You thought we were too nerdy, and would say this is too much of a mainstream game for us, didn't you? Well, we may be, but still it's one of the most important console adventure/RPG games, mostly because it created a brand new genre which, sadly, is nearly dead.
A young actress has been brutally murdered right behind the theatre. It looks like Jack the Ripper has found his first victim outside Whitechapel: the poor woman's throat has been cut and there are more wounds which could only have been inflicted with a scalpel all over the body. Inspector Lestrade from Scotland Yard is leading the investigation - and he asks the world's first, most famous and only consulting detective for help: Sherlock Holmes.
Suddenly the mountain where you, along your tribe, lived exploded. Lava and stones covered the village, killing the chief and his best hunters, and creating a wasteland where the village was. The elders have chosen to find the home of the ancestors, and you will have to guide them through one of the six paths to your objective. But the ways are dangerous and a bad chief isn't forgiven.
As I write this review/manual I assume you know nothing at all about the game. That's because anyone who has ever played The Lost Vikings will never forget it and won't need a manual or a review to get started again.
Initially, Lost Vikings 2 was released for the Super Nintendo in 1995. Sprite characters models were taken directly from the first part and only slightly improved. The idea of the game has not changed – we still need to combine the unique abilities of the characters to pass each level.