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Games (1218 result(s))

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Batman Forever

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Acclaim 1996
Genre: Action
Rating: 2/6
Licence: Commercial
System: PC

Gotham City. The decadent abode of violence, murderous crimes, mad supervillains and never-ending darkness and gloom. Ever occured to you that even the very name suggests a certain gothic connotation? Once again our DC hero in black cape and mask must save the day and this time his target is The Riddler along with his disfigured accomplice Two-Face, formerly a good friend of Bruce Wayne aka Batman, but now a sick nutjob with multiple personality disorder. Their henchmen are a good old bunch of cold-hearted goons, thugs and various trick-or-treaters gone loony. Well, Batman, that sounds like right up your alley!


Batman Returns

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Konami 1993
Genre: Action
Rating: 2/6
Licence: Commercial
System: SNES

A common day in Gotham City: Batman puts on his chicle coat, and with his Batmobile he drives to the place of action. Through the slits of his ridiculous mask, he sees the unjustness. Good citizens are being hindered to do their Christmas shopping. A gang of clowns prevents a fluent and free enterprise and causes a setting that reminds of an oriental bazaar.


Battle Bugs

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Sierra 1995
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

Battle Bugs is one of the games that do not need a story. You just complete mission after mission. Nevertheless it has a naive charme because of its theme (insect battles). The military background is ironically weakened by that. Most times they are about "conquering" most of the food that is lying around. That is done by moving a "unit" near the thing that you want to conquer. Then a flag appears on it, slowly rising. If you have more bugs there the flag will rise faster. When it has reached its top you own the object. Unfortunately the enemy tries to achieve the same so that heavy battles take place. As long as both sides have insects around the food nobody owns it. Conquered targets can of course be taken over the other army if it dominates the control zone. Almost any unit has its own special ability, strengths and weaknesses. A grasshopper for example is lethal for enemys but it also is killed fast. Bees can (of course) fly and also drop bombs, dynamite or cheese (!) on the enemy. This last thing is used to stun units. All flying animals have to fear ants with missiles. These specific characteristics should be considered when planning the battle. An example: A huge mass of enemies that would easily crush you hands down comes nearer. You send your "pill bug" in their direction. The enemy army concentrates on it, so that all are on the same place and beat it up. Now your bee starts and drop its bombs on this concentrated mass. The pill bug is immune to bombs but the enemies die in the explosions. Level completed!


Battle Chess

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Interplay 1989
Genre: Puzzle, Strategy
Rating: 4/6
Licence: Commercial
System: PC

Behold the most unusual and exotic chess game yet, where all the pieces have been brought to life and are ready to re-enact in combat mode what has up till now lingered in your fancy only (if at all). In this game you enjoy not only the great many entangled schemes and clever tactics of capturing and checkmating your opponent as per established tradition, but also the great many ways of graphic violence and execution which is the house special here and possible only in a computer game. Hence Battle Chess.


Battle City

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Namco 1985
Genre: Action
Rating: 5/6
Licence: Commercial
System: NES

Nobody can doubt that a simple game can be lots of fun. You just need an interesting idea, like tanks shooting each other on destructible terrain, and there you are, with a great and original classic in your hands.


Battle for Wesnoth

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Various 2004
Genre: Strategy, RPG
Rating: 5/6
Licence: Freeware
System: PC

Even people who don't really follow the development in this 'scene' will know that there are countless 'open source game projects' floating around the Internet. Many of them remakes of classic concepts, some highly original. Most are nowhere near a finished state. What you can see on their homepages is usually a 'roadmap' outlining what still needs to be done (pretty much everything), and a few early screenshots. Sometimes, you can even download some kind of 'alpha engine' which doesn't really do anything so far. Experience tells that more than 90% of these projects are abandoned before they've achieved anything.


Battle Isle

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Blue Byte 1991
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

Battle Isle - the game which got two different groups of games into public focus: wargames and German games. Both had had their loyal fan-base before, but both had been small. Tactical wargames turned into a very popular genre following this game. German games stayed a niche market in spite of this game's success.


Battle Isle 2

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Blue Byte 1993
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

After two mission disks and the differently themed History Line: 1914-1918, Blue Byte followed their more successful game to date up with a real sequel. The evil robot armies are back and the Drullians saw no other way than to kidnap a great strategist to lead their armies - you. Stories have never been a strong point in strategy games (that made it even more surprising that a 'novelization' of the story actually came with the game).


Battle Isle 3: Schatten des Imperators

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Blue Byte 1995
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

"Well, if SSI can do it with their Panzer General games, so can we!", Blue Byte must have thought. What they did here was simply porting their successful Battle Isle 2 engine to Windows, made new missions and bam – new release! Guaranteed hit! Well, not quite.


Battle Squadron: The Destruction Of The Barrax Empire

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Innerprise 1989
Genre: Action
Rating: 4/6
Licence: Commercial
System: Amiga
Rewiewing games belonging to genres which are governed by very strong conventions is not much fun. All too often, you fall back to just going through the motions, performing a mental checklist. Which, not incidentally, is one of the main reasons I rarely dive into shoot 'em ups. It's not a seen-one-seen-'em-all genre, but it is sort of discussed-one-discussed-'em-all. Still, there are some which simply shouldn't go unmentioned. This can be for various reasons, like general popularity, coming from a noteworthy company or even indeed doing something a little different.


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