
When I first saw this title, it had two things going for it: a nice, retro-looking box cover, and it was cheap. So I did what our parents have all told us to never do: I bought it based upon these facts alone.
Welcome to this evening's match - Indiana against the famous Keep Allstars. The Keepians get into the match fast taking the lead with Elwood scoring the first goal. But Indiana's not to be underestimated - they soon catch up and take over the lead. Coach Keepmaster gets out his best man Skree and when everything seemed to be lost just seconds before the end of the first quarter with Indiana leading 23:19 Stacy scores a 3-pointer as well as getting a free shot for being fouled. And there it is! 23:23 - the Keep Allstars get a tie!
Also known as X-Com: UFO Defense. Here you will have to take care of a special combat unit to keep a war against the superior alien invaders. From air and ground combat to investigation and development of new technologies, everything in this war will be under your control.
Stone Age. You're sleeping peacefully dreaming of great women when suddenly an apple hits your head. Heureka! Quickly you construct your flying machine. But the women only seem to be interested in more valuable materials like money. Hmm... but hey, couldn't you make some money with your invention?
It's the year 2023/24. After a devastating nuclear war which wiped out almost all life the only 2 survivors, Borislav and William Jefferson leave their respective caves in the Himalaya to take a look at what's left. After some days they happen to meet on a tiny path, surrounded on both sides by gaping cliffs. Only one can go on, the other must jump into oblivion. But how decide who that will be? Well, why not with a board game called UGH.
For me (and, I guess, not only for me), the Ultima games are the ultimate experience in RPGs. Featuring a great depht in gameplay, and a fantastic blend of story and unfolding things, Ultima games (and especially Ultima V and VII) are true master-pieces of computer gaming.
Ultima, later re-written and released as Ultima I: The First Age of Darkness, saw you, the hero from another world, conquering time itself to defeat the evil wizard Mondain. In what is actually Lord British's (a.k.a. Richard Garriott,) second game in the Ultima universe, The evil wizard Mondain had created a gem of imortality which prevented you from defeating him. Until you mastered time, and defeated him before he could finish crafting it.
The three ages of darkness have finished, now a golden one starts and with it a new way of living through philosophy and virtue. A call is sent to summon a new kind of hero, one that does not triumph through the sword, one that can become a spiritual guide and help others to walk the path, an avatar of the virtues.
After the events of Ultima VII, the Guardian takes a last chance action, imprisoning Britannia's Castle in a blackrock dome. But this powerful magic disrupts the fabric of reality and opens a gate to other worlds.
Many years after his last adventure in Britannia the Avatar is brought back by a mysterious apparition, and he appear at a bad place and moment. Thanks to it he ends accused of a kidnap and sent down to the Stygian abyss, from where it is not possible to escape.