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Wing Commander Academy

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Origin 1993
Genre: Simulation, Action
Rating: 3/6
Licence: Commercial
System: PC

I thoroughly enjoyed Wing Commander I and II (WC, WCII), with all of their add-on mission packs. Flying an armed ship around in space blowing up enemy Kilrathi "furball" ships (not that politically correct…) and hearing the digitized voice of them screaming was an absolute rush! WCII followed the tremendous popularity of Wing Commander, and Origin released add-ons for WCII in 1991 and 1992. However, I think Origin wanted to milk WCII and re-used the engine and made Wing Commander Academy.


Wing Nuts: Battle in the Sky

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Rocket Science Games / Stargate Entertainment 1997
Genre: Action
Rating: 2/6
Licence: Commercial
System: PC

The most popular theme for WWI video games has to be the good old dogfight, the aerial combat of the very first hour conducted by such famous aces like Manfred von Richthofen (aka the Red Baron). There is a certain kind of romanticism about those noble knights of the skies, their chivalry and heroic deeds, which lends itself quite well to games with simplistic morals and a somewhat watered down depiction of the great war. No mustard gas, no machine guns, no drowning in the trenches, just you, your plane and maybe a couple of opponents. Your ‘battles’ are really straightforward and often there is not that much at stake. Sometimes mission briefings tend to hype your flights up a notch or two, although in real life aviation was not the ends of all means like it is often depicted in those video games. The game we are going to discuss right now might either be considered a prime example of this belittlement or as the perfect deconstruction of its glorification. It all depends on how serious you are going to take it.


Wings

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Cinemaware 1990
Genre: Action, Simulation
Rating: 5/6
Licence: Commercial
System: Amiga

Past wars have the tendency of being romanticised as a clean struggle between upstanding gentlemen. The more modern, the more industrialised the war, the smaller the danger of this happening. World War 1, with its trench and gas horror, is quite clear in this respect. You'd think… until you tilt your view upwards to the sky. It was the very first major war where aircrafts played any role at all. Industrial technology? Virtually non-existent. All those pilots were more daring adventurers than soldiers, weren't they?


Winpolis

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Christian Jung 1995
Genre: Strategy
Rating: 3/6
Licence: Shareware
System: PC

Monopoly without Mayfair and Old Kent Road? How will that work? Where is the fun in that? Winpolis uses hospitals instead of stations and different street names. After the initial shock, you will realise that this doesn't really matter. So it's actually just a matter of "so what".


WinRisk

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Steve Stancliff 1992
Genre: Strategy
Rating: 3/6
Licence: Freeware
System: PC

Iceland, 2002 - the big showdown. The armies of King Elwood are invading from Greenland, Scandinavia and the United Kingdom. Dictator Ray has to admit defeat to the royal Blues Brother. Risk - the classic. Only ONE type of army - a very limited number of areas to conquer and gameplay based on the roll of the dice. It's simple - no big stats, no training and improving of units, no building, no nothing. And that's the fascination of Risk. You don't have to learn it - you can just play it and after a few rounds of this ingenious board game you're in it.


Winter Games

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Epyx 1986
Genre: Sport
Rating: 1/6
Licence: Commercial
System: PC

Dear Readers, welcome to our live coverage of Winter Games! The organisers could not have chosen a better day for the event: Look at that Čerenkov blue sky, ever so slightly marred by small cloudy squares of brilliant white! The sight is even clear enough to catch a glimpse of the far away Purple Peaks.


Winzer

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Starbyte 1991
Genre: Strategy
Rating: 1/6
Licence: Commercial
System: PC

Meanwhile, german game desginers have adapted to their foreign idols and they only produce 3D-Action and Real-Time-Strategy now. That is a pity, because some really innovative german concepts were lost. But the majority of "german" games was pure mass production. Only a few years ago there were games of which you could both graphically and from the content say that they come from Germany. A very typical example for this is "Winzer" which means wine-grower.


Witness

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Infocom 1983
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC

Los Angeles, February 1938. Freeman Linder has received what he believes to be death threats from a man called Stiles whom Mrs Linder had had an affair with before her suicide. Linder asks the police for their protection and he gets it. A detective (the player) is assigned to be present at the Linders' home on the evening Stiles' telegram to Linder talks about.


Wizardry 7: Crusaders of the Dark Savant

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Sir Tech 1992
Genre: RPG
Rating: -
Licence: Commercial
System: PC
This is the German version of the notoriously hard RPG.

Wizardry Gold

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Sir-Tech 1996
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

In the history of CRPGs, the Wizardry series should give every old school gamer a chill of ecstasy. The series began already in the early 80s and ended only in 2001 with Wizardry 8: Destination Dominus, but under licence, it has multiple further spin-offs. like Wizardry Online, primarily in Japan until the year 2012. An icon of game design called D. W. Bradley created the huge worlds of Wizardry V: Heart of the Maelstorm (1988), Wizardry VI: Bane of the Cosmic Forge (1990) and finally Wizardry VII: Crusaders of the Dark Savant (1992) for the company Sir-Tech before jumping ship and founding his own software company. D. W. Bradley even surpassed himself and created the (in my view) only legitimate successor to Wizardry 7, namely Wizards and Warriors, already one year before Wizardry 8.



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