Games - 1997 (37 result(s))


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Dungeon Keeper

Bullfrog 1997
Genre: Strategy
Rating: 6/6
Licence: Commercial
System: PC

In this game, you can be the bad guy for a change and stand up against the good guys. In the admittedly cynical Dungeon Keeper, you become an underground dungeon master whose goal it is to conquer the world above by defeating and destroying the reigning knight. Because this goal cannot be reached all alone, you have to recruit and train as many monsters as possible in your dungeon.


Interplay 1997
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

I felt like playing a really good RPG, but it should set itself apart from the usual fantasy cliches. So, no orcs, elves, dwarves or the usual suspects. It should be something dark, with depth and, if possible, no utopian setting. After reducing my extensive collection of role playing games down to five candidates the winner was Fallout – a post apocalyptic role playing game.

Gloom 3: Zombie Edition

Alpha Software / Guildhall 1997
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga
Apparently retroactively counting the Deluxe Edition as Gloom 2, this game came as a bit of a surprise. Is it really the Ultimate Gloom? To get it out right off the bat: no. In fact, having missed it at its original release, it had me wondering upon discovering it whether it had been a professionally made and marketed release at all.

Grand Theft Auto

DMA Design 1997
Genre: Action
Rating: 5/6
Licence: Freeware
System: PC

Have you ever wanted to be a criminal, had you ever wanted to steal cars and kill people or drive at 100 something Miles Per Hour or all of the above? Then Grand Theft Auto has all of your options covered.


UDS / Virgin Interactive 1997
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: PC

Nothing stolen, nothing gained. While the world was anxiously waiting for the next generation of the Micro Machines series, Ignition came out of nowhere and took pretty much exactly the same line. OK, strictly speaking, they're not toy cars, but you do drive unlikely vehicles across unlikely tracks.


Frog City / SSI 1997
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

Europe in the 19th century: military superpowers trying to take over the world. Whether it is direct wars and takeover of land or acquiration of 'colonies' - these were troubled times.

In several scenarios (defined by their starting date, each representing a slightly different historical situation) or on a random map, the players each take over one of the 'relevant' (i.e. powerful) countries trying to achieve total world domination. The final step for this is to be elected by the one of the council meetings which occur on a regular basis.


Blue Byte 1997
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

1997? Yes, I know what you're thinking: So he is playing new games after all. That's right - there are a few good ones. The more current the year, the bigger the exception, though, making it even more noteworthy if a good game turns up in such a year. Considering its age, Incubation is like a flower growing from bowl of pus. Growing from such an unpleasant surrounding, it has to be spoiled in some way.

Lands of Lore: Guardians of Destiny

Westwood Studios 1997
Genre: RPG, Action
Rating: 5/6
Licence: Commercial
System: PC

As an heir you often stand before one of those big questions: How do you want to honour your predecessor's legacy? Are you going to stay true to your roots, or do you wish to go your own ways? As far as computer games are concerned the first one seems to be more profitable. For as much as people tend to complain about constant rehashes, the fact that there are endless series of suspiciously familiar titles, which only stall when the first real innovations start to show up, proves this strategy right. You certainly can count the number of games which successfully maintain the balance between the old (to count as a sequel) and the new (to be a game of its own) on one hand. One of the few that mastered this tightrope walk is Lands of Lore: Guardians of Destiny. And the best part of it is that there are signs of a very similar conflict in the story of the game itself.

Little Big Adventure 2

Adeline Software International 1997
Genre: Adventure, Action
Rating: 5/6
Licence: Commercial
System: PC

Little Big Adventure 2 (known as Twinsen's Odyssey in America) is the sequel to Little Big Adventure, made by the developers of Alone in the Dark. It is an action adventure and the gameplay has hardly been changed compared to the predecessor. Nevertheless, LBA2 manages to outmatch it in every respect.

Master Axe: The Genesis of MysterX

Axe To Grind / Islona 1997
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga

No, this is not the sequel to Golden Axe. Apparently, there is a bloke called "Neil Axe" who is/was a martial arts champion. Apparently, he is not famous enough to have a Wikipedia article, but he was considered big enough to have a game made about a marketing stunt he pulled off in the 1980s when (unconfirmed claim of the game) he and some of his students made a tour all through the USA. In practice, this means that you'll get a standard 1-on-1 fighter in front of different scenic backgrounds. While the four selectable characters of the main (and only working) game mode are sort of appropriate for the "serious" kung-fu theme, the opponents clearly fall into the wrestling circus variety, complete with silly costumes, equipment etc.

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